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openmw-tes3coop/files/settings-default.cfg

245 lines
4.4 KiB
INI

# WARNING: Editing this file might have no effect, as these
# settings are overwritten by your user settings file.
[Video]
resolution x = 800
resolution y = 600
fullscreen = false
window border = true
screen = 0
# Minimize the window if it loses key focus?
minimize on focus loss = true
# Valid values: 0 for no antialiasing, or any power of two
antialiasing = 0
vsync = false
gamma = 1.00
contrast = 1.00
# Maximum framerate in frames per second, 0 = unlimited
framerate limit = 0
[GUI]
scaling factor = 1.0
# 1 is fully opaque
menu transparency = 0.84
# 0 - instantly, 1 - max. delay
tooltip delay = 0
subtitles = false
hit fader = true
werewolf overlay = true
stretch menu background = false
# colour definitions (red green blue alpha)
color background owned = 0.15 0 0 1
color crosshair owned = 1 0.15 0.15 1
[General]
# Camera field of view
field of view = 55
# Texture filtering mode. valid values:
# bilinear
# trilinear
texture filtering =
anisotropy = 4
screenshot format = png
[Shadows]
# Shadows are only supported when object shaders are on!
enabled = false
# Split the shadow maps, allows for a larger shadow distance
split = false
# Increasing shadow distance will lower the shadow quality.
# Uses "shadow distance" or "split shadow distance" depending on "split" setting.
shadow distance = 1300
# This one shouldn't be too low, otherwise you'll see artifacts. Use at least 2x max viewing distance.
split shadow distance = 14000
# Size of the shadow textures, higher means higher quality
texture size = 1024
# Turn on/off various shadow casters
actor shadows = true
misc shadows = true
statics shadows = true
terrain shadows = true
# Fraction of the total shadow distance after which the shadow starts to fade out
fade start = 0.8
debug = false
[HUD]
crosshair = true
[Objects]
shaders = true
[Map]
# Adjusts the scale of the global map
global map cell size = 18
local map resolution = 256
local map widget size = 512
local map hud widget size = 256
[Cells]
exterior cell load distance = 1
[Camera]
near clip = 5
# The maximum distance with no pop-in will be: (see RenderingManager::configureFog)
# viewing distance * view frustum factor <= cell size (8192) - loading threshold (1024)
# view frustum factor takes into account that the view frustum end is a plane, so at the edges of the screen you can see further than you should be able to.
# exact factor would depend on FOV
viewing distance = 6666
# Culling of objects smaller than a pixel
small feature culling = true
[Terrain]
distant land = false
shader = true
[Water]
shader = false
refraction = false
rtt size = 512
[Sound]
# Device name. Blank means default
device =
# Volumes. master volume affects all other volumes.
master volume = 1.0
sfx volume = 1.0
music volume = 0.5
footsteps volume = 0.2
voice volume = 0.8
[Input]
grab cursor = true
invert y axis = false
camera sensitivity = 1.0
ui sensitivity = 1.0
camera y multiplier = 1.0
always run = false
allow third person zoom = false
toggle sneak = false
[Game]
# Always use the most powerful attack when striking with a weapon (chop, slash or thrust)
best attack = false
difficulty = 0
# Change crosshair/toolTip color when pointing on owned object
#0: nothing changed
#1: tint toolTip
#2: tint crosshair
#3: both
show owned = 0
# Show the remaining duration of magic effects and lights
show effect duration = false
[Saves]
character =
# Save when resting
autosave = true
# display time played
timeplayed = false
[Windows]
inventory x = 0
inventory y = 0.4275
inventory w = 0.6225
inventory h = 0.5725
inventory container x = 0
inventory container y = 0.4275
inventory container w = 0.6225
inventory container h = 0.5725
inventory barter x = 0
inventory barter y = 0.4275
inventory barter w = 0.6225
inventory barter h = 0.5725
inventory companion x = 0
inventory companion y = 0.4275
inventory companion w = 0.6225
inventory companion h = 0.5725
container x = 0.25
container y = 0
container w = 0.75
container h = 0.375
companion x = 0.25
companion y = 0
companion w = 0.75
companion h = 0.375
map x = 0.625
map y = 0
map w = 0.375
map h = 0.5725
barter x = 0.25
barter y = 0
barter w = 0.75
barter h = 0.375
alchemy x = 0.25
alchemy y = 0.25
alchemy w = 0.5
alchemy h = 0.5
stats x = 0
stats y = 0
stats w = 0.375
stats h = 0.4275
spells x = 0.625
spells y = 0.5725
spells w = 0.375
spells h = 0.4275
console x = 0
console y = 0
console w = 1
console h = 0.5
dialogue h = 0.810
dialogue w = 0.810
dialogue x = 0.095
dialogue y = 0.095