#ifndef OPENMW_ESM_CREATURESTATS_H #define OPENMW_ESM_CREATURESTATS_H #include <string> #include <vector> #include <map> #include "statstate.hpp" namespace ESM { class ESMReader; class ESMWriter; // format 0, saved games only struct CreatureStats { StatState<int> mAttributes[8]; StatState<float> mDynamic[3]; void load (ESMReader &esm); void save (ESMWriter &esm) const; }; } #endif