project(OpenMW)

# We probably support older versions than this.
cmake_minimum_required(VERSION 2.6)

# Add path for CMake scripts
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)

# Local files

set(BSA bsa/bsa_archive.cpp bsa/bsa_file.cpp)
set(BSA_HEADER bsa/bsa_archive.hpp bsa/bsa_file.hpp)

set(NIF nif/nif_file.cpp nifogre/ogre_nif_loader.cpp)
set(NIF_HEADER nif/controlled.hpp nif/effect.hpp nif/nif_types.hpp  nif/record.hpp
    nif/controller.hpp nif/extra.hpp nif/node.hpp nif/record_ptr.hpp
    nif/data.hpp nif/nif_file.hpp nif/property.hpp)
    
set(TOOLS tools/stringops.cpp tools/fileops.cpp)
set(TOOLS_HEADER tools/fileops.hpp tools/slice_array.hpp tools/stringops.hpp)

set(MANGLE_VFS mangle/vfs/servers/ogre_vfs.cpp)

set(OGRE ogre/renderer.cpp)
set(OGRE_HEADER ogre/renderer.hpp)

set(INPUT input/oismanager.cpp)
set(INPUT_HEADER input/oismanager.hpp input/listener.hpp)

set(GAME game/main.cpp game/esm_store/store.cpp game/cell_store.cpp)
set(GAME_HEADER game/cell_store.hpp game/esm_store/reclists.hpp  game/esm_store/store.hpp)

set(GAMEREND game/render/mwscene.cpp)
set(GAMEREND_HEADER game/render/cell.hpp game/render/mwscene.hpp)

# Platform specific
if (WIN32)
set(PLATFORM_INCLUDE_DIR "platform")
else (WIN32)
set(PLATFORM_INCLUDE_DIR "")
endif (WIN32)

# Dependencies

find_package(OGRE REQUIRED)
find_package(Boost REQUIRED COMPONENTS system filesystem)
find_package(OIS REQUIRED)
include_directories("."
    ${OGRE_INCLUDE_DIR} ${OIS_INCLUDE_DIR} ${Boost_INCLUDE_DIR}
    ${PLATFORM_INCLUDE_DIR})
link_directories(${Boost_LIBRARY_DIRS} ${OGRE_LIB_DIR})

# Specify build paths

set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}")

# Other files

if (WIN32)
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.win32
    "${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY)
else (WIN32)
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.linux
    "${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY)
endif (WIN32)

# Main executable
add_executable(openmw
    ${BSA} ${BSA_HEADER}
    ${TOOLS} ${TOOLS_HEADER}
    ${OGRE} ${OGRE_HEADER}
    ${INPUT} ${INPUT_HEADER}
    ${GAME} ${GAME_HEADER}
    ${GAMEREND} ${GAMEREND_HEADER})

target_link_libraries(openmw
  ${OGRE_LIBRARIES}
  ${OIS_LIBRARIES}
  ${Boost_LIBRARIES})