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openmw-tes3coop/components/terrain/chunk.hpp

76 lines
3.0 KiB
C++

/*
* Copyright (c) 2015 scrawl <scrawl@baseoftrash.de>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef COMPONENTS_TERRAIN_TERRAINBATCH_H
#define COMPONENTS_TERRAIN_TERRAINBATCH_H
#include <OgreRenderable.h>
#include <OgreMovableObject.h>
namespace Terrain
{
/**
* @brief A movable object representing a chunk of terrain.
*/
class Chunk : public Ogre::Renderable, public Ogre::MovableObject
{
public:
Chunk (Ogre::HardwareVertexBufferSharedPtr uvBuffer, const Ogre::AxisAlignedBox& bounds,
const std::vector<float>& positions,
const std::vector<float>& normals,
const std::vector<Ogre::uint8>& colours);
virtual ~Chunk();
/// @param own Should we take ownership of the material?
void setMaterial (const Ogre::MaterialPtr& material, bool own=true);
void setIndexBuffer(Ogre::HardwareIndexBufferSharedPtr buffer);
// Inherited from MovableObject
virtual const Ogre::String& getMovableType(void) const { static Ogre::String t = "MW_TERRAIN"; return t; }
virtual const Ogre::AxisAlignedBox& getBoundingBox(void) const;
virtual Ogre::Real getBoundingRadius(void) const;
virtual void _updateRenderQueue(Ogre::RenderQueue* queue);
virtual void visitRenderables(Renderable::Visitor* visitor,
bool debugRenderables = false);
// Inherited from Renderable
virtual const Ogre::MaterialPtr& getMaterial(void) const;
virtual void getRenderOperation(Ogre::RenderOperation& op);
virtual void getWorldTransforms(Ogre::Matrix4* xform) const;
virtual Ogre::Real getSquaredViewDepth(const Ogre::Camera* cam) const;
virtual const Ogre::LightList& getLights(void) const;
private:
Ogre::AxisAlignedBox mBounds;
Ogre::MaterialPtr mMaterial;
bool mOwnMaterial; // Should we remove mMaterial on destruction?
Ogre::VertexData* mVertexData;
Ogre::IndexData* mIndexData;
};
}
#endif