// // Created by koncord on 25.08.17. // #ifndef OPENMW_BASENETCREATURE_HPP #define OPENMW_BASENETCREATURE_HPP #include #include #include #include namespace mwmp { class BaseNetCreature { public: ESM::Position position; ESM::Position direction; ESM::CreatureStats creatureStats; ESM::Cell cell; bool isChangingRegion; Attack attack; Item equipedItems[19]; InventoryChanges inventoryChanges; unsigned int movementFlags; char drawState; bool isFlying; inline void copyCreatureStats(ESM::CreatureStats &stats) { for(int i = 0; i < 3; i++) creatureStats.mDynamic[i] = stats.mDynamic[i]; for(int i = 0; i < 8; i++) creatureStats.mAttributes[i] = stats.mAttributes[i]; creatureStats.mLevel = stats.mLevel; creatureStats.mDead = stats.mDead; } }; } #endif //OPENMW_BASENETCREATURE_HPP