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66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
#include "loadltex.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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namespace ESM
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{
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unsigned int LandTexture::sRecordId = REC_LTEX;
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void LandTexture::load(ESMReader &esm, bool &isDeleted)
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{
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isDeleted = false;
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bool hasName = false;
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bool hasIndex = false;
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while (esm.hasMoreSubs())
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{
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esm.getSubName();
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switch (esm.retSubName().intval)
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{
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case ESM::SREC_NAME:
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mId = esm.getHString();
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hasName = true;
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break;
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case ESM::FourCC<'I','N','T','V'>::value:
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esm.getHT(mIndex);
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hasIndex = true;
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break;
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case ESM::FourCC<'D','A','T','A'>::value:
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mTexture = esm.getHString();
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break;
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case ESM::SREC_DELE:
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esm.skipHSub();
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isDeleted = true;
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break;
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default:
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esm.fail("Unknown subrecord");
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break;
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}
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}
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if (!hasName)
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esm.fail("Missing NAME subrecord");
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if (!hasIndex)
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esm.fail("Missing INTV subrecord");
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}
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void LandTexture::save(ESMWriter &esm, bool isDeleted) const
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{
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esm.writeHNCString("NAME", mId);
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esm.writeHNT("INTV", mIndex);
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esm.writeHNCString("DATA", mTexture);
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if (isDeleted)
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{
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esm.writeHNCString("DELE", "");
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}
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}
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void LandTexture::blank()
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{
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mTexture.clear();
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mIndex = -1;
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}
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}
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