#ifndef OPENMW_PROCESSORGAMESETTINGS_HPP #define OPENMW_PROCESSORGAMESETTINGS_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorGameSettings : public PlayerProcessor { public: ProcessorGameSettings() { BPP_INIT(ID_GAME_SETTINGS) } virtual void Do(PlayerPacket &packet, BasePlayer *player) { } }; } #endif //OPENMW_PROCESSORGAMESETTINGS_HPP