#ifndef OPENMW_COMPONENTS_ESM_STOLENITEMS_H #define OPENMW_COMPONENTS_ESM_STOLENITEMS_H #include <map> #include <string> namespace ESM { class ESMReader; class ESMWriter; // format 0, saved games only struct StolenItems { typedef std::map<std::string, std::map<std::pair<std::string, bool>, int> > StolenItemsMap; StolenItemsMap mStolenItems; void load(ESM::ESMReader& esm); void write(ESM::ESMWriter& esm) const; }; } #endif