#include "player.hpp" #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/refdata.hpp" #include "npcanimation.hpp" namespace MWRender { Player::Player (Ogre::Camera *camera, Ogre::SceneNode* node) : mCamera(camera), mCameraNode(NULL), mFirstPersonView(true), mPreviewMode(false), mFreeLook(true), mHeight(128.f), mCameraDistance(300.f), mDistanceAdjusted(false), mAnimation(NULL) { mVanity.enabled = false; mVanity.allowed = true; mPreviewCam.yaw = 0.f; mPreviewCam.offset = 400.f; } Player::~Player() { delete mAnimation; } void Player::rotateCamera(const Ogre::Vector3 &rot, bool adjust) { if (adjust) { setYaw(getYaw() + rot.z); setPitch(getPitch() + rot.x); } else { setYaw(rot.z); setPitch(rot.x); } Ogre::Quaternion xr(Ogre::Radian(getPitch() + Ogre::Math::HALF_PI), Ogre::Vector3::UNIT_X); if (!mVanity.enabled && !mPreviewMode) { mCameraNode->setOrientation(xr); } else { Ogre::Quaternion zr(Ogre::Radian(getYaw()), Ogre::Vector3::NEGATIVE_UNIT_Z); mCameraNode->setOrientation(zr * xr); } } const std::string &Player::getHandle() const { return mTrackingPtr.getRefData().getHandle(); } void Player::attachTo(const MWWorld::Ptr &ptr) { mTrackingPtr = ptr; Ogre::SceneNode *node = mTrackingPtr.getRefData().getBaseNode()->createChildSceneNode(Ogre::Vector3(0.0f, 0.0f, mHeight)); if(mCameraNode) { node->setOrientation(mCameraNode->getOrientation()); node->setPosition(mCameraNode->getPosition()); node->setScale(mCameraNode->getScale()); mCameraNode->getCreator()->destroySceneNode(mCameraNode); } mCameraNode = node; mCameraNode->attachObject(mCamera); } void Player::updateListener() { Ogre::Vector3 pos = mCamera->getRealPosition(); Ogre::Vector3 dir = mCamera->getRealDirection(); Ogre::Vector3 up = mCamera->getRealUp(); MWBase::Environment::get().getSoundManager()->setListenerPosDir(pos, dir, up); } void Player::update(float duration) { updateListener(); // only show the crosshair in game mode and in first person mode. MWBase::WindowManager *wm = MWBase::Environment::get().getWindowManager(); wm->showCrosshair(!wm->isGuiMode() && (mFirstPersonView && !mVanity.enabled && !mPreviewMode)); if(mVanity.enabled) { Ogre::Vector3 rot(0.f, 0.f, 0.f); rot.z = Ogre::Degree(3.f * duration).valueRadians(); rotateCamera(rot, true); } } void Player::toggleViewMode() { mFirstPersonView = !mFirstPersonView; mAnimation->setViewMode((mVanity.enabled || mPreviewMode || !mFirstPersonView) ? NpcAnimation::VM_Normal : NpcAnimation::VM_FirstPerson); if (mFirstPersonView) { mCamera->setPosition(0.f, 0.f, 0.f); setLowHeight(false); } else { mCamera->setPosition(0.f, 0.f, mCameraDistance); setLowHeight(true); } } void Player::allowVanityMode(bool allow) { if (!allow && mVanity.enabled) toggleVanityMode(false); mVanity.allowed = allow; } bool Player::toggleVanityMode(bool enable) { if(!mVanity.allowed && enable) return false; if(mVanity.enabled == enable) return true; mVanity.enabled = enable; mAnimation->setViewMode((mVanity.enabled || mPreviewMode || !mFirstPersonView) ? NpcAnimation::VM_Normal : NpcAnimation::VM_FirstPerson); float offset = mPreviewCam.offset; Ogre::Vector3 rot(0.f, 0.f, 0.f); if (mVanity.enabled) { rot.x = Ogre::Degree(-30.f).valueRadians(); mMainCam.offset = mCamera->getPosition().z; setLowHeight(true); } else { rot.x = getPitch(); offset = mMainCam.offset; setLowHeight(!mFirstPersonView); } rot.z = getYaw(); mCamera->setPosition(0.f, 0.f, offset); rotateCamera(rot, false); return true; } void Player::togglePreviewMode(bool enable) { if(mPreviewMode == enable) return; mPreviewMode = enable; mAnimation->setViewMode((mVanity.enabled || mPreviewMode || !mFirstPersonView) ? NpcAnimation::VM_Normal : NpcAnimation::VM_FirstPerson); float offset = mCamera->getPosition().z; if (mPreviewMode) { mMainCam.offset = offset; offset = mPreviewCam.offset; setLowHeight(true); } else { mPreviewCam.offset = offset; offset = mMainCam.offset; setLowHeight(!mFirstPersonView); } mCamera->setPosition(0.f, 0.f, offset); rotateCamera(Ogre::Vector3(getPitch(), 0.f, getYaw()), false); } float Player::getYaw() { if(mVanity.enabled || mPreviewMode) return mPreviewCam.yaw; return mMainCam.yaw; } void Player::setYaw(float angle) { if (angle > Ogre::Math::PI) { angle -= Ogre::Math::TWO_PI; } else if (angle < -Ogre::Math::PI) { angle += Ogre::Math::TWO_PI; } if (mVanity.enabled || mPreviewMode) { mPreviewCam.yaw = angle; } else { mMainCam.yaw = angle; } } float Player::getPitch() { if (mVanity.enabled || mPreviewMode) { return mPreviewCam.pitch; } return mMainCam.pitch; } void Player::setPitch(float angle) { const float epsilon = 0.000001f; float limit = Ogre::Math::HALF_PI - epsilon; if(mPreviewMode) limit /= 2; if(angle > limit) angle = limit; else if(angle < -limit) angle = -limit; if (mVanity.enabled || mPreviewMode) { mPreviewCam.pitch = angle; } else { mMainCam.pitch = angle; } } void Player::setCameraDistance(float dist, bool adjust, bool override) { if(mFirstPersonView && !mPreviewMode && !mVanity.enabled) return; Ogre::Vector3 v(0.f, 0.f, dist); if (adjust) { v += mCamera->getPosition(); } if (v.z > 800.f) { v.z = 800.f; } else if (v.z < 10.f) { v.z = 10.f; } else if (override && v.z < 50.f) { v.z = 50.f; } mCamera->setPosition(v); if (override) { if (mVanity.enabled || mPreviewMode) { mPreviewCam.offset = v.z; } else if (!mFirstPersonView) { mCameraDistance = v.z; } } else { mDistanceAdjusted = true; } } void Player::setCameraDistance() { if (mDistanceAdjusted) { if (mVanity.enabled || mPreviewMode) { mCamera->setPosition(0, 0, mPreviewCam.offset); } else if (!mFirstPersonView) { mCamera->setPosition(0, 0, mCameraDistance); } } mDistanceAdjusted = false; } void Player::setAnimation(NpcAnimation *anim) { anim->setViewMode((mVanity.enabled || mPreviewMode || !mFirstPersonView) ? NpcAnimation::VM_Normal : NpcAnimation::VM_FirstPerson); delete mAnimation; mAnimation = anim; } void Player::setHeight(float height) { mHeight = height; mCameraNode->setPosition(0.f, 0.f, mHeight); } float Player::getHeight() { return mHeight * mTrackingPtr.getRefData().getBaseNode()->getScale().z; } bool Player::getPosition(Ogre::Vector3 &player, Ogre::Vector3 &camera) { mCamera->getParentSceneNode ()->needUpdate(true); camera = mCamera->getRealPosition(); player = mTrackingPtr.getRefData().getBaseNode()->getPosition(); return mFirstPersonView && !mVanity.enabled && !mPreviewMode; } Ogre::Vector3 Player::getPosition() { return mTrackingPtr.getRefData().getBaseNode()->getPosition(); } void Player::getSightAngles(float &pitch, float &yaw) { pitch = mMainCam.pitch; yaw = mMainCam.yaw; } void Player::togglePlayerLooking(bool enable) { mFreeLook = enable; } void Player::setLowHeight(bool low) { if (low) { mCameraNode->setPosition(0.f, 0.f, mHeight * 0.85); } else { mCameraNode->setPosition(0.f, 0.f, mHeight); } } bool Player::isVanityOrPreviewModeEnabled() { return mPreviewMode || mVanity.enabled; } }