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915 lines
32 KiB
C++
915 lines
32 KiB
C++
#include "importer.hpp"
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#include <ctime>
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#include <iostream>
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#include <string>
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#include <map>
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#include <vector>
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#include <algorithm>
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#include <sstream>
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#include <components/misc/stringops.hpp>
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#include <boost/version.hpp>
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#include <boost/filesystem.hpp>
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#include <boost/filesystem/fstream.hpp>
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namespace bfs = boost::filesystem;
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MwIniImporter::MwIniImporter()
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: mVerbose(false)
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, mEncoding(ToUTF8::WINDOWS_1250)
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{
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const char *map[][2] =
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{
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{ "no-sound", "General:Disable Audio" },
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{ 0, 0 }
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};
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const char *fallback[] = {
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// light
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"LightAttenuation:UseConstant",
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"LightAttenuation:ConstantValue",
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"LightAttenuation:UseLinear",
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"LightAttenuation:LinearMethod",
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"LightAttenuation:LinearValue",
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"LightAttenuation:LinearRadiusMult",
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"LightAttenuation:UseQuadratic",
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"LightAttenuation:QuadraticMethod",
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"LightAttenuation:QuadraticValue",
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"LightAttenuation:QuadraticRadiusMult",
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"LightAttenuation:OutQuadInLin",
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// inventory
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"Inventory:DirectionalDiffuseR",
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"Inventory:DirectionalDiffuseG",
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"Inventory:DirectionalDiffuseB",
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"Inventory:DirectionalAmbientR",
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"Inventory:DirectionalAmbientG",
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"Inventory:DirectionalAmbientB",
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"Inventory:DirectionalRotationX",
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"Inventory:DirectionalRotationY",
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"Inventory:UniformScaling",
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// map
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"Map:Travel Siltstrider Red",
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"Map:Travel Siltstrider Green",
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"Map:Travel Siltstrider Blue",
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"Map:Travel Boat Red",
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"Map:Travel Boat Green",
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"Map:Travel Boat Blue",
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"Map:Travel Magic Red",
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"Map:Travel Magic Green",
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"Map:Travel Magic Blue",
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"Map:Show Travel Lines",
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// water
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"Water:Map Alpha",
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"Water:World Alpha",
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"Water:SurfaceTextureSize",
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"Water:SurfaceTileCount",
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"Water:SurfaceFPS",
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"Water:SurfaceTexture",
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"Water:SurfaceFrameCount",
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"Water:TileTextureDivisor",
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"Water:RippleTexture",
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"Water:RippleFrameCount",
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"Water:RippleLifetime",
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"Water:MaxNumberRipples",
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"Water:RippleScale",
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"Water:RippleRotSpeed",
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"Water:RippleAlphas",
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"Water:PSWaterReflectTerrain",
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"Water:PSWaterReflectUpdate",
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"Water:NearWaterRadius",
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"Water:NearWaterPoints",
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"Water:NearWaterUnderwaterFreq",
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"Water:NearWaterUnderwaterVolume",
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"Water:NearWaterIndoorTolerance",
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"Water:NearWaterOutdoorTolerance",
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"Water:NearWaterIndoorID",
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"Water:NearWaterOutdoorID",
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"Water:UnderwaterSunriseFog",
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"Water:UnderwaterDayFog",
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"Water:UnderwaterSunsetFog",
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"Water:UnderwaterNightFog",
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"Water:UnderwaterIndoorFog",
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"Water:UnderwaterColor",
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"Water:UnderwaterColorWeight",
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// pixelwater
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"PixelWater:SurfaceFPS",
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"PixelWater:TileCount",
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"PixelWater:Resolution",
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// fonts
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"Fonts:Font 0",
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"Fonts:Font 1",
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"Fonts:Font 2",
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// UI colors
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"FontColor:color_normal",
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"FontColor:color_normal_over",
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"FontColor:color_normal_pressed",
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"FontColor:color_active",
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"FontColor:color_active_over",
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"FontColor:color_active_pressed",
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"FontColor:color_disabled",
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"FontColor:color_disabled_over",
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"FontColor:color_disabled_pressed",
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"FontColor:color_link",
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"FontColor:color_link_over",
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"FontColor:color_link_pressed",
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"FontColor:color_journal_link",
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"FontColor:color_journal_link_over",
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"FontColor:color_journal_link_pressed",
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"FontColor:color_journal_topic",
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"FontColor:color_journal_topic_over",
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"FontColor:color_journal_topic_pressed",
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"FontColor:color_answer",
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"FontColor:color_answer_over",
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"FontColor:color_answer_pressed",
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"FontColor:color_header",
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"FontColor:color_notify",
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"FontColor:color_big_normal",
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"FontColor:color_big_normal_over",
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"FontColor:color_big_normal_pressed",
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"FontColor:color_big_link",
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"FontColor:color_big_link_over",
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"FontColor:color_big_link_pressed",
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"FontColor:color_big_answer",
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"FontColor:color_big_answer_over",
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"FontColor:color_big_answer_pressed",
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"FontColor:color_big_header",
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"FontColor:color_big_notify",
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"FontColor:color_background",
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"FontColor:color_focus",
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"FontColor:color_health",
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"FontColor:color_magic",
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"FontColor:color_fatigue",
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"FontColor:color_misc",
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"FontColor:color_weapon_fill",
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"FontColor:color_magic_fill",
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"FontColor:color_positive",
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"FontColor:color_negative",
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"FontColor:color_count",
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// level up messages
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"Level Up:Level2",
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"Level Up:Level3",
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"Level Up:Level4",
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"Level Up:Level5",
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"Level Up:Level6",
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"Level Up:Level7",
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"Level Up:Level8",
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"Level Up:Level9",
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"Level Up:Level10",
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"Level Up:Level11",
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"Level Up:Level12",
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"Level Up:Level13",
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"Level Up:Level14",
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"Level Up:Level15",
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"Level Up:Level16",
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"Level Up:Level17",
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"Level Up:Level18",
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"Level Up:Level19",
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"Level Up:Level20",
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"Level Up:Default",
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// character creation multiple choice test
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"Question 1:Question",
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"Question 1:AnswerOne",
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"Question 1:AnswerTwo",
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"Question 1:AnswerThree",
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"Question 1:Sound",
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"Question 2:Question",
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"Question 2:AnswerOne",
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"Question 2:AnswerTwo",
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"Question 2:AnswerThree",
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"Question 2:Sound",
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"Question 3:Question",
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"Question 3:AnswerOne",
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"Question 3:AnswerTwo",
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"Question 3:AnswerThree",
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"Question 3:Sound",
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"Question 4:Question",
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"Question 4:AnswerOne",
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"Question 4:AnswerTwo",
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"Question 4:AnswerThree",
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"Question 4:Sound",
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"Question 5:Question",
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"Question 5:AnswerOne",
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"Question 5:AnswerTwo",
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"Question 5:AnswerThree",
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"Question 5:Sound",
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"Question 6:Question",
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"Question 6:AnswerOne",
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"Question 6:AnswerTwo",
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"Question 6:AnswerThree",
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"Question 6:Sound",
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"Question 7:Question",
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"Question 7:AnswerOne",
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"Question 7:AnswerTwo",
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"Question 7:AnswerThree",
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"Question 7:Sound",
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"Question 8:Question",
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"Question 8:AnswerOne",
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"Question 8:AnswerTwo",
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"Question 8:AnswerThree",
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"Question 8:Sound",
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"Question 9:Question",
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"Question 9:AnswerOne",
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"Question 9:AnswerTwo",
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"Question 9:AnswerThree",
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"Question 9:Sound",
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"Question 10:Question",
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"Question 10:AnswerOne",
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"Question 10:AnswerTwo",
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"Question 10:AnswerThree",
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"Question 10:Sound",
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// blood textures and models
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"Blood:Model 0",
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"Blood:Model 1",
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"Blood:Model 2",
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"Blood:Texture 0",
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"Blood:Texture 1",
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"Blood:Texture 2",
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"Blood:Texture Name 0",
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"Blood:Texture Name 1",
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"Blood:Texture Name 2",
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// movies
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"Movies:Company Logo",
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"Movies:Morrowind Logo",
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"Movies:New Game",
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"Movies:Loading",
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"Movies:Options Menu",
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// weather related values
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"Weather Thunderstorm:Thunder Sound ID 0",
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"Weather Thunderstorm:Thunder Sound ID 1",
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"Weather Thunderstorm:Thunder Sound ID 2",
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"Weather Thunderstorm:Thunder Sound ID 3",
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"Weather:Sunrise Time",
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"Weather:Sunset Time",
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"Weather:Sunrise Duration",
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"Weather:Sunset Duration",
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"Weather:Hours Between Weather Changes", // AKA weather update time
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"Weather Thunderstorm:Thunder Frequency",
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"Weather Thunderstorm:Thunder Threshold",
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"Weather:EnvReduceColor",
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"Weather:LerpCloseColor",
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"Weather:BumpFadeColor",
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"Weather:AlphaReduce",
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"Weather:Minimum Time Between Environmental Sounds",
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"Weather:Maximum Time Between Environmental Sounds",
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"Weather:Sun Glare Fader Max",
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"Weather:Sun Glare Fader Angle Max",
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"Weather:Sun Glare Fader Color",
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"Weather:Timescale Clouds",
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"Weather:Precip Gravity",
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"Weather:Rain Ripples",
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"Weather:Rain Ripple Radius",
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"Weather:Rain Ripples Per Drop",
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"Weather:Rain Ripple Scale",
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"Weather:Rain Ripple Speed",
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"Weather:Fog Depth Change Speed",
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"Weather:Sky Pre-Sunrise Time",
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"Weather:Sky Post-Sunrise Time",
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"Weather:Sky Pre-Sunset Time",
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"Weather:Sky Post-Sunset Time",
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"Weather:Ambient Pre-Sunrise Time",
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"Weather:Ambient Post-Sunrise Time",
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"Weather:Ambient Pre-Sunset Time",
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"Weather:Ambient Post-Sunset Time",
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"Weather:Fog Pre-Sunrise Time",
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"Weather:Fog Post-Sunrise Time",
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"Weather:Fog Pre-Sunset Time",
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"Weather:Fog Post-Sunset Time",
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"Weather:Sun Pre-Sunrise Time",
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"Weather:Sun Post-Sunrise Time",
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"Weather:Sun Pre-Sunset Time",
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"Weather:Sun Post-Sunset Time",
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"Weather:Stars Post-Sunset Start",
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"Weather:Stars Pre-Sunrise Finish",
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"Weather:Stars Fading Duration",
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"Weather:Snow Ripples",
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"Weather:Snow Ripple Radius",
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"Weather:Snow Ripples Per Flake",
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"Weather:Snow Ripple Scale",
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"Weather:Snow Ripple Speed",
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"Weather:Snow Gravity Scale",
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"Weather:Snow High Kill",
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"Weather:Snow Low Kill",
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"Weather Clear:Cloud Texture",
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"Weather Clear:Clouds Maximum Percent",
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"Weather Clear:Transition Delta",
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"Weather Clear:Sky Sunrise Color",
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"Weather Clear:Sky Day Color",
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"Weather Clear:Sky Sunset Color",
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"Weather Clear:Sky Night Color",
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"Weather Clear:Fog Sunrise Color",
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"Weather Clear:Fog Day Color",
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"Weather Clear:Fog Sunset Color",
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"Weather Clear:Fog Night Color",
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"Weather Clear:Ambient Sunrise Color",
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"Weather Clear:Ambient Day Color",
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"Weather Clear:Ambient Sunset Color",
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"Weather Clear:Ambient Night Color",
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"Weather Clear:Sun Sunrise Color",
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"Weather Clear:Sun Day Color",
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"Weather Clear:Sun Sunset Color",
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"Weather Clear:Sun Night Color",
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"Weather Clear:Sun Disc Sunset Color",
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"Weather Clear:Land Fog Day Depth",
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"Weather Clear:Land Fog Night Depth",
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"Weather Clear:Wind Speed",
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"Weather Clear:Cloud Speed",
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"Weather Clear:Glare View",
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"Weather Clear:Ambient Loop Sound ID",
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"Weather Cloudy:Cloud Texture",
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"Weather Cloudy:Clouds Maximum Percent",
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"Weather Cloudy:Transition Delta",
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"Weather Cloudy:Sky Sunrise Color",
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"Weather Cloudy:Sky Day Color",
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"Weather Cloudy:Sky Sunset Color",
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"Weather Cloudy:Sky Night Color",
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"Weather Cloudy:Fog Sunrise Color",
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"Weather Cloudy:Fog Day Color",
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"Weather Cloudy:Fog Sunset Color",
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"Weather Cloudy:Fog Night Color",
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"Weather Cloudy:Ambient Sunrise Color",
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"Weather Cloudy:Ambient Day Color",
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"Weather Cloudy:Ambient Sunset Color",
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"Weather Cloudy:Ambient Night Color",
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"Weather Cloudy:Sun Sunrise Color",
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"Weather Cloudy:Sun Day Color",
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"Weather Cloudy:Sun Sunset Color",
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"Weather Cloudy:Sun Night Color",
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"Weather Cloudy:Sun Disc Sunset Color",
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"Weather Cloudy:Land Fog Day Depth",
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"Weather Cloudy:Land Fog Night Depth",
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"Weather Cloudy:Wind Speed",
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"Weather Cloudy:Cloud Speed",
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"Weather Cloudy:Glare View",
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"Weather Cloudy:Ambient Loop Sound ID",
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"Weather Foggy:Cloud Texture",
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"Weather Foggy:Clouds Maximum Percent",
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"Weather Foggy:Transition Delta",
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"Weather Foggy:Sky Sunrise Color",
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"Weather Foggy:Sky Day Color",
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"Weather Foggy:Sky Sunset Color",
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"Weather Foggy:Sky Night Color",
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"Weather Foggy:Fog Sunrise Color",
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"Weather Foggy:Fog Day Color",
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"Weather Foggy:Fog Sunset Color",
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"Weather Foggy:Fog Night Color",
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"Weather Foggy:Ambient Sunrise Color",
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"Weather Foggy:Ambient Day Color",
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"Weather Foggy:Ambient Sunset Color",
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"Weather Foggy:Ambient Night Color",
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"Weather Foggy:Sun Sunrise Color",
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"Weather Foggy:Sun Day Color",
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"Weather Foggy:Sun Sunset Color",
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"Weather Foggy:Sun Night Color",
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"Weather Foggy:Sun Disc Sunset Color",
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"Weather Foggy:Land Fog Day Depth",
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"Weather Foggy:Land Fog Night Depth",
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"Weather Foggy:Wind Speed",
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"Weather Foggy:Cloud Speed",
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"Weather Foggy:Glare View",
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"Weather Foggy:Ambient Loop Sound ID",
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"Weather Thunderstorm:Cloud Texture",
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"Weather Thunderstorm:Clouds Maximum Percent",
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"Weather Thunderstorm:Transition Delta",
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"Weather Thunderstorm:Sky Sunrise Color",
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"Weather Thunderstorm:Sky Day Color",
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"Weather Thunderstorm:Sky Sunset Color",
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"Weather Thunderstorm:Sky Night Color",
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"Weather Thunderstorm:Fog Sunrise Color",
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"Weather Thunderstorm:Fog Day Color",
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"Weather Thunderstorm:Fog Sunset Color",
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"Weather Thunderstorm:Fog Night Color",
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"Weather Thunderstorm:Ambient Sunrise Color",
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"Weather Thunderstorm:Ambient Day Color",
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"Weather Thunderstorm:Ambient Sunset Color",
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"Weather Thunderstorm:Ambient Night Color",
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"Weather Thunderstorm:Sun Sunrise Color",
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"Weather Thunderstorm:Sun Day Color",
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"Weather Thunderstorm:Sun Sunset Color",
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"Weather Thunderstorm:Sun Night Color",
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"Weather Thunderstorm:Sun Disc Sunset Color",
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"Weather Thunderstorm:Land Fog Day Depth",
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"Weather Thunderstorm:Land Fog Night Depth",
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"Weather Thunderstorm:Wind Speed",
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"Weather Thunderstorm:Cloud Speed",
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"Weather Thunderstorm:Glare View",
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"Weather Thunderstorm:Rain Loop Sound ID",
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"Weather Thunderstorm:Using Precip",
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"Weather Thunderstorm:Rain Diameter",
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"Weather Thunderstorm:Rain Height Min",
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"Weather Thunderstorm:Rain Height Max",
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"Weather Thunderstorm:Rain Threshold",
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"Weather Thunderstorm:Max Raindrops",
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"Weather Thunderstorm:Rain Entrance Speed",
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"Weather Thunderstorm:Ambient Loop Sound ID",
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"Weather Thunderstorm:Flash Decrement",
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"Weather Rain:Cloud Texture",
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"Weather Rain:Clouds Maximum Percent",
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"Weather Rain:Transition Delta",
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"Weather Rain:Sky Sunrise Color",
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"Weather Rain:Sky Day Color",
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"Weather Rain:Sky Sunset Color",
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"Weather Rain:Sky Night Color",
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"Weather Rain:Fog Sunrise Color",
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"Weather Rain:Fog Day Color",
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"Weather Rain:Fog Sunset Color",
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"Weather Rain:Fog Night Color",
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"Weather Rain:Ambient Sunrise Color",
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"Weather Rain:Ambient Day Color",
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"Weather Rain:Ambient Sunset Color",
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"Weather Rain:Ambient Night Color",
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"Weather Rain:Sun Sunrise Color",
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"Weather Rain:Sun Day Color",
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"Weather Rain:Sun Sunset Color",
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"Weather Rain:Sun Night Color",
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"Weather Rain:Sun Disc Sunset Color",
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"Weather Rain:Land Fog Day Depth",
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"Weather Rain:Land Fog Night Depth",
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"Weather Rain:Wind Speed",
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"Weather Rain:Cloud Speed",
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"Weather Rain:Glare View",
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"Weather Rain:Rain Loop Sound ID",
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"Weather Rain:Using Precip",
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"Weather Rain:Rain Diameter",
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"Weather Rain:Rain Height Min",
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"Weather Rain:Rain Height Max",
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"Weather Rain:Rain Threshold",
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"Weather Rain:Rain Entrance Speed",
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"Weather Rain:Ambient Loop Sound ID",
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"Weather Rain:Max Raindrops",
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"Weather Overcast:Cloud Texture",
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"Weather Overcast:Clouds Maximum Percent",
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"Weather Overcast:Transition Delta",
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"Weather Overcast:Sky Sunrise Color",
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"Weather Overcast:Sky Day Color",
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"Weather Overcast:Sky Sunset Color",
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"Weather Overcast:Sky Night Color",
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"Weather Overcast:Fog Sunrise Color",
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"Weather Overcast:Fog Day Color",
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"Weather Overcast:Fog Sunset Color",
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"Weather Overcast:Fog Night Color",
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"Weather Overcast:Ambient Sunrise Color",
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"Weather Overcast:Ambient Day Color",
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"Weather Overcast:Ambient Sunset Color",
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"Weather Overcast:Ambient Night Color",
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"Weather Overcast:Sun Sunrise Color",
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"Weather Overcast:Sun Day Color",
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"Weather Overcast:Sun Sunset Color",
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"Weather Overcast:Sun Night Color",
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"Weather Overcast:Sun Disc Sunset Color",
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"Weather Overcast:Land Fog Day Depth",
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"Weather Overcast:Land Fog Night Depth",
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"Weather Overcast:Wind Speed",
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"Weather Overcast:Cloud Speed",
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"Weather Overcast:Glare View",
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"Weather Overcast:Ambient Loop Sound ID",
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"Weather Ashstorm:Cloud Texture",
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"Weather Ashstorm:Clouds Maximum Percent",
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"Weather Ashstorm:Transition Delta",
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"Weather Ashstorm:Sky Sunrise Color",
|
|
"Weather Ashstorm:Sky Day Color",
|
|
"Weather Ashstorm:Sky Sunset Color",
|
|
"Weather Ashstorm:Sky Night Color",
|
|
"Weather Ashstorm:Fog Sunrise Color",
|
|
"Weather Ashstorm:Fog Day Color",
|
|
"Weather Ashstorm:Fog Sunset Color",
|
|
"Weather Ashstorm:Fog Night Color",
|
|
"Weather Ashstorm:Ambient Sunrise Color",
|
|
"Weather Ashstorm:Ambient Day Color",
|
|
"Weather Ashstorm:Ambient Sunset Color",
|
|
"Weather Ashstorm:Ambient Night Color",
|
|
"Weather Ashstorm:Sun Sunrise Color",
|
|
"Weather Ashstorm:Sun Day Color",
|
|
"Weather Ashstorm:Sun Sunset Color",
|
|
"Weather Ashstorm:Sun Night Color",
|
|
"Weather Ashstorm:Sun Disc Sunset Color",
|
|
"Weather Ashstorm:Land Fog Day Depth",
|
|
"Weather Ashstorm:Land Fog Night Depth",
|
|
"Weather Ashstorm:Wind Speed",
|
|
"Weather Ashstorm:Cloud Speed",
|
|
"Weather Ashstorm:Glare View",
|
|
"Weather Ashstorm:Ambient Loop Sound ID",
|
|
"Weather Ashstorm:Storm Threshold",
|
|
|
|
"Weather Blight:Cloud Texture",
|
|
"Weather Blight:Clouds Maximum Percent",
|
|
"Weather Blight:Transition Delta",
|
|
"Weather Blight:Sky Sunrise Color",
|
|
"Weather Blight:Sky Day Color",
|
|
"Weather Blight:Sky Sunset Color",
|
|
"Weather Blight:Sky Night Color",
|
|
"Weather Blight:Fog Sunrise Color",
|
|
"Weather Blight:Fog Day Color",
|
|
"Weather Blight:Fog Sunset Color",
|
|
"Weather Blight:Fog Night Color",
|
|
"Weather Blight:Ambient Sunrise Color",
|
|
"Weather Blight:Ambient Day Color",
|
|
"Weather Blight:Ambient Sunset Color",
|
|
"Weather Blight:Ambient Night Color",
|
|
"Weather Blight:Sun Sunrise Color",
|
|
"Weather Blight:Sun Day Color",
|
|
"Weather Blight:Sun Sunset Color",
|
|
"Weather Blight:Sun Night Color",
|
|
"Weather Blight:Sun Disc Sunset Color",
|
|
"Weather Blight:Land Fog Day Depth",
|
|
"Weather Blight:Land Fog Night Depth",
|
|
"Weather Blight:Wind Speed",
|
|
"Weather Blight:Cloud Speed",
|
|
"Weather Blight:Glare View",
|
|
"Weather Blight:Ambient Loop Sound ID",
|
|
"Weather Blight:Storm Threshold",
|
|
"Weather Blight:Disease Chance",
|
|
|
|
// for Bloodmoon
|
|
"Weather Snow:Cloud Texture",
|
|
"Weather Snow:Clouds Maximum Percent",
|
|
"Weather Snow:Transition Delta",
|
|
"Weather Snow:Sky Sunrise Color",
|
|
"Weather Snow:Sky Day Color",
|
|
"Weather Snow:Sky Sunset Color",
|
|
"Weather Snow:Sky Night Color",
|
|
"Weather Snow:Fog Sunrise Color",
|
|
"Weather Snow:Fog Day Color",
|
|
"Weather Snow:Fog Sunset Color",
|
|
"Weather Snow:Fog Night Color",
|
|
"Weather Snow:Ambient Sunrise Color",
|
|
"Weather Snow:Ambient Day Color",
|
|
"Weather Snow:Ambient Sunset Color",
|
|
"Weather Snow:Ambient Night Color",
|
|
"Weather Snow:Sun Sunrise Color",
|
|
"Weather Snow:Sun Day Color",
|
|
"Weather Snow:Sun Sunset Color",
|
|
"Weather Snow:Sun Night Color",
|
|
"Weather Snow:Sun Disc Sunset Color",
|
|
"Weather Snow:Land Fog Day Depth",
|
|
"Weather Snow:Land Fog Night Depth",
|
|
"Weather Snow:Wind Speed",
|
|
"Weather Snow:Cloud Speed",
|
|
"Weather Snow:Glare View",
|
|
"Weather Snow:Snow Diameter",
|
|
"Weather Snow:Snow Height Min",
|
|
"Weather Snow:Snow Height Max",
|
|
"Weather Snow:Snow Entrance Speed",
|
|
"Weather Snow:Max Snowflakes",
|
|
"Weather Snow:Ambient Loop Sound ID",
|
|
"Weather Snow:Snow Threshold",
|
|
|
|
// for Bloodmoon
|
|
"Weather Blizzard:Cloud Texture",
|
|
"Weather Blizzard:Clouds Maximum Percent",
|
|
"Weather Blizzard:Transition Delta",
|
|
"Weather Blizzard:Sky Sunrise Color",
|
|
"Weather Blizzard:Sky Day Color",
|
|
"Weather Blizzard:Sky Sunset Color",
|
|
"Weather Blizzard:Sky Night Color",
|
|
"Weather Blizzard:Fog Sunrise Color",
|
|
"Weather Blizzard:Fog Day Color",
|
|
"Weather Blizzard:Fog Sunset Color",
|
|
"Weather Blizzard:Fog Night Color",
|
|
"Weather Blizzard:Ambient Sunrise Color",
|
|
"Weather Blizzard:Ambient Day Color",
|
|
"Weather Blizzard:Ambient Sunset Color",
|
|
"Weather Blizzard:Ambient Night Color",
|
|
"Weather Blizzard:Sun Sunrise Color",
|
|
"Weather Blizzard:Sun Day Color",
|
|
"Weather Blizzard:Sun Sunset Color",
|
|
"Weather Blizzard:Sun Night Color",
|
|
"Weather Blizzard:Sun Disc Sunset Color",
|
|
"Weather Blizzard:Land Fog Day Depth",
|
|
"Weather Blizzard:Land Fog Night Depth",
|
|
"Weather Blizzard:Wind Speed",
|
|
"Weather Blizzard:Cloud Speed",
|
|
"Weather Blizzard:Glare View",
|
|
"Weather Blizzard:Ambient Loop Sound ID",
|
|
"Weather Blizzard:Storm Threshold",
|
|
|
|
// moons
|
|
"Moons:Secunda Size",
|
|
"Moons:Secunda Axis Offset",
|
|
"Moons:Secunda Speed",
|
|
"Moons:Secunda Daily Increment",
|
|
"Moons:Secunda Moon Shadow Early Fade Angle",
|
|
"Moons:Secunda Fade Start Angle",
|
|
"Moons:Secunda Fade End Angle",
|
|
"Moons:Secunda Fade In Start",
|
|
"Moons:Secunda Fade In Finish",
|
|
"Moons:Secunda Fade Out Start",
|
|
"Moons:Secunda Fade Out Finish",
|
|
"Moons:Masser Size",
|
|
"Moons:Masser Axis Offset",
|
|
"Moons:Masser Speed",
|
|
"Moons:Masser Daily Increment",
|
|
"Moons:Masser Moon Shadow Early Fade Angle",
|
|
"Moons:Masser Fade Start Angle",
|
|
"Moons:Masser Fade End Angle",
|
|
"Moons:Masser Fade In Start",
|
|
"Moons:Masser Fade In Finish",
|
|
"Moons:Masser Fade Out Start",
|
|
"Moons:Masser Fade Out Finish",
|
|
"Moons:Script Color",
|
|
|
|
// blood
|
|
"Blood:Model 0",
|
|
"Blood:Model 1",
|
|
"Blood:Model 2",
|
|
"Blood:Texture 0",
|
|
"Blood:Texture 1",
|
|
"Blood:Texture 2",
|
|
"Blood:Texture Name 0",
|
|
"Blood:Texture Name 1",
|
|
"Blood:Texture Name 2",
|
|
|
|
// werewolf (Bloodmoon)
|
|
"General:Werewolf FOV",
|
|
|
|
0
|
|
};
|
|
|
|
for(int i=0; map[i][0]; i++) {
|
|
mMergeMap.insert(std::make_pair<std::string, std::string>(map[i][0], map[i][1]));
|
|
}
|
|
|
|
for(int i=0; fallback[i]; i++) {
|
|
mMergeFallback.push_back(fallback[i]);
|
|
}
|
|
}
|
|
|
|
void MwIniImporter::setVerbose(bool verbose) {
|
|
mVerbose = verbose;
|
|
}
|
|
|
|
std::string MwIniImporter::numberToString(int n) {
|
|
std::stringstream str;
|
|
str << n;
|
|
return str.str();
|
|
}
|
|
|
|
MwIniImporter::multistrmap MwIniImporter::loadIniFile(const boost::filesystem::path& filename) const {
|
|
std::cout << "load ini file: " << filename << std::endl;
|
|
|
|
std::string section("");
|
|
MwIniImporter::multistrmap map;
|
|
bfs::ifstream file((bfs::path(filename)));
|
|
ToUTF8::Utf8Encoder encoder(mEncoding);
|
|
|
|
std::string line;
|
|
while (std::getline(file, line)) {
|
|
|
|
line = encoder.getUtf8(line);
|
|
|
|
// unify Unix-style and Windows file ending
|
|
if (!(line.empty()) && (line[line.length()-1]) == '\r') {
|
|
line = line.substr(0, line.length()-1);
|
|
}
|
|
|
|
if(line.empty()) {
|
|
continue;
|
|
}
|
|
|
|
if(line[0] == '[') {
|
|
int pos = line.find(']');
|
|
if(pos < 2) {
|
|
std::cout << "Warning: ini file wrongly formatted (" << line << "). Line ignored." << std::endl;
|
|
continue;
|
|
}
|
|
|
|
section = line.substr(1, line.find(']')-1);
|
|
continue;
|
|
}
|
|
|
|
int comment_pos = line.find(";");
|
|
if(comment_pos > 0) {
|
|
line = line.substr(0,comment_pos);
|
|
}
|
|
|
|
int pos = line.find("=");
|
|
if(pos < 1) {
|
|
continue;
|
|
}
|
|
|
|
std::string key(section + ":" + line.substr(0,pos));
|
|
std::string value(line.substr(pos+1));
|
|
if(value.empty()) {
|
|
std::cout << "Warning: ignored empty value for key '" << key << "'." << std::endl;
|
|
continue;
|
|
}
|
|
|
|
if(map.find(key) == map.end()) {
|
|
map.insert( std::make_pair (key, std::vector<std::string>() ) );
|
|
}
|
|
map[key].push_back(value);
|
|
}
|
|
|
|
return map;
|
|
}
|
|
|
|
MwIniImporter::multistrmap MwIniImporter::loadCfgFile(const boost::filesystem::path& filename) {
|
|
std::cout << "load cfg file: " << filename << std::endl;
|
|
|
|
MwIniImporter::multistrmap map;
|
|
bfs::ifstream file((bfs::path(filename)));
|
|
|
|
std::string line;
|
|
while (std::getline(file, line)) {
|
|
|
|
// we cant say comment by only looking at first char anymore
|
|
int comment_pos = line.find("#");
|
|
if(comment_pos > 0) {
|
|
line = line.substr(0,comment_pos);
|
|
}
|
|
|
|
if(line.empty()) {
|
|
continue;
|
|
}
|
|
|
|
int pos = line.find("=");
|
|
if(pos < 1) {
|
|
continue;
|
|
}
|
|
|
|
std::string key(line.substr(0,pos));
|
|
std::string value(line.substr(pos+1));
|
|
|
|
if(map.find(key) == map.end()) {
|
|
map.insert( std::make_pair (key, std::vector<std::string>() ) );
|
|
}
|
|
map[key].push_back(value);
|
|
}
|
|
|
|
return map;
|
|
}
|
|
|
|
void MwIniImporter::merge(multistrmap &cfg, const multistrmap &ini) const {
|
|
multistrmap::const_iterator iniIt;
|
|
for(strmap::const_iterator it=mMergeMap.begin(); it!=mMergeMap.end(); ++it) {
|
|
if((iniIt = ini.find(it->second)) != ini.end()) {
|
|
for(std::vector<std::string>::const_iterator vc = iniIt->second.begin(); vc != iniIt->second.end(); ++vc) {
|
|
cfg.erase(it->first);
|
|
insertMultistrmap(cfg, it->first, *vc);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void MwIniImporter::mergeFallback(multistrmap &cfg, const multistrmap &ini) const {
|
|
cfg.erase("fallback");
|
|
|
|
multistrmap::const_iterator iniIt;
|
|
for(std::vector<std::string>::const_iterator it=mMergeFallback.begin(); it!=mMergeFallback.end(); ++it) {
|
|
if((iniIt = ini.find(*it)) != ini.end()) {
|
|
for(std::vector<std::string>::const_iterator vc = iniIt->second.begin(); vc != iniIt->second.end(); ++vc) {
|
|
std::string value(*it);
|
|
std::replace( value.begin(), value.end(), ' ', '_' );
|
|
std::replace( value.begin(), value.end(), ':', '_' );
|
|
value.append(",").append(vc->substr(0,vc->length()));
|
|
insertMultistrmap(cfg, "fallback", value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void MwIniImporter::insertMultistrmap(multistrmap &cfg, const std::string& key, const std::string& value) {
|
|
const multistrmap::const_iterator it = cfg.find(key);
|
|
if(it == cfg.end()) {
|
|
cfg.insert(std::make_pair (key, std::vector<std::string>() ));
|
|
}
|
|
cfg[key].push_back(value);
|
|
}
|
|
|
|
void MwIniImporter::importArchives(multistrmap &cfg, const multistrmap &ini) const {
|
|
std::vector<std::string> archives;
|
|
std::string baseArchive("Archives:Archive ");
|
|
std::string archive;
|
|
|
|
// Search archives listed in ini file
|
|
multistrmap::const_iterator it = ini.begin();
|
|
for(int i=0; it != ini.end(); i++) {
|
|
archive = baseArchive;
|
|
archive.append(this->numberToString(i));
|
|
|
|
it = ini.find(archive);
|
|
if(it == ini.end()) {
|
|
break;
|
|
}
|
|
|
|
for(std::vector<std::string>::const_iterator entry = it->second.begin(); entry!=it->second.end(); ++entry) {
|
|
archives.push_back(*entry);
|
|
}
|
|
}
|
|
|
|
cfg.erase("fallback-archive");
|
|
cfg.insert( std::make_pair<std::string, std::vector<std::string> > ("fallback-archive", std::vector<std::string>()));
|
|
|
|
// Add Morrowind.bsa by default, since Vanilla loads this archive even if it
|
|
// does not appears in the ini file
|
|
cfg["fallback-archive"].push_back("Morrowind.bsa");
|
|
|
|
for(std::vector<std::string>::const_iterator it=archives.begin(); it!=archives.end(); ++it) {
|
|
cfg["fallback-archive"].push_back(*it);
|
|
}
|
|
}
|
|
|
|
void MwIniImporter::importGameFiles(multistrmap &cfg, const multistrmap &ini, const boost::filesystem::path& iniFilename) const {
|
|
std::vector<std::pair<std::time_t, std::string> > contentFiles;
|
|
std::string baseGameFile("Game Files:GameFile");
|
|
std::string gameFile("");
|
|
std::time_t defaultTime = 0;
|
|
|
|
// assume the Game Files are all in a "Data Files" directory under the directory holding Morrowind.ini
|
|
const boost::filesystem::path gameFilesDir(iniFilename.parent_path() /= "Data Files");
|
|
|
|
multistrmap::const_iterator it = ini.begin();
|
|
for(int i=0; it != ini.end(); i++) {
|
|
gameFile = baseGameFile;
|
|
gameFile.append(this->numberToString(i));
|
|
|
|
it = ini.find(gameFile);
|
|
if(it == ini.end()) {
|
|
break;
|
|
}
|
|
|
|
for(std::vector<std::string>::const_iterator entry = it->second.begin(); entry!=it->second.end(); ++entry) {
|
|
std::string filetype(entry->substr(entry->length()-3));
|
|
Misc::StringUtils::lowerCaseInPlace(filetype);
|
|
|
|
if(filetype.compare("esm") == 0 || filetype.compare("esp") == 0) {
|
|
boost::filesystem::path filepath(gameFilesDir);
|
|
filepath /= *entry;
|
|
contentFiles.push_back(std::make_pair(lastWriteTime(filepath, defaultTime), *entry));
|
|
}
|
|
}
|
|
}
|
|
|
|
cfg.erase("content");
|
|
cfg.insert( std::make_pair("content", std::vector<std::string>() ) );
|
|
|
|
// this will sort files by time order first, then alphabetical (maybe), I suspect non ASCII filenames will be stuffed.
|
|
sort(contentFiles.begin(), contentFiles.end());
|
|
for(std::vector<std::pair<std::time_t, std::string> >::const_iterator it=contentFiles.begin(); it!=contentFiles.end(); ++it) {
|
|
cfg["content"].push_back(it->second);
|
|
}
|
|
}
|
|
|
|
void MwIniImporter::writeToFile(std::ostream &out, const multistrmap &cfg) {
|
|
|
|
for(multistrmap::const_iterator it=cfg.begin(); it != cfg.end(); ++it) {
|
|
for(std::vector<std::string>::const_iterator entry=it->second.begin(); entry != it->second.end(); ++entry) {
|
|
out << (it->first) << "=" << (*entry) << std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
void MwIniImporter::setInputEncoding(const ToUTF8::FromType &encoding)
|
|
{
|
|
mEncoding = encoding;
|
|
}
|
|
|
|
std::time_t MwIniImporter::lastWriteTime(const boost::filesystem::path& filename, std::time_t defaultTime)
|
|
{
|
|
std::time_t writeTime(defaultTime);
|
|
if (boost::filesystem::exists(filename))
|
|
{
|
|
// FixMe: remove #if when Boost dependency for Linux builds updated
|
|
// This allows Linux to build until then
|
|
#if (BOOST_VERSION >= 104800)
|
|
// need to resolve any symlinks so that we get time of file, not symlink
|
|
boost::filesystem::path resolved = boost::filesystem::canonical(filename);
|
|
#else
|
|
boost::filesystem::path resolved = filename;
|
|
#endif
|
|
writeTime = boost::filesystem::last_write_time(resolved);
|
|
|
|
// print timestamp
|
|
const int size=1024;
|
|
char timeStrBuffer[size];
|
|
if (std::strftime(timeStrBuffer, size, "%x %X", localtime(&writeTime)) > 0)
|
|
std::cout << "content file: " << resolved << " timestamp = (" << writeTime <<
|
|
") " << timeStrBuffer << std::endl;
|
|
}
|
|
else
|
|
{
|
|
std::cout << "content file: " << filename << " not found" << std::endl;
|
|
}
|
|
return writeTime;
|
|
}
|