#ifndef OPENMW_SERVERAPI_HPP #define OPENMW_SERVERAPI_HPP #include "../Types.hpp" #define SERVERAPI \ {"StopServer", ServerFunctions::StopServer},\ \ {"Kick", ServerFunctions::Kick},\ {"BanAddress", ServerFunctions::BanAddress},\ {"UnbanAddress", ServerFunctions::UnbanAddress},\ \ {"GetServerVersion", ServerFunctions::GetServerVersion},\ {"GetProtocolVersion", ServerFunctions::GetProtocolVersion},\ {"GetAvgPing", ServerFunctions::GetAvgPing},\ {"GetIP", ServerFunctions::GetIP},\ {"GetMaxPlayers", ServerFunctions::GetMaxPlayers},\ {"GetPort", ServerFunctions::GetPort},\ {"HasPassword", ServerFunctions::HasPassword},\ {"GetPluginEnforcementState", ServerFunctions::GetPluginEnforcementState},\ \ {"SetGameMode", ServerFunctions::SetGameMode},\ {"SetHostname", ServerFunctions::SetHostname},\ {"SetServerPassword", ServerFunctions::SetServerPassword},\ {"SetPluginEnforcementState", ServerFunctions::SetPluginEnforcementState},\ {"SetRuleString", ServerFunctions::SetRuleString},\ {"SetRuleValue", ServerFunctions::SetRuleValue},\ {"AddPluginHash", ServerFunctions::AddPluginHash} class ServerFunctions { public: /** * \brief Shut down the server. * * \param code The shutdown code. * \return void */ static void StopServer(int code) noexcept; /** * \brief Kick a certain player from the server. * * \param pid The player ID. * \return void */ static void Kick(unsigned short pid) noexcept; /** * \brief Ban a certain IP address from the server. * * \param ipAddress The IP address. * \return void */ static void BanAddress(const char *ipAddress) noexcept; /** * \brief Unban a certain IP address from the server. * * \param ipAddress The IP address. * \return void */ static void UnbanAddress(const char *ipAddress) noexcept; /** * \brief Get the TES3MP version of the server. * * \return The server version. */ static const char *GetServerVersion() noexcept; /** * \brief Get the protocol version of the server. * * \return The protocol version. */ static const char *GetProtocolVersion() noexcept; /** * \brief Get the average ping of a certain player. * * \param pid The player ID. * \return The average ping. */ static int GetAvgPing(unsigned short pid) noexcept; /** * \brief Get the IP address of a certain player. * * \param pid The player ID. * \return The IP address. */ static const char* GetIP(unsigned short pid) noexcept; /** * \brief Get the port used by the server. * * \return Port */ static unsigned short GetPort() noexcept; /** * \brief Get the maximum number of players. * * \return Max players */ static unsigned int GetMaxPlayers() noexcept; /** * \brief Checking if the server requires a password to connect. * * @return */ static bool HasPassword() noexcept; /** * \brief Get the plugin enforcement state of the server. * * If true, clients are required to use the same plugins as set for the server. * * \return The enforcement state. */ static int GetPluginEnforcementState() noexcept; /** * \brief Set the game mode of the server, as displayed in the server browser. * * \param name The new game mode. * \return void */ static void SetGameMode(const char* gameMode) noexcept; /** * \brief Set the name of the server, as displayed in the server browser. * * \param name The new name. * \return void */ static void SetHostname(const char* name) noexcept; /** * \brief Set the password required to join the server. * * \param password The password. * \return void */ static void SetServerPassword(const char *password) noexcept; /** * \brief Set the plugin enforcement state of the server. * * If true, clients are required to use the same plugins as set for the server. * * \param state The new enforcement state. * \return void */ static void SetPluginEnforcementState(bool state) noexcept; /** * \brief Set a rule string for the server details displayed in the server browser. * * \param key The name of the rule. * \param value The string value of the rule. * \return void */ static void SetRuleString(const char *key, const char *value) noexcept; /** * \brief Set a rule value for the server details displayed in the server browser. * * \param key The name of the rule. * \param value The numerical value of the rule. * \return void */ static void SetRuleValue(const char *key, double value) noexcept; /** * \brief Adds plugins to the internal server structure to validate players. * @param pluginName Name with extension of the plugin or master file. * @param hash Hash string */ static void AddPluginHash(const char *pluginName, const char *hash) noexcept; }; #endif //OPENMW_SERVERAPI_HPP