#ifndef OPENMW_ESM_GLOBALSCRIPT_H
#define OPENMW_ESM_GLOBALSCRIPT_H

#include "locals.hpp"

namespace ESM
{
    class ESMReader;
    class ESMWriter;

    /// \brief Storage structure for global script state (only used in saved games)

    struct GlobalScript
    {
        std::string mId;
        Locals mLocals;
        int mRunning;

        void load (ESMReader &esm);
        void save (ESMWriter &esm) const;
    };
}

#endif