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openmw-tes3coop/components/esm/loadltex.cpp

66 lines
1.6 KiB
C++

#include "loadltex.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
namespace ESM
{
unsigned int LandTexture::sRecordId = REC_LTEX;
void LandTexture::load(ESMReader &esm, bool &isDeleted)
{
isDeleted = false;
bool hasName = false;
bool hasIndex = false;
while (esm.hasMoreSubs())
{
esm.getSubName();
switch (esm.retSubName().intval)
{
case ESM::SREC_NAME:
mId = esm.getHString();
hasName = true;
break;
case ESM::FourCC<'I','N','T','V'>::value:
esm.getHT(mIndex);
hasIndex = true;
break;
case ESM::FourCC<'D','A','T','A'>::value:
mTexture = esm.getHString();
break;
case ESM::SREC_DELE:
esm.skipHSub();
isDeleted = true;
break;
default:
esm.fail("Unknown subrecord");
break;
}
}
if (!hasName)
esm.fail("Missing NAME subrecord");
if (!hasIndex)
esm.fail("Missing INTV subrecord");
}
void LandTexture::save(ESMWriter &esm, bool isDeleted) const
{
esm.writeHNCString("NAME", mId);
esm.writeHNT("INTV", mIndex);
esm.writeHNCString("DATA", mTexture);
if (isDeleted)
{
esm.writeHNCString("DELE", "");
}
}
void LandTexture::blank()
{
mTexture.clear();
mIndex = -1;
}
}