forked from mirror/openmw-tes3mp
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
#ifndef OPENMW_ESM_FACT_H
|
|
#define OPENMW_ESM_FACT_H
|
|
|
|
#include <string>
|
|
#include <map>
|
|
|
|
namespace ESM
|
|
{
|
|
|
|
class ESMReader;
|
|
class ESMWriter;
|
|
|
|
/*
|
|
* Faction definitions
|
|
*/
|
|
|
|
// Requirements for each rank
|
|
struct RankData
|
|
{
|
|
int mAttribute1, mAttribute2; // Attribute level
|
|
|
|
int mSkill1, mSkill2; // Skill level (faction skills given in
|
|
// skillID below.) You need one skill at
|
|
// level 'skill1' and two skills at level
|
|
// 'skill2' to advance to this rank.
|
|
|
|
int mFactReaction; // Reaction from faction members
|
|
};
|
|
|
|
struct Faction
|
|
{
|
|
static unsigned int sRecordId;
|
|
/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
|
|
static std::string getRecordType() { return "Faction"; }
|
|
|
|
std::string mId, mName;
|
|
|
|
struct FADTstruct
|
|
{
|
|
// Which attributes we like
|
|
int mAttribute[2];
|
|
|
|
RankData mRankData[10];
|
|
|
|
int mSkills[7]; // IDs of skills this faction require
|
|
// Each element will either contain an ESM::Skill index, or -1.
|
|
|
|
int mIsHidden; // 1 - hidden from player
|
|
|
|
int& getSkill (int index, bool ignored = false);
|
|
///< Throws an exception for invalid values of \a index.
|
|
|
|
int getSkill (int index, bool ignored = false) const;
|
|
///< Throws an exception for invalid values of \a index.
|
|
}; // 240 bytes
|
|
|
|
FADTstruct mData;
|
|
|
|
// <Faction ID, Reaction>
|
|
std::map<std::string, int> mReactions;
|
|
|
|
// Name of faction ranks (may be empty for NPC factions)
|
|
std::string mRanks[10];
|
|
|
|
void load(ESMReader &esm, bool &isDeleted);
|
|
void save(ESMWriter &esm, bool isDeleted = false) const;
|
|
|
|
void blank();
|
|
///< Set record to default state (does not touch the ID/index).
|
|
};
|
|
}
|
|
#endif
|