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openmw-tes3coop/components/terrain/buffercache.hpp

58 lines
2.2 KiB
C++

/*
* Copyright (c) 2015 scrawl <scrawl@baseoftrash.de>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef COMPONENTS_TERRAIN_BUFFERCACHE_H
#define COMPONENTS_TERRAIN_BUFFERCACHE_H
#include <OgreHardwareIndexBuffer.h>
#include <OgreHardwareVertexBuffer.h>
#include <map>
namespace Terrain
{
/// @brief Implements creation and caching of vertex buffers for terrain chunks.
class BufferCache
{
public:
BufferCache(unsigned int numVerts) : mNumVerts(numVerts) {}
/// @param flags first 4*4 bits are LOD deltas on each edge, respectively (4 bits each)
/// next 4 bits are LOD level of the index buffer (LOD 0 = don't omit any vertices)
Ogre::HardwareIndexBufferSharedPtr getIndexBuffer (unsigned int flags);
Ogre::HardwareVertexBufferSharedPtr getUVBuffer ();
private:
// Index buffers are shared across terrain batches where possible. There is one index buffer for each
// combination of LOD deltas and index buffer LOD we may need.
std::map<int, Ogre::HardwareIndexBufferSharedPtr> mIndexBufferMap;
std::map<int, Ogre::HardwareVertexBufferSharedPtr> mUvBufferMap;
unsigned int mNumVerts;
};
}
#endif