You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3coop/files/settings-default.cfg

369 lines
9.4 KiB
INI

# WARNING: If this file is named settings-default.cfg, then editing
# this file might have no effect, as these settings may be overwritten
# by your user settings.cfg file (see documentation for its location).
#
# This file provides minimal documentation for each setting, and
# ranges of recommended values. For detailed explanations of the
# significance of each setting, interaction with other settings, hard
# limits on value ranges and more information in general, please read
# the detailed documentation at the OpenMW Wiki page:
#
# https://wiki.openmw.org/index.php?title=Settings
#
[Camera]
# Near clipping plane (>0.0, e.g. 0.01 to 18.0).
near clip = 5.0
# Cull objects smaller than one pixel.
small feature culling = true
# Maximum visible distance (e.g. 2000.0 to 6666.0). Caution: this setting
# can dramatically affect performance, see documentation for details.
viewing distance = 6666.0
# Camera field of view in degrees (e.g. 30.0 to 110.0).
# Does not affect the player's hands in the first person camera.
field of view = 55.0
# Field of view for first person meshes (i.e. the player's hands)
# Best to leave this at the default since vanilla assets are not complete enough to adapt to high FoV's. Too low FoV would clip the hands off screen.
first person field of view = 55.0
[Cells]
# Adjacent exterior cells loaded (>0). Caution: this setting can
# dramatically affect performance, see documentation for details.
exterior cell load distance = 1
[Map]
# Size of each exterior cell in pixels in the world map. (e.g. 12 to 24).
# Warning: affects explored areas in save files, see documentation.
global map cell size = 18
# Zoom level in pixels for HUD map widget. 64 is one cell, 128 is 1/4
# cell, 256 is 1/8 cell. See documentation for details. (e.g. 64 to 256).
local map hud widget size = 256
# Resolution of local map in GUI window in pixels. See documentation
# for details which may affect cell load performance. (e.g. 128 to 1024).
local map resolution = 256
# Size of local map in GUI window in pixels. (e.g. 256 to 1024).
local map widget size = 512
[GUI]
# Scales GUI window and widget size. (<1.0 is smaller, >1.0 is larger).
scaling factor = 1.0
# Transparency of GUI windows (0.0 to 1.0, transparent to opaque).
menu transparency = 0.84
# Time until tool tip appears when hovering over an object (0.0 is
# instantly, 1.0 is the maximum delay of about 1.5 seconds).
tooltip delay = 0.0
# Stretch menus, load screens, etc. to the window aspect ratio.
stretch menu background = false
# Subtitles for NPC spoken dialog and some sound effects.
subtitles = false
# Red flash visually showing player damage.
hit fader = true
# Werewolf overlay border around screen or window.
werewolf overlay = true
# Color for tool tips and crosshair when owned by an NPC (R G B A).
color background owned = 0.15 0.0 0.0 1.0
color crosshair owned = 1.0 0.15 0.15 1.0
[HUD]
# Displays the crosshair or reticle when not in GUI mode.
crosshair = true
[Game]
# Color crosshair and tool tip when object is owned by an NPC. (O is
# no color, 1 is tool tip only, 2 is crosshair only, and 3 is both).
show owned = 0
# Always use the best mode of attack: e.g. chop, slash or thrust.
best attack = false
# Difficulty. Expressed as damage dealt and received. (e.g. -100 to 100).
difficulty = 0
# Show duration of magic effect and lights in the spells window.
show effect duration = false
[General]
# Anisotropy reduces distortion in textures at low angles (e.g. 0 to 16).
anisotropy = 4
# File format for screenshots. (jpg, png, tga, and possibly more).
screenshot format = png
# Texture magnification filter type. (nearest or linear).
texture mag filter = linear
# Texture minification filter type. (nearest or linear).
texture min filter = linear
# Texture mipmap type. (none, nearest, or linear).
texture mipmap = nearest
[Input]
# Capture control of the cursor prevent movement outside the window.
grab cursor = true
# Key controlling sneak toggles setting instead of being held down.
toggle sneak = false
# Player is running by default.
always run = false
# Zoom in and out from player in third person view with mouse wheel.
allow third person zoom = false
# Camera sensitivity when not in GUI mode. (>0.0, e.g. 0.1 to 5.0).
camera sensitivity = 1.0
# Vertical camera sensitivity multiplier when not in GUI mode.
# (>0.0, Because it's a multiplier values should be near 1.0)
camera y multiplier = 1.0
# Invert the vertical axis while not in GUI mode.
invert y axis = false
[Saves]
# Name of last character played, and default for loading save files.
character =
# Automatically save the game whenever the player rests.
autosave = true
# Display the time played on each save file in the load menu.
timeplayed = false
[Sound]
# Name of audio device file. Blank means use the default device.
device =
# Volumes are 0.0 for silent and 1.0 for the maximum volume.
# Master volume. Controls all other volumes.
master volume = 1.0
# Footsteps volume.
footsteps volume = 0.2
# Music tracks volume.
music volume = 0.5
# Sound effects volume.
sfx volume = 1.0
# Voice dialog volume.
voice volume = 0.8
# Minimum size to use for the sound buffer cache, in MB. When the cache is
# filled, old buffers will be unloaded until it's using no more than this much
# memory. Must be less than or equal to 'buffer cache max'.
buffer cache min = 14
# Maximum size to use for the sound buffer cache, in MB. The cache can use up
# to this much memory until old buffers get purged.
buffer cache max = 16
# Specifies whether to enable HRTF processing. Valid values are: -1 = auto,
# 0 = off, 1 = on.
hrtf enable = -1
# Specifies which HRTF to use when HRTF is used. Blank means use the default.
hrtf =
[Video]
# Resolution of the OpenMW window or screen.
resolution x = 800
resolution y = 600
# OpenMW takes complete control of the screen.
fullscreen = false
# Determines which screen OpenMW is on. (>=0).
screen = 0
# Minimize OpenMW if it loses cursor or keyboard focus.
minimize on focus loss = true
# An operating system border is drawn around the OpenMW window.
window border = true
# Anti-aliasing reduces jagged polygon edges. (0, 2, 4, 8, 16).
antialiasing = 0
# Enable vertical syncing to reduce tearing defects.
vsync = false
# Maximum frames per second. 0.0 is unlimited, or >0.0 to limit.
framerate limit = 0.0
# Game video contrast. (>0.0). No effect in Linux.
contrast = 1.0
# Video gamma setting. (>0.0). No effect in Linux.
gamma = 1.0
[Water]
# Enable water shader with reflections and optionally refraction.
shader = false
# Reflection and refraction texture size in pixels. (512, 1024, 2048).
rtt size = 512
# Enable refraction which affects visibility through water plane.
refraction = false
[Objects]
# Enable shaders for objects other than water. Unused.
shaders = true
[Terrain]
# Use shaders for terrain? Unused.
shader = true
# Distant land is rendered? Unused.
distant land = false
[Shadows]
# Enable shadows. Other shadow settings disabled if false. Unused.
enabled = false
# Size of the shadow textures in pixels. Unused. (e.g. 256 to 2048).
texture size = 1024
# Actors cast shadows. Unused.
actor shadows = true
# Static objects cast shadows. Unused.
statics shadows = true
# Terrain cast shadows. Unused.
terrain shadows = true
# Miscellaneous objects cast shadows. Unused.
misc shadows = true
# Debugging of shadows. Unused.
debug = false
# Fraction of distance after which shadow starts to fade out. Unused.
fade start = 0.8
# Split shadow maps, allowing for a larger shadow distance. Unused.
split = false
# Distance for shadows if not split. Smaller is poorer. Unused.
shadow distance = 1300
# Distance for shadows if split. Unused.
split shadow distance = 14000
[Windows]
# Location and sizes of windows as a fraction of the OpenMW window or
# screen size. (0.0 to 1.0). X & Y, Width & Height.
# Stats window displaying level, race, class, skills and stats.
stats x = 0.0
stats y = 0.0
stats w = 0.375
stats h = 0.4275
# Spells window displaying powers, spells, and magical items.
spells x = 0.625
spells y = 0.5725
spells w = 0.375
spells h = 0.4275
# Local and world map window.
map x = 0.625
map y = 0.0
map w = 0.375
map h = 0.5725
# Dialog window for talking with NPCs.
dialogue x = 0.095
dialogue y = 0.095
dialogue w = 0.810
dialogue h = 0.810
# Alchemy window for crafting potions.
alchemy x = 0.25
alchemy y = 0.25
alchemy w = 0.5
alchemy h = 0.5
# Console command window for debugging commands.
console x = 0.0
console y = 0.0
console w = 1.0
console h = 0.5
# Player inventory window when explicitly opened.
inventory x = 0.0
inventory y = 0.4275
inventory w = 0.6225
inventory h = 0.5725
# Player inventory window when searching a container.
inventory container x = 0.0
inventory container y = 0.4275
inventory container w = 0.6225
inventory container h = 0.5725
# Player inventory window when bartering with a shopkeeper.
inventory barter x = 0.0
inventory barter y = 0.4275
inventory barter w = 0.6225
inventory barter h = 0.5725
# Player inventory window when trading with a companion.
inventory companion x = 0.0
inventory companion y = 0.4275
inventory companion w = 0.6225
inventory companion h = 0.5725
# Container inventory when searching a container.
container x = 0.25
container y = 0.0
container w = 0.75
container h = 0.375
# NPC inventory window when bartering with a shopkeeper.
barter x = 0.25
barter y = 0.0
barter w = 0.75
barter h = 0.375
# NPC inventory window when trading with a companion.
companion x = 0.25
companion y = 0.0
companion w = 0.75
companion h = 0.375