#ifndef OPENMW_PROCESSORACTORATTACK_HPP #define OPENMW_PROCESSORACTORATTACK_HPP #include "../ActorProcessor.hpp" namespace mwmp { class ProcessorActorAttack final: public ActorProcessor { public: ProcessorActorAttack() { BPP_INIT(ID_ACTOR_ATTACK) } void Do(ActorPacket &packet, const std::shared_ptr &player, BaseActorList &actorList) override { // Send only to players who have the cell loaded Cell *serverCell = CellController::get().getCell(actorList.cell); if (serverCell != nullptr && *serverCell->getAuthority() == actorList.guid) serverCell->sendToLoaded(&packet, &actorList); } }; } #endif //OPENMW_PROCESSORACTORATTACK_HPP