#include #include #include "PacketActorAnimFlags.hpp" using namespace mwmp; PacketActorAnimFlags::PacketActorAnimFlags(RakNet::RakPeerInterface *peer) : ActorPacket(peer) { packetID = ID_ACTOR_ANIM_FLAGS; } void PacketActorAnimFlags::Packet(RakNet::BitStream *bs, bool send) { ActorPacket::Packet(bs, send); if (send) actorList->count = (unsigned int)(actorList->baseActors.size()); else actorList->baseActors.clear(); RW(actorList->count, send); if (actorList->count > maxActors) { actorList->isValid = false; return; } BaseActor actor; for (unsigned int i = 0; i < actorList->count; i++) { if (send) { actor = actorList->baseActors.at(i); } RW(actor.refNumIndex, send); RW(actor.mpNum, send); RW(actor.movementFlags, send); RW(actor.drawState, send); RW(actor.isFlying, send); if (!send) { actorList->baseActors.push_back(actor); } } }