#ifndef OPENMW_PROCESSORPLAYERREST_HPP #define OPENMW_PROCESSORPLAYERREST_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerRest : public PlayerProcessor { public: ProcessorPlayerRest() { BPP_INIT(ID_PLAYER_REST) } virtual void Do(PlayerPacket &packet, BasePlayer *player) { // Placeholder to be filled in later } }; } #endif //OPENMW_PROCESSORPLAYERREST_HPP