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openmw-tes3coop/cmake/FindDirectX11.cmake

114 lines
4.3 KiB
CMake

#-------------------------------------------------------------------
# This file is part of the CMake build system for OGRE
# (Object-oriented Graphics Rendering Engine)
# For the latest info, see http://www.ogre3d.org/
#
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------
# -----------------------------------------------------------------------------
# Find DirectX11 SDK
# Define:
# DirectX11_FOUND
# DirectX11_INCLUDE_DIR
# DirectX11_LIBRARY
# DirectX11_ROOT_DIR
if(WIN32) # The only platform it makes sense to check for DirectX11 SDK
include(FindPkgMacros)
findpkg_begin(DirectX11)
# Get path, convert backslashes as ${ENV_DXSDK_DIR}
getenv_path(DXSDK_DIR)
getenv_path(DIRECTX_HOME)
getenv_path(DIRECTX_ROOT)
getenv_path(DIRECTX_BASE)
# construct search paths
set(DirectX11_PREFIX_PATH
"${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
"${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
"${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
"${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}"
"C:/apps_x86/Microsoft DirectX SDK*"
"C:/Program Files (x86)/Microsoft DirectX SDK*"
"C:/apps/Microsoft DirectX SDK*"
"C:/Program Files/Microsoft DirectX SDK*"
"$ENV{ProgramFiles}/Microsoft DirectX SDK*"
)
if(OGRE_BUILD_PLATFORM_WINRT)
# Windows 8 SDK has custom layout
set(DirectX11_INC_SEARCH_PATH
"C:/Program Files (x86)/Windows Kits/8.0/Include/shared"
"C:/Program Files (x86)/Windows Kits/8.0/Include/um"
)
set(DirectX11_LIB_SEARCH_PATH
"C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um"
)
endif()
create_search_paths(DirectX11)
# redo search if prefix path changed
clear_if_changed(DirectX11_PREFIX_PATH
DirectX11_LIBRARY
DirectX11_INCLUDE_DIR
)
# dlls are in DirectX11_ROOT_DIR/Developer Runtime/x64|x86
# lib files are in DirectX11_ROOT_DIR/Lib/x64|x86
if(CMAKE_CL_64)
set(DirectX11_LIBPATH_SUFFIX "x64")
else(CMAKE_CL_64)
set(DirectX11_LIBPATH_SUFFIX "x86")
endif(CMAKE_CL_64)
# look for D3D11 components
find_path(DirectX11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX11_INC_SEARCH_PATH})
find_library(DirectX11_DXERR_LIBRARY NAMES DxErr HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
find_library(DirectX11_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
find_library(DirectX11_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
find_library(DirectX11_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
find_library(DirectX11_LIBRARY NAMES d3d11 HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
find_library(DirectX11_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
if (DirectX11_INCLUDE_DIR AND DirectX11_LIBRARY)
set(DirectX11_D3D11_FOUND TRUE)
set(DirectX11_INCLUDE_DIR ${DirectX11_INCLUDE_DIR})
set(DirectX11_D3D11_LIBRARIES ${DirectX11_D3D11_LIBRARIES}
${DirectX11_LIBRARY}
${DirectX11_DXGI_LIBRARY}
${DirectX11_DXGUID_LIBRARY}
${DirectX11_D3DCOMPILER_LIBRARY}
)
endif ()
if (DirectX11_D3DX11_LIBRARY)
set(DirectX11_D3D11_LIBRARIES ${DirectX11_D3D11_LIBRARIES} ${DirectX11_D3DX11_LIBRARY})
endif ()
if (DirectX11_DXERR_LIBRARY)
set(DirectX11_D3D11_LIBRARIES ${DirectX11_D3D11_LIBRARIES} ${DirectX11_DXERR_LIBRARY})
endif ()
findpkg_finish(DirectX11)
set(DirectX11_LIBRARIES
${DirectX11_D3D11_LIBRARIES}
)
if (OGRE_BUILD_PLATFORM_WINDOWS_PHONE)
set(DirectX11_FOUND TRUE)
set(DirectX11_INCLUDE_DIR "C:/Program Files (x86)/Microsoft Visual Studio 11.0/VC/WPSDK/WP80/include" CACHE STRING "" FORCE)
set(DirectX11_LIBRARY "C:/Program Files (x86)/Microsoft Visual Studio 11.0/VC/WPSDK/WP80/lib" CACHE STRING "" FORCE)
set(DirectX11_LIBRARIES ${DirectX11_LIBRARY})
set(CMAKE_CXX_FLAGS "/EHsc" CACHE STRING "" FORCE)
endif ()
mark_as_advanced(DirectX11_INCLUDE_DIR
DirectX11_D3D11_LIBRARIES
DirectX11_D3DX11_LIBRARY
DirectX11_DXERR_LIBRARY
DirectX11_DXGUID_LIBRARY
DirectX11_DXGI_LIBRARY
DirectX11_D3DCOMPILER_LIBRARY)
endif(WIN32)