// // Created by koncord on 13.01.16. // #include "PacketDynamicStats.hpp" #include using namespace mwmp; PacketDynamicStats::PacketDynamicStats(RakNet::RakPeerInterface *peer) : PlayerPacket(peer) { packetID = ID_GAME_DYNAMICSTATS; } void PacketDynamicStats::Packet(RakNet::BitStream *bs, BasePlayer *player, bool send) { PlayerPacket::Packet(bs, player, send); RW(player->CreatureStats()->mDynamic[0], send); // health RW(player->CreatureStats()->mDynamic[1], send); // magic RW(player->CreatureStats()->mDynamic[2], send); // fatigue }