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openmw-tes3coop/files/materials/selection.shader

25 lines
464 B
GLSL

#include "core.h"
#ifdef SH_VERTEX_SHADER
SH_BEGIN_PROGRAM
shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix)
SH_START_PROGRAM
{
shOutputPosition = shMatrixMult(wvp, shInputPosition);
}
#else
SH_BEGIN_PROGRAM
shUniform(float4, colour) @shAutoConstant(colour, custom, 1)
SH_START_PROGRAM
{
shOutputColour(0) = colour;
//shOutputColour(0) = float4(1,0,0,1);
}
#endif