#ifndef OPENMW_PROCESSORPLAYERBOOK_HPP #define OPENMW_PROCESSORPLAYERBOOK_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerBook : public PlayerProcessor { public: ProcessorPlayerBook() { BPP_INIT(ID_PLAYER_BOOK) } void Do(PlayerPacket &packet, std::shared_ptr player) override { DEBUG_PRINTF(strPacketID.c_str()); Networking::get().getState().getEventCtrl().Call(player); } }; } #endif //OPENMW_PROCESSORPLAYERBOOK_HPP