forked from mirror/openmw-tes3mp
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
369 lines
9.4 KiB
INI
369 lines
9.4 KiB
INI
# WARNING: If this file is named settings-default.cfg, then editing
|
|
# this file might have no effect, as these settings may be overwritten
|
|
# by your user settings.cfg file (see documentation for its location).
|
|
#
|
|
# This file provides minimal documentation for each setting, and
|
|
# ranges of recommended values. For detailed explanations of the
|
|
# significance of each setting, interaction with other settings, hard
|
|
# limits on value ranges and more information in general, please read
|
|
# the detailed documentation at the OpenMW Wiki page:
|
|
#
|
|
# https://wiki.openmw.org/index.php?title=Settings
|
|
#
|
|
|
|
[Camera]
|
|
|
|
# Near clipping plane (>0.0, e.g. 0.01 to 18.0).
|
|
near clip = 5.0
|
|
|
|
# Cull objects smaller than one pixel.
|
|
small feature culling = true
|
|
|
|
# Maximum visible distance (e.g. 2000.0 to 6666.0). Caution: this setting
|
|
# can dramatically affect performance, see documentation for details.
|
|
viewing distance = 6666.0
|
|
|
|
# Camera field of view in degrees (e.g. 30.0 to 110.0).
|
|
# Does not affect the player's hands in the first person camera.
|
|
field of view = 55.0
|
|
|
|
# Field of view for first person meshes (i.e. the player's hands)
|
|
# Best to leave this at the default since vanilla assets are not complete enough to adapt to high FoV's. Too low FoV would clip the hands off screen.
|
|
first person field of view = 55.0
|
|
|
|
[Cells]
|
|
|
|
# Adjacent exterior cells loaded (>0). Caution: this setting can
|
|
# dramatically affect performance, see documentation for details.
|
|
exterior cell load distance = 1
|
|
|
|
[Map]
|
|
|
|
# Size of each exterior cell in pixels in the world map. (e.g. 12 to 24).
|
|
# Warning: affects explored areas in save files, see documentation.
|
|
global map cell size = 18
|
|
|
|
# Zoom level in pixels for HUD map widget. 64 is one cell, 128 is 1/4
|
|
# cell, 256 is 1/8 cell. See documentation for details. (e.g. 64 to 256).
|
|
local map hud widget size = 256
|
|
|
|
# Resolution of local map in GUI window in pixels. See documentation
|
|
# for details which may affect cell load performance. (e.g. 128 to 1024).
|
|
local map resolution = 256
|
|
|
|
# Size of local map in GUI window in pixels. (e.g. 256 to 1024).
|
|
local map widget size = 512
|
|
|
|
[GUI]
|
|
|
|
# Scales GUI window and widget size. (<1.0 is smaller, >1.0 is larger).
|
|
scaling factor = 1.0
|
|
|
|
# Transparency of GUI windows (0.0 to 1.0, transparent to opaque).
|
|
menu transparency = 0.84
|
|
|
|
# Time until tool tip appears when hovering over an object (0.0 is
|
|
# instantly, 1.0 is the maximum delay of about 1.5 seconds).
|
|
tooltip delay = 0.0
|
|
|
|
# Stretch menus, load screens, etc. to the window aspect ratio.
|
|
stretch menu background = false
|
|
|
|
# Subtitles for NPC spoken dialog and some sound effects.
|
|
subtitles = false
|
|
|
|
# Red flash visually showing player damage.
|
|
hit fader = true
|
|
|
|
# Werewolf overlay border around screen or window.
|
|
werewolf overlay = true
|
|
|
|
# Color for tool tips and crosshair when owned by an NPC (R G B A).
|
|
color background owned = 0.15 0.0 0.0 1.0
|
|
color crosshair owned = 1.0 0.15 0.15 1.0
|
|
|
|
[HUD]
|
|
|
|
# Displays the crosshair or reticle when not in GUI mode.
|
|
crosshair = true
|
|
|
|
[Game]
|
|
|
|
# Color crosshair and tool tip when object is owned by an NPC. (O is
|
|
# no color, 1 is tool tip only, 2 is crosshair only, and 3 is both).
|
|
show owned = 0
|
|
|
|
# Always use the best mode of attack: e.g. chop, slash or thrust.
|
|
best attack = false
|
|
|
|
# Difficulty. Expressed as damage dealt and received. (e.g. -100 to 100).
|
|
difficulty = 0
|
|
|
|
# Show duration of magic effect and lights in the spells window.
|
|
show effect duration = false
|
|
|
|
[General]
|
|
|
|
# Anisotropy reduces distortion in textures at low angles (e.g. 0 to 16).
|
|
anisotropy = 4
|
|
|
|
# File format for screenshots. (jpg, png, tga, and possibly more).
|
|
screenshot format = png
|
|
|
|
# Texture magnification filter type. (nearest or linear).
|
|
texture mag filter = linear
|
|
|
|
# Texture minification filter type. (nearest or linear).
|
|
texture min filter = linear
|
|
|
|
# Texture mipmap type. (none, nearest, or linear).
|
|
texture mipmap = nearest
|
|
|
|
[Input]
|
|
|
|
# Capture control of the cursor prevent movement outside the window.
|
|
grab cursor = true
|
|
|
|
# Key controlling sneak toggles setting instead of being held down.
|
|
toggle sneak = false
|
|
|
|
# Player is running by default.
|
|
always run = false
|
|
|
|
# Zoom in and out from player in third person view with mouse wheel.
|
|
allow third person zoom = false
|
|
|
|
# Camera sensitivity when not in GUI mode. (>0.0, e.g. 0.1 to 5.0).
|
|
camera sensitivity = 1.0
|
|
|
|
# Vertical camera sensitivity multiplier when not in GUI mode.
|
|
# (>0.0, Because it's a multiplier values should be near 1.0)
|
|
camera y multiplier = 1.0
|
|
|
|
# Invert the vertical axis while not in GUI mode.
|
|
invert y axis = false
|
|
|
|
[Saves]
|
|
|
|
# Name of last character played, and default for loading save files.
|
|
character =
|
|
|
|
# Automatically save the game whenever the player rests.
|
|
autosave = true
|
|
|
|
# Display the time played on each save file in the load menu.
|
|
timeplayed = false
|
|
|
|
[Sound]
|
|
|
|
# Name of audio device file. Blank means use the default device.
|
|
device =
|
|
|
|
# Volumes are 0.0 for silent and 1.0 for the maximum volume.
|
|
|
|
# Master volume. Controls all other volumes.
|
|
master volume = 1.0
|
|
|
|
# Footsteps volume.
|
|
footsteps volume = 0.2
|
|
|
|
# Music tracks volume.
|
|
music volume = 0.5
|
|
|
|
# Sound effects volume.
|
|
sfx volume = 1.0
|
|
|
|
# Voice dialog volume.
|
|
voice volume = 0.8
|
|
|
|
# Minimum size to use for the sound buffer cache, in MB. When the cache is
|
|
# filled, old buffers will be unloaded until it's using no more than this much
|
|
# memory. Must be less than or equal to 'buffer cache max'.
|
|
buffer cache min = 14
|
|
|
|
# Maximum size to use for the sound buffer cache, in MB. The cache can use up
|
|
# to this much memory until old buffers get purged.
|
|
buffer cache max = 16
|
|
|
|
# Specifies whether to enable HRTF processing. Valid values are: -1 = auto,
|
|
# 0 = off, 1 = on.
|
|
hrtf enable = -1
|
|
|
|
# Specifies which HRTF to use when HRTF is used. Blank means use the default.
|
|
hrtf =
|
|
|
|
[Video]
|
|
|
|
# Resolution of the OpenMW window or screen.
|
|
resolution x = 800
|
|
resolution y = 600
|
|
|
|
# OpenMW takes complete control of the screen.
|
|
fullscreen = false
|
|
|
|
# Determines which screen OpenMW is on. (>=0).
|
|
screen = 0
|
|
|
|
# Minimize OpenMW if it loses cursor or keyboard focus.
|
|
minimize on focus loss = true
|
|
|
|
# An operating system border is drawn around the OpenMW window.
|
|
window border = true
|
|
|
|
# Anti-aliasing reduces jagged polygon edges. (0, 2, 4, 8, 16).
|
|
antialiasing = 0
|
|
|
|
# Enable vertical syncing to reduce tearing defects.
|
|
vsync = false
|
|
|
|
# Maximum frames per second. 0.0 is unlimited, or >0.0 to limit.
|
|
framerate limit = 0.0
|
|
|
|
# Game video contrast. (>0.0). No effect in Linux.
|
|
contrast = 1.0
|
|
|
|
# Video gamma setting. (>0.0). No effect in Linux.
|
|
gamma = 1.0
|
|
|
|
[Water]
|
|
|
|
# Enable water shader with reflections and optionally refraction.
|
|
shader = false
|
|
|
|
# Reflection and refraction texture size in pixels. (512, 1024, 2048).
|
|
rtt size = 512
|
|
|
|
# Enable refraction which affects visibility through water plane.
|
|
refraction = false
|
|
|
|
[Objects]
|
|
|
|
# Enable shaders for objects other than water. Unused.
|
|
shaders = true
|
|
|
|
[Terrain]
|
|
|
|
# Use shaders for terrain? Unused.
|
|
shader = true
|
|
|
|
# Distant land is rendered? Unused.
|
|
distant land = false
|
|
|
|
[Shadows]
|
|
|
|
# Enable shadows. Other shadow settings disabled if false. Unused.
|
|
enabled = false
|
|
|
|
# Size of the shadow textures in pixels. Unused. (e.g. 256 to 2048).
|
|
texture size = 1024
|
|
|
|
# Actors cast shadows. Unused.
|
|
actor shadows = true
|
|
|
|
# Static objects cast shadows. Unused.
|
|
statics shadows = true
|
|
|
|
# Terrain cast shadows. Unused.
|
|
terrain shadows = true
|
|
|
|
# Miscellaneous objects cast shadows. Unused.
|
|
misc shadows = true
|
|
|
|
# Debugging of shadows. Unused.
|
|
debug = false
|
|
|
|
# Fraction of distance after which shadow starts to fade out. Unused.
|
|
fade start = 0.8
|
|
|
|
# Split shadow maps, allowing for a larger shadow distance. Unused.
|
|
split = false
|
|
|
|
# Distance for shadows if not split. Smaller is poorer. Unused.
|
|
shadow distance = 1300
|
|
|
|
# Distance for shadows if split. Unused.
|
|
split shadow distance = 14000
|
|
|
|
[Windows]
|
|
|
|
# Location and sizes of windows as a fraction of the OpenMW window or
|
|
# screen size. (0.0 to 1.0). X & Y, Width & Height.
|
|
|
|
# Stats window displaying level, race, class, skills and stats.
|
|
stats x = 0.0
|
|
stats y = 0.0
|
|
stats w = 0.375
|
|
stats h = 0.4275
|
|
|
|
# Spells window displaying powers, spells, and magical items.
|
|
spells x = 0.625
|
|
spells y = 0.5725
|
|
spells w = 0.375
|
|
spells h = 0.4275
|
|
|
|
# Local and world map window.
|
|
map x = 0.625
|
|
map y = 0.0
|
|
map w = 0.375
|
|
map h = 0.5725
|
|
|
|
# Dialog window for talking with NPCs.
|
|
dialogue x = 0.095
|
|
dialogue y = 0.095
|
|
dialogue w = 0.810
|
|
dialogue h = 0.810
|
|
|
|
# Alchemy window for crafting potions.
|
|
alchemy x = 0.25
|
|
alchemy y = 0.25
|
|
alchemy w = 0.5
|
|
alchemy h = 0.5
|
|
|
|
# Console command window for debugging commands.
|
|
console x = 0.0
|
|
console y = 0.0
|
|
console w = 1.0
|
|
console h = 0.5
|
|
|
|
# Player inventory window when explicitly opened.
|
|
inventory x = 0.0
|
|
inventory y = 0.4275
|
|
inventory w = 0.6225
|
|
inventory h = 0.5725
|
|
|
|
# Player inventory window when searching a container.
|
|
inventory container x = 0.0
|
|
inventory container y = 0.4275
|
|
inventory container w = 0.6225
|
|
inventory container h = 0.5725
|
|
|
|
# Player inventory window when bartering with a shopkeeper.
|
|
inventory barter x = 0.0
|
|
inventory barter y = 0.4275
|
|
inventory barter w = 0.6225
|
|
inventory barter h = 0.5725
|
|
|
|
# Player inventory window when trading with a companion.
|
|
inventory companion x = 0.0
|
|
inventory companion y = 0.4275
|
|
inventory companion w = 0.6225
|
|
inventory companion h = 0.5725
|
|
|
|
# Container inventory when searching a container.
|
|
container x = 0.25
|
|
container y = 0.0
|
|
container w = 0.75
|
|
container h = 0.375
|
|
|
|
# NPC inventory window when bartering with a shopkeeper.
|
|
barter x = 0.25
|
|
barter y = 0.0
|
|
barter w = 0.75
|
|
barter h = 0.375
|
|
|
|
# NPC inventory window when trading with a companion.
|
|
companion x = 0.25
|
|
companion y = 0.0
|
|
companion w = 0.75
|
|
companion h = 0.375
|