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openmw-tes3coop/components/terrain/world.cpp

84 lines
2.4 KiB
C++

/*
* Copyright (c) 2015 scrawl <scrawl@baseoftrash.de>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "world.hpp"
#include <OgreAxisAlignedBox.h>
#include "storage.hpp"
namespace Terrain
{
World::World(Ogre::SceneManager* sceneMgr,
Storage* storage, int visibilityFlags, bool shaders, Alignment align)
: mShaders(shaders)
, mShadows(false)
, mSplitShadows(false)
, mAlign(align)
, mStorage(storage)
, mVisibilityFlags(visibilityFlags)
, mSceneMgr(sceneMgr)
, mCache(storage->getCellVertices())
{
}
World::~World()
{
delete mStorage;
}
float World::getHeightAt(const Ogre::Vector3 &worldPos)
{
return mStorage->getHeightAt(worldPos);
}
void World::convertPosition(float &x, float &y, float &z)
{
Terrain::convertPosition(mAlign, x, y, z);
}
void World::convertPosition(Ogre::Vector3 &pos)
{
convertPosition(pos.x, pos.y, pos.z);
}
void World::convertBounds(Ogre::AxisAlignedBox& bounds)
{
switch (mAlign)
{
case Align_XY:
return;
case Align_XZ:
convertPosition(bounds.getMinimum());
convertPosition(bounds.getMaximum());
// Because we changed sign of Z
std::swap(bounds.getMinimum().z, bounds.getMaximum().z);
return;
case Align_YZ:
convertPosition(bounds.getMinimum());
convertPosition(bounds.getMaximum());
return;
}
}
}