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openmw-tes3coop/files/mygui/openmw_box.skin.xml

82 lines
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XML

<?xml version="1.0" encoding="UTF-8"?>
<!-- This file defines the box you see around many GUI elements, such
as around the sections of the stats window, or around popup info windows -->
<MyGUI type="Resource" version="1.1">
<!-- Box borders -->
<Resource type="ResourceSkin" name="IB_T" size="512 2" texture="textures\menu_thin_border_top.dds">
<BasisSkin type="TileRect" offset="0 0 512 2" align="HStretch">
<State name="normal" offset="0 0 512 2">
<Property key="TileSize" value="512 2"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
</Resource>
<Resource type="ResourceSkin" name="IB_B" size="512 2" texture="textures\menu_thin_border_bottom.dds">
<BasisSkin type="TileRect" offset="0 0 512 2" align="HStretch">
<State name="normal" offset="0 0 512 2">
<Property key="TileSize" value="512 2"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
</Resource>
<Resource type="ResourceSkin" name="IB_L" size="2 512" texture="textures\menu_thin_border_left.dds">
<BasisSkin type="TileRect" offset="0 0 2 512" align="VStretch">
<State name="normal" offset="0 0 2 512">
<Property key="TileSize" value="2 512"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
</Resource>
<Resource type="ResourceSkin" name="IB_R" size="2 512" texture="textures\menu_thin_border_right.dds">
<BasisSkin type="TileRect" offset="0 0 2 512" align="VStretch">
<State name="normal" offset="0 0 2 512">
<Property key="TileSize" value="2 512"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
</Resource>
<Resource type="ResourceSkin" name="IB_TL" size="2 2" texture="textures\menu_thin_border_top_left_corner.dds">
<BasisSkin type="MainSkin" offset="0 0 2 2">
<State name="normal" offset="0 0 2 2"/>
</BasisSkin>
</Resource>
<Resource type="ResourceSkin" name="IB_TR" size="2 2" texture="textures\menu_thin_border_top_right_corner.dds">
<BasisSkin type="MainSkin" offset="0 0 2 2">
<State name="normal" offset="0 0 2 2"/>
</BasisSkin>
</Resource>
<Resource type="ResourceSkin" name="IB_BL" size="2 2" texture="textures\menu_thin_border_bottom_left_corner.dds">
<BasisSkin type="MainSkin" offset="0 0 2 2">
<State name="normal" offset="0 0 2 2"/>
</BasisSkin>
</Resource>
<Resource type="ResourceSkin" name="IB_BR" size="2 2" texture="textures\menu_thin_border_bottom_right_corner.dds">
<BasisSkin type="MainSkin" offset="0 0 2 2">
<State name="normal" offset="0 0 2 2"/>
</BasisSkin>
</Resource>
<!-- Main box definition -->
<Resource type="ResourceSkin" name="MW_Box" size="516 516">
<Child type="Widget" skin="IB_T" offset="2 0 512 2" align="Top HStretch"/>
<Child type="Widget" skin="IB_B" offset="2 514 512 2" align="Bottom HStretch"/>
<Child type="Widget" skin="IB_L" offset="0 2 2 512" align="Left VStretch"/>
<Child type="Widget" skin="IB_R" offset="514 2 2 512" align="Right VStretch"/>
<Child type="Widget" skin="IB_TL" offset="0 0 2 2" align="Top Left"/>
<Child type="Widget" skin="IB_TR" offset="514 0 2 2" align="Top Right"/>
<Child type="Widget" skin="IB_BL" offset="0 514 2 2" align="Bottom Left"/>
<Child type="Widget" skin="IB_BR" offset="514 514 2 2" align="Bottom Right"/>
</Resource>
<Resource type="ResourceSkin" name="MW_Box_Overlay" size="516 516">
<Property key="NeedMouse" value="false"/>
<Child type="Widget" skin="MW_Box" offset="0 0 516 516" align="Stretch"/>
</Resource>
</MyGUI>