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openmw-tes3coop/files/shaders/parallax.glsl

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261 B
GLSL

#define PARALLAX_SCALE 0.04
#define PARALLAX_BIAS -0.02
vec2 getParallaxOffset(vec3 eyeDir, mat3 tbn, float height)
{
vec3 TSeyeDir = normalize((vec4(normalize(tbn * eyeDir),0)).xyz);
return TSeyeDir.xy * ( height * PARALLAX_SCALE + PARALLAX_BIAS );
}