project (Components)

# Version file
set (VERSION_HPP_IN ${CMAKE_CURRENT_SOURCE_DIR}/version/version.hpp.cmake)
set (VERSION_HPP ${CMAKE_CURRENT_SOURCE_DIR}/version/version.hpp)
if (GIT_CHECKOUT)
    add_custom_target (git-version
        COMMAND ${CMAKE_COMMAND}
	    -DGIT_EXECUTABLE=${GIT_EXECUTABLE}
            -DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR}
	    -DVERSION_HPP_IN=${VERSION_HPP_IN}
	    -DVERSION_HPP=${VERSION_HPP}
	    -DOPENMW_VERSION_MAJOR=${OPENMW_VERSION_MAJOR}
	    -DOPENMW_VERSION_MINOR=${OPENMW_VERSION_MINOR}
	    -DOPENMW_VERSION_RELEASE=${OPENMW_VERSION_RELEASE}
	    -DOPENMW_VERSION=${OPENMW_VERSION}
            -P ${CMAKE_CURRENT_SOURCE_DIR}/../cmake/GitVersion.cmake
	    VERBATIM)
else (GIT_CHECKOUT)
    configure_file(${VERSION_HPP_IN} ${VERSION_HPP})
endif (GIT_CHECKOUT)

# source files

add_component_dir (settings
    settings
    )

add_component_dir (nifoverrides
    nifoverrides
    )

add_component_dir (bsa
    bsa_archive bsa_file resources
    )

add_component_dir (nif
    controlled effect niftypes record controller extra node record_ptr data niffile property nifkey data node base nifstream
    )

add_component_dir (nifcache
    nifcache
    )

add_component_dir (nifogre
    ogrenifloader skeleton material mesh particles controller
    )

add_component_dir (nifbullet
    bulletnifloader
    )

add_component_dir (to_utf8
    to_utf8
    )

add_component_dir (esm
    attr defs esmcommon esmreader esmwriter loadacti loadalch loadappa loadarmo loadbody loadbook loadbsgn loadcell
    loadclas loadclot loadcont loadcrea loaddial loaddoor loadench loadfact loadglob loadgmst
    loadinfo loadingr loadland loadlevlist loadligh loadlock loadprob loadrepa loadltex loadmgef loadmisc
    loadnpc loadpgrd loadrace loadregn loadscpt loadskil loadsndg loadsoun loadspel loadsscr loadstat
    loadweap records aipackage effectlist spelllist variant variantimp loadtes3 cellref filter
    savedgame journalentry queststate locals globalscript player objectstate cellid cellstate globalmap inventorystate containerstate npcstate creaturestate dialoguestate statstate
    npcstats creaturestats weatherstate quickkeys fogstate spellstate activespells creaturelevliststate doorstate projectilestate debugprofile
    aisequence magiceffects util custommarkerstate stolenitems transport
    )

add_component_dir (esmterrain
    storage
    )

add_component_dir (misc
    utf8stream stringops resourcehelpers
    )

IF(NOT WIN32 AND NOT APPLE)
    add_definitions(-DGLOBAL_DATA_PATH="${GLOBAL_DATA_PATH}")
    add_definitions(-DGLOBAL_CONFIG_PATH="${GLOBAL_CONFIG_PATH}")
ENDIF()
add_component_dir (files
    linuxpath androidpath windowspath macospath fixedpath multidircollection collections configurationmanager
    constrainedfiledatastream lowlevelfile
    )

add_component_dir (compiler
    context controlparser errorhandler exception exprparser extensions fileparser generator
    lineparser literals locals output parser scanner scriptparser skipparser streamerrorhandler
    stringparser tokenloc nullerrorhandler opcodes extensions0 declarationparser
    quickfileparser discardparser junkparser
    )

add_component_dir (interpreter
    context controlopcodes genericopcodes installopcodes interpreter localopcodes mathopcodes
    miscopcodes opcodes runtime scriptopcodes spatialopcodes types defines
    )

add_component_dir (translation
    translation
    )

add_definitions(-DTERRAIN_USE_SHADER=1)
add_component_dir (terrain
    quadtreenode chunk world defaultworld terraingrid storage material buffercache defs
    )

add_component_dir (loadinglistener
    loadinglistener
    )

add_component_dir (ogreinit
    ogreinit ogreplugin
    )

add_component_dir (widgets
    box imagebutton tags list numericeditbox sharedstatebutton windowcaption widgets
    )

add_component_dir (fontloader
    fontloader
    )

add_component_dir (version
    version
    )

set (ESM_UI ${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui
    )

find_package(Qt4 COMPONENTS QtCore QtGui)

if(QT_QTGUI_LIBRARY AND QT_QTCORE_LIBRARY)
    add_component_qt_dir (contentselector
        model/modelitem model/esmfile
        model/naturalsort model/contentmodel
		model/loadordererror
        view/combobox view/contentselector
        )
    add_component_qt_dir (config
        gamesettings
        launchersettings
        settingsbase
        )

    add_component_qt_dir (process
        processinvoker
    )

   include(${QT_USE_FILE})
    QT4_WRAP_UI(ESM_UI_HDR ${ESM_UI})
   QT4_WRAP_CPP(MOC_SRCS ${COMPONENT_MOC_FILES})
endif(QT_QTGUI_LIBRARY AND QT_QTCORE_LIBRARY)

if (CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
    if("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "x86_64" AND NOT APPLE)
        add_definitions(-fPIC)
    endif()
endif ()

include_directories(${BULLET_INCLUDE_DIRS} ${CMAKE_CURRENT_BINARY_DIR})

add_library(components STATIC ${COMPONENT_FILES} ${MOC_SRCS} ${ESM_UI_HDR})

target_link_libraries(components 
    ${Boost_LIBRARIES} 
    ${OGRE_LIBRARIES}
    ${OENGINE_LIBRARY}    
)

if (GIT_CHECKOUT)
    add_dependencies (components git-version)
endif (GIT_CHECKOUT)

if(MINGW)
target_link_libraries(components ${QT_LIBRARIES})
endif()

if (WIN32)
target_link_libraries(components shlwapi)
endif()

# Fix for not visible pthreads functions for linker with glibc 2.15
if (UNIX AND NOT APPLE)
target_link_libraries(components ${CMAKE_THREAD_LIBS_INIT})
endif()


# Make the variable accessible for other subdirectories
set(COMPONENT_FILES ${COMPONENT_FILES} PARENT_SCOPE)