#ifndef OPENMW_PROCESSORPLAYERKILLCOUNT_HPP #define OPENMW_PROCESSORPLAYERKILLCOUNT_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerKillCount : public PlayerProcessor { public: ProcessorPlayerKillCount() { BPP_INIT(ID_PLAYER_KILL_COUNT) } virtual void Do(PlayerPacket &packet, BasePlayer *player) { if (isRequest()) { // Entire list of topics cannot currently be requested from players } else if (player != 0) { static_cast(player)->setKills(); } } }; } #endif //OPENMW_PROCESSORPLAYERKILLCOUNT_HPP