forked from mirror/openmw-tes3mp
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181 lines
3.2 KiB
C++
181 lines
3.2 KiB
C++
//
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// Created by koncord on 05.01.16.
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//
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#include "Player.hpp"
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#include "Networking.hpp"
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TPlayers Players::players;
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TSlots Players::slots;
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void Players::deletePlayer(RakNet::RakNetGUID guid)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Deleting player with guid %lu",
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guid.g);
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if (players[guid] != 0)
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{
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CellController::get()->deletePlayer(players[guid]);
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LOG_APPEND(Log::LOG_INFO, "- Emptying slot %i",
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players[guid]->getId());
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slots[players[guid]->getId()] = 0;
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delete players[guid];
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players.erase(guid);
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}
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}
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void Players::newPlayer(RakNet::RakNetGUID guid)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Creating new player with guid %lu",
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guid.g);
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players[guid] = new Player(guid);
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players[guid]->cell.blank();
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players[guid]->npc.blank();
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players[guid]->npcStats.blank();
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players[guid]->creatureStats.blank();
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players[guid]->charClass.blank();
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for (unsigned int i = 0; i < mwmp::Networking::get().maxConnections(); i++)
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{
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if (slots[i] == 0)
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{
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LOG_APPEND(Log::LOG_INFO, "- Storing in slot %i",
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i);
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slots[i] = players[guid];
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slots[i]->setId(i);
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break;
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}
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}
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}
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Player *Players::getPlayer(RakNet::RakNetGUID guid)
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{
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if (players.count(guid) == 0)
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return nullptr;
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return players[guid];
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}
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TPlayers *Players::getPlayers()
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{
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return &players;
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}
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Player::Player(RakNet::RakNetGUID guid) : BasePlayer(guid)
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{
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handshakeState = false;
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loadState = NOTLOADED;
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lastAttacker = 0;
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}
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Player::~Player()
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{
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}
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unsigned short Player::getId()
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{
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return id;
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}
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void Player::setId(unsigned short id)
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{
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this->id = id;
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}
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void Player::setHandshake()
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{
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handshakeState = true;
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}
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bool Player::isHandshaked()
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{
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return handshakeState;
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}
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void Player::setLoadState(int state)
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{
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loadState = state;
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}
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int Player::getLoadState()
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{
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return loadState;
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}
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Player *Players::getPlayer(unsigned short id)
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{
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if (slots.find(id) == slots.end())
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return nullptr;
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return slots[id];
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}
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void Player::setLastAttackerId(unsigned short pid)
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{
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lastAttacker = pid;
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}
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void Player::resetLastAttacker()
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{
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lastAttacker = id;
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}
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unsigned short Player::getLastAttackerId()
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{
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return lastAttacker;
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}
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void Player::setLastAttackerTime(std::chrono::steady_clock::time_point time)
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{
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lastAttackerTime = time;
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}
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std::chrono::steady_clock::time_point Player::getLastAttackerTime()
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{
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return lastAttackerTime;
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}
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CellController::TContainer *Player::getCells()
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{
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return &cells;
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}
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void Player::sendToLoaded(mwmp::PlayerPacket *myPacket)
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{
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std::list <Player*> plList;
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for (auto cell : cells)
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for (auto pl : *cell)
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plList.push_back(pl);
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plList.sort();
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plList.unique();
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for (auto pl : plList)
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{
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if (pl == this) continue;
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myPacket->Send(this, pl->guid);
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}
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}
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void Player::forEachLoaded(std::function<void(Player *pl, Player *other)> func)
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{
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std::list <Player*> plList;
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for (auto cell : cells)
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for (auto pl : *cell)
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plList.push_back(pl);
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plList.sort();
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plList.unique();
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for (auto pl : plList)
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{
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if (pl == this) continue;
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func(this, pl);
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}
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}
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