#ifndef OPENMW_PROCESSORACTORDEATH_HPP #define OPENMW_PROCESSORACTORDEATH_HPP #include "../ActorProcessor.hpp" namespace mwmp { class ProcessorActorDeath : public ActorProcessor { public: ProcessorActorDeath() { BPP_INIT(ID_ACTOR_DEATH) } void Do(ActorPacket &packet, Player &player, BaseActorList &actorList) override { // Send only to players who have the cell loaded Cell *serverCell = CellController::get()->getCell(&actorList.cell); if (serverCell != nullptr && *serverCell->getAuthority() == actorList.guid) { Script::Call(player.getId(), actorList.cell.getDescription().c_str()); serverCell->sendToLoaded(&packet, &actorList); } } }; } #endif //OPENMW_PROCESSORACTORDEATH_HPP