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114 lines
4.3 KiB
CMake
114 lines
4.3 KiB
CMake
#-------------------------------------------------------------------
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# This file is part of the CMake build system for OGRE
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# (Object-oriented Graphics Rendering Engine)
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# For the latest info, see http://www.ogre3d.org/
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#
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# The contents of this file are placed in the public domain. Feel
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# free to make use of it in any way you like.
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#-------------------------------------------------------------------
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# -----------------------------------------------------------------------------
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# Find DirectX11 SDK
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# Define:
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# DirectX11_FOUND
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# DirectX11_INCLUDE_DIR
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# DirectX11_LIBRARY
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# DirectX11_ROOT_DIR
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if(WIN32) # The only platform it makes sense to check for DirectX11 SDK
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include(FindPkgMacros)
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findpkg_begin(DirectX11)
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# Get path, convert backslashes as ${ENV_DXSDK_DIR}
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getenv_path(DXSDK_DIR)
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getenv_path(DIRECTX_HOME)
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getenv_path(DIRECTX_ROOT)
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getenv_path(DIRECTX_BASE)
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# construct search paths
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set(DirectX11_PREFIX_PATH
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"${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
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"${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
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"${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
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"${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}"
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"C:/apps_x86/Microsoft DirectX SDK*"
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"C:/Program Files (x86)/Microsoft DirectX SDK*"
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"C:/apps/Microsoft DirectX SDK*"
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"C:/Program Files/Microsoft DirectX SDK*"
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"$ENV{ProgramFiles}/Microsoft DirectX SDK*"
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)
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if(OGRE_BUILD_PLATFORM_WINRT)
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# Windows 8 SDK has custom layout
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set(DirectX11_INC_SEARCH_PATH
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"C:/Program Files (x86)/Windows Kits/8.0/Include/shared"
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"C:/Program Files (x86)/Windows Kits/8.0/Include/um"
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)
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set(DirectX11_LIB_SEARCH_PATH
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"C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um"
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)
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endif()
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create_search_paths(DirectX11)
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# redo search if prefix path changed
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clear_if_changed(DirectX11_PREFIX_PATH
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DirectX11_LIBRARY
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DirectX11_INCLUDE_DIR
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)
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# dlls are in DirectX11_ROOT_DIR/Developer Runtime/x64|x86
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# lib files are in DirectX11_ROOT_DIR/Lib/x64|x86
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if(CMAKE_CL_64)
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set(DirectX11_LIBPATH_SUFFIX "x64")
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else(CMAKE_CL_64)
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set(DirectX11_LIBPATH_SUFFIX "x86")
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endif(CMAKE_CL_64)
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# look for D3D11 components
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find_path(DirectX11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX11_INC_SEARCH_PATH})
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find_library(DirectX11_DXERR_LIBRARY NAMES DxErr HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
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find_library(DirectX11_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
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find_library(DirectX11_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
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find_library(DirectX11_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
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find_library(DirectX11_LIBRARY NAMES d3d11 HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
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find_library(DirectX11_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
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if (DirectX11_INCLUDE_DIR AND DirectX11_LIBRARY)
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set(DirectX11_D3D11_FOUND TRUE)
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set(DirectX11_INCLUDE_DIR ${DirectX11_INCLUDE_DIR})
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set(DirectX11_D3D11_LIBRARIES ${DirectX11_D3D11_LIBRARIES}
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${DirectX11_LIBRARY}
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${DirectX11_DXGI_LIBRARY}
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${DirectX11_DXGUID_LIBRARY}
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${DirectX11_D3DCOMPILER_LIBRARY}
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)
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endif ()
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if (DirectX11_D3DX11_LIBRARY)
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set(DirectX11_D3D11_LIBRARIES ${DirectX11_D3D11_LIBRARIES} ${DirectX11_D3DX11_LIBRARY})
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endif ()
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if (DirectX11_DXERR_LIBRARY)
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set(DirectX11_D3D11_LIBRARIES ${DirectX11_D3D11_LIBRARIES} ${DirectX11_DXERR_LIBRARY})
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endif ()
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findpkg_finish(DirectX11)
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set(DirectX11_LIBRARIES
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${DirectX11_D3D11_LIBRARIES}
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)
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if (OGRE_BUILD_PLATFORM_WINDOWS_PHONE)
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set(DirectX11_FOUND TRUE)
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set(DirectX11_INCLUDE_DIR "C:/Program Files (x86)/Microsoft Visual Studio 11.0/VC/WPSDK/WP80/include" CACHE STRING "" FORCE)
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set(DirectX11_LIBRARY "C:/Program Files (x86)/Microsoft Visual Studio 11.0/VC/WPSDK/WP80/lib" CACHE STRING "" FORCE)
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set(DirectX11_LIBRARIES ${DirectX11_LIBRARY})
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set(CMAKE_CXX_FLAGS "/EHsc" CACHE STRING "" FORCE)
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endif ()
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mark_as_advanced(DirectX11_INCLUDE_DIR
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DirectX11_D3D11_LIBRARIES
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DirectX11_D3DX11_LIBRARY
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DirectX11_DXERR_LIBRARY
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DirectX11_DXGUID_LIBRARY
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DirectX11_DXGI_LIBRARY
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DirectX11_D3DCOMPILER_LIBRARY)
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endif(WIN32) |