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openmw-tes3coop/components/terrain/terraingrid.cpp

186 lines
6.2 KiB
C++

/*
* Copyright (c) 2015 scrawl <scrawl@baseoftrash.de>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "terraingrid.hpp"
#include <OgreSceneManager.h>
#include <OgreSceneNode.h>
#include <OgreAxisAlignedBox.h>
#include "chunk.hpp"
namespace Terrain
{
TerrainGrid::TerrainGrid(Ogre::SceneManager *sceneMgr, Terrain::Storage *storage, int visibilityFlags, bool shaders, Terrain::Alignment align)
: Terrain::World(sceneMgr, storage, visibilityFlags, shaders, align)
, mVisible(true)
{
mRootNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
}
TerrainGrid::~TerrainGrid()
{
while (!mGrid.empty())
{
unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
}
mSceneMgr->destroySceneNode(mRootNode);
}
void TerrainGrid::update(const Ogre::Vector3 &cameraPos)
{
}
void TerrainGrid::loadCell(int x, int y)
{
if (mGrid.find(std::make_pair(x, y)) != mGrid.end())
return; // already loaded
Ogre::Vector2 center(x+0.5f, y+0.5f);
float minH, maxH;
if (!mStorage->getMinMaxHeights(1, center, minH, maxH))
return; // no terrain defined
Ogre::Vector3 min (-0.5f*mStorage->getCellWorldSize(),
-0.5f*mStorage->getCellWorldSize(),
minH);
Ogre::Vector3 max (0.5f*mStorage->getCellWorldSize(),
0.5f*mStorage->getCellWorldSize(),
maxH);
Ogre::AxisAlignedBox bounds(min, max);
GridElement element;
Ogre::Vector2 worldCenter = center*mStorage->getCellWorldSize();
element.mSceneNode = mRootNode->createChildSceneNode(Ogre::Vector3(worldCenter.x, worldCenter.y, 0));
std::vector<float> positions;
std::vector<float> normals;
std::vector<Ogre::uint8> colours;
mStorage->fillVertexBuffers(0, 1, center, mAlign, positions, normals, colours);
element.mChunk = new Terrain::Chunk(mCache.getUVBuffer(), bounds, positions, normals, colours);
element.mChunk->setIndexBuffer(mCache.getIndexBuffer(0));
element.mChunk->setVisibilityFlags(mVisibilityFlags);
element.mChunk->setCastShadows(true);
std::vector<Ogre::PixelBox> blendmaps;
std::vector<Terrain::LayerInfo> layerList;
mStorage->getBlendmaps(1, center, mShaders, blendmaps, layerList);
element.mMaterialGenerator.setLayerList(layerList);
// upload blendmaps to GPU
std::vector<Ogre::TexturePtr> blendTextures;
for (std::vector<Ogre::PixelBox>::const_iterator it = blendmaps.begin(); it != blendmaps.end(); ++it)
{
static int count=0;
Ogre::TexturePtr map = Ogre::TextureManager::getSingleton().createManual("terrain/blend/"
+ Ogre::StringConverter::toString(count++), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
Ogre::TEX_TYPE_2D, it->getWidth(), it->getHeight(), 0, it->format);
Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream(it->data, it->getWidth()*it->getHeight()*Ogre::PixelUtil::getNumElemBytes(it->format), true));
map->loadRawData(stream, it->getWidth(), it->getHeight(), it->format);
blendTextures.push_back(map);
}
element.mMaterialGenerator.setBlendmapList(blendTextures);
element.mSceneNode->attachObject(element.mChunk);
updateMaterial(element);
mGrid[std::make_pair(x,y)] = element;
}
void TerrainGrid::updateMaterial(GridElement &element)
{
element.mMaterialGenerator.enableShadows(getShadowsEnabled());
element.mMaterialGenerator.enableSplitShadows(getSplitShadowsEnabled());
element.mChunk->setMaterial(element.mMaterialGenerator.generate());
}
void TerrainGrid::unloadCell(int x, int y)
{
Grid::iterator it = mGrid.find(std::make_pair(x,y));
if (it == mGrid.end())
return;
GridElement& element = it->second;
delete element.mChunk;
element.mChunk = NULL;
const std::vector<Ogre::TexturePtr>& blendmaps = element.mMaterialGenerator.getBlendmapList();
for (std::vector<Ogre::TexturePtr>::const_iterator it = blendmaps.begin(); it != blendmaps.end(); ++it)
Ogre::TextureManager::getSingleton().remove((*it)->getName());
mSceneMgr->destroySceneNode(element.mSceneNode);
element.mSceneNode = NULL;
mGrid.erase(it);
}
void TerrainGrid::applyMaterials(bool shadows, bool splitShadows)
{
mShadows = shadows;
mSplitShadows = splitShadows;
for (Grid::iterator it = mGrid.begin(); it != mGrid.end(); ++it)
{
updateMaterial(it->second);
}
}
bool TerrainGrid::getVisible()
{
return mVisible;
}
void TerrainGrid::setVisible(bool visible)
{
mVisible = visible;
mRootNode->setVisible(visible);
}
Ogre::AxisAlignedBox TerrainGrid::getWorldBoundingBox (const Ogre::Vector2& center)
{
int cellX = static_cast<int>(std::floor(center.x));
int cellY = static_cast<int>(std::floor(center.y));
Grid::iterator it = mGrid.find(std::make_pair(cellX, cellY));
if (it == mGrid.end())
return Ogre::AxisAlignedBox::BOX_NULL;
Terrain::Chunk* chunk = it->second.mChunk;
Ogre::SceneNode* node = it->second.mSceneNode;
Ogre::AxisAlignedBox box = chunk->getBoundingBox();
box = Ogre::AxisAlignedBox(box.getMinimum() + node->getPosition(), box.getMaximum() + node->getPosition());
return box;
}
void TerrainGrid::syncLoad()
{
}
}