#include "Mechanics.hpp" #include #include #include #include #include using namespace std; static std::string tempCellDescription; unsigned char MechanicsFunctions::GetMiscellaneousChangeType(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0); return player->miscellaneousChangeType; } const char *MechanicsFunctions::GetMarkCell(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0); tempCellDescription = player->cell.getDescription().c_str(); return tempCellDescription.c_str(); } double MechanicsFunctions::GetMarkPosX(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0.0f); return player->markPosition.pos[0]; } double MechanicsFunctions::GetMarkPosY(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0.0f); return player->markPosition.pos[1]; } double MechanicsFunctions::GetMarkPosZ(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0.0f); return player->markPosition.pos[2]; } double MechanicsFunctions::GetMarkRotX(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0.0f); return player->markPosition.rot[0]; } double MechanicsFunctions::GetMarkRotZ(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0.0f); return player->markPosition.rot[2]; } const char *MechanicsFunctions::GetSelectedSpellId(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0); return player->selectedSpellId.c_str(); } void MechanicsFunctions::SetMarkCell(unsigned short pid, const char *cellDescription) noexcept { Player *player; GET_PLAYER(pid, player, ); player->markCell = Utils::getCellFromDescription(cellDescription); } void MechanicsFunctions::SetMarkPos(unsigned short pid, double x, double y, double z) noexcept { Player *player; GET_PLAYER(pid, player, ); player->markPosition.pos[0] = x; player->markPosition.pos[1] = y; player->markPosition.pos[2] = z; } void MechanicsFunctions::SetMarkRot(unsigned short pid, double x, double z) noexcept { Player *player; GET_PLAYER(pid, player, ); player->markPosition.rot[0] = x; player->markPosition.rot[2] = z; } void MechanicsFunctions::SetSelectedSpellId(unsigned short pid, const char *spellId) noexcept { Player *player; GET_PLAYER(pid, player, ); player->selectedSpellId = spellId; } void MechanicsFunctions::SendMarkLocation(unsigned short pid) { Player *player; GET_PLAYER(pid, player, ); player->miscellaneousChangeType = mwmp::MISCELLANEOUS_CHANGE_TYPE::MARK_LOCATION; mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_MISCELLANEOUS)->setPlayer(player); mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_MISCELLANEOUS)->Send(false); } void MechanicsFunctions::SendSelectedSpell(unsigned short pid) { Player *player; GET_PLAYER(pid, player, ); player->miscellaneousChangeType = mwmp::MISCELLANEOUS_CHANGE_TYPE::SELECTED_SPELL; mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_MISCELLANEOUS)->setPlayer(player); mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_MISCELLANEOUS)->Send(false); } void MechanicsFunctions::Jail(unsigned short pid, int jailDays, bool ignoreJailTeleportation, bool ignoreJailSkillIncreases, const char* jailProgressText, const char* jailEndText) noexcept { Player *player; GET_PLAYER(pid, player, ); player->jailDays = jailDays; player->ignoreJailTeleportation = ignoreJailTeleportation; player->ignoreJailSkillIncreases = ignoreJailSkillIncreases; player->jailProgressText = jailProgressText; player->jailEndText = jailEndText; mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_JAIL)->setPlayer(player); mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_JAIL)->Send(false); } void MechanicsFunctions::Resurrect(unsigned short pid, unsigned int type) noexcept { Player *player; GET_PLAYER(pid, player, ); player->resurrectType = type; mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_RESURRECT)->setPlayer(player); mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_RESURRECT)->Send(false); mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_RESURRECT)->Send(true); }