forked from mirror/openmw-tes3mp
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
588 lines
17 KiB
C++
588 lines
17 KiB
C++
#ifndef OPENMW_ESSIMPORT_CONVERTER_H
|
|
#define OPENMW_ESSIMPORT_CONVERTER_H
|
|
|
|
#include <limits>
|
|
|
|
#include <osg/Image>
|
|
#include <osg/ref_ptr>
|
|
|
|
#include <components/esm/esmreader.hpp>
|
|
#include <components/esm/esmwriter.hpp>
|
|
|
|
#include <components/esm/loadcell.hpp>
|
|
#include <components/esm/loadbook.hpp>
|
|
#include <components/esm/loadclas.hpp>
|
|
#include <components/esm/loadglob.hpp>
|
|
#include <components/esm/cellstate.hpp>
|
|
#include <components/esm/loadfact.hpp>
|
|
#include <components/esm/dialoguestate.hpp>
|
|
#include <components/esm/custommarkerstate.hpp>
|
|
#include <components/esm/loadcrea.hpp>
|
|
#include <components/esm/weatherstate.hpp>
|
|
#include <components/esm/globalscript.hpp>
|
|
#include <components/esm/queststate.hpp>
|
|
#include <components/esm/stolenitems.hpp>
|
|
|
|
#include "importcrec.hpp"
|
|
#include "importcntc.hpp"
|
|
|
|
#include "importercontext.hpp"
|
|
#include "importcellref.hpp"
|
|
#include "importklst.hpp"
|
|
#include "importgame.hpp"
|
|
#include "importinfo.hpp"
|
|
#include "importdial.hpp"
|
|
#include "importques.hpp"
|
|
#include "importjour.hpp"
|
|
#include "importscpt.hpp"
|
|
|
|
#include "convertacdt.hpp"
|
|
#include "convertnpcc.hpp"
|
|
#include "convertscpt.hpp"
|
|
#include "convertplayer.hpp"
|
|
|
|
namespace ESSImport
|
|
{
|
|
|
|
class Converter
|
|
{
|
|
public:
|
|
/// @return the order for writing this converter's records to the output file, in relation to other converters
|
|
virtual int getStage() { return 1; }
|
|
|
|
virtual ~Converter() {}
|
|
|
|
void setContext(Context& context) { mContext = &context; }
|
|
|
|
/// @note The load method of ESM records accept the deleted flag as a parameter.
|
|
/// I don't know can the DELE sub-record appear in saved games, so the deleted flag will be ignored.
|
|
virtual void read(ESM::ESMReader& esm)
|
|
{
|
|
}
|
|
|
|
/// Called after the input file has been read in completely, which may be necessary
|
|
/// if the conversion process relies on information in other records
|
|
virtual void write(ESM::ESMWriter& esm)
|
|
{
|
|
|
|
}
|
|
|
|
protected:
|
|
Context* mContext;
|
|
};
|
|
|
|
/// Default converter: simply reads the record and writes it unmodified to the output
|
|
template <typename T>
|
|
class DefaultConverter : public Converter
|
|
{
|
|
public:
|
|
virtual int getStage() { return 0; }
|
|
|
|
virtual void read(ESM::ESMReader& esm)
|
|
{
|
|
T record;
|
|
bool isDeleted = false;
|
|
|
|
record.load(esm, isDeleted);
|
|
mRecords[record.mId] = record;
|
|
}
|
|
|
|
virtual void write(ESM::ESMWriter& esm)
|
|
{
|
|
for (typename std::map<std::string, T>::const_iterator it = mRecords.begin(); it != mRecords.end(); ++it)
|
|
{
|
|
esm.startRecord(T::sRecordId);
|
|
it->second.save(esm);
|
|
esm.endRecord(T::sRecordId);
|
|
}
|
|
}
|
|
|
|
protected:
|
|
std::map<std::string, T> mRecords;
|
|
};
|
|
|
|
class ConvertNPC : public Converter
|
|
{
|
|
public:
|
|
virtual void read(ESM::ESMReader &esm)
|
|
{
|
|
ESM::NPC npc;
|
|
bool isDeleted = false;
|
|
|
|
npc.load(esm, isDeleted);
|
|
if (npc.mId != "player")
|
|
{
|
|
// Handles changes to the NPC struct, but since there is no index here
|
|
// it will apply to ALL instances of the class. seems to be the reason for the
|
|
// "feature" in MW where changing AI settings of one guard will change it for all guards of that refID.
|
|
mContext->mNpcs[Misc::StringUtils::lowerCase(npc.mId)] = npc;
|
|
}
|
|
else
|
|
{
|
|
mContext->mPlayer.mObject.mCreatureStats.mLevel = npc.mNpdt52.mLevel;
|
|
mContext->mPlayerBase = npc;
|
|
std::map<const int, float> empty;
|
|
// FIXME: player start spells and birthsign spells aren't listed here,
|
|
// need to fix openmw to account for this
|
|
for (std::vector<std::string>::const_iterator it = npc.mSpells.mList.begin(); it != npc.mSpells.mList.end(); ++it)
|
|
mContext->mPlayer.mObject.mCreatureStats.mSpells.mSpells[*it] = empty;
|
|
|
|
// Clear the list now that we've written it, this prevents issues cropping up with
|
|
// ensureCustomData() in OpenMW tripping over no longer existing spells, where an error would be fatal.
|
|
mContext->mPlayerBase.mSpells.mList.clear();
|
|
|
|
// Same with inventory. Actually it's strange this would contain something, since there's already an
|
|
// inventory list in NPCC. There seems to be a fair amount of redundancy in this format.
|
|
mContext->mPlayerBase.mInventory.mList.clear();
|
|
}
|
|
}
|
|
};
|
|
|
|
class ConvertCREA : public Converter
|
|
{
|
|
public:
|
|
virtual void read(ESM::ESMReader &esm)
|
|
{
|
|
// See comment in ConvertNPC
|
|
ESM::Creature creature;
|
|
bool isDeleted = false;
|
|
|
|
creature.load(esm, isDeleted);
|
|
mContext->mCreatures[Misc::StringUtils::lowerCase(creature.mId)] = creature;
|
|
}
|
|
};
|
|
|
|
// Do we need ConvertCONT?
|
|
// I've seen a CONT record in a certain save file, but the container contents in it
|
|
// were identical to a corresponding CNTC record. See previous comment about redundancy...
|
|
|
|
class ConvertGlobal : public DefaultConverter<ESM::Global>
|
|
{
|
|
public:
|
|
virtual void read(ESM::ESMReader &esm)
|
|
{
|
|
ESM::Global global;
|
|
bool isDeleted = false;
|
|
|
|
global.load(esm, isDeleted);
|
|
if (Misc::StringUtils::ciEqual(global.mId, "gamehour"))
|
|
mContext->mHour = global.mValue.getFloat();
|
|
if (Misc::StringUtils::ciEqual(global.mId, "day"))
|
|
mContext->mDay = global.mValue.getInteger();
|
|
if (Misc::StringUtils::ciEqual(global.mId, "month"))
|
|
mContext->mMonth = global.mValue.getInteger();
|
|
if (Misc::StringUtils::ciEqual(global.mId, "year"))
|
|
mContext->mYear = global.mValue.getInteger();
|
|
mRecords[global.mId] = global;
|
|
}
|
|
};
|
|
|
|
class ConvertClass : public DefaultConverter<ESM::Class>
|
|
{
|
|
public:
|
|
virtual void read(ESM::ESMReader &esm)
|
|
{
|
|
ESM::Class class_;
|
|
bool isDeleted = false;
|
|
|
|
class_.load(esm, isDeleted);
|
|
if (class_.mId == "NEWCLASSID_CHARGEN")
|
|
mContext->mCustomPlayerClassName = class_.mName;
|
|
|
|
mRecords[class_.mId] = class_;
|
|
}
|
|
};
|
|
|
|
class ConvertBook : public DefaultConverter<ESM::Book>
|
|
{
|
|
public:
|
|
virtual void read(ESM::ESMReader &esm)
|
|
{
|
|
ESM::Book book;
|
|
bool isDeleted = false;
|
|
|
|
book.load(esm, isDeleted);
|
|
if (book.mData.mSkillID == -1)
|
|
mContext->mPlayer.mObject.mNpcStats.mUsedIds.push_back(Misc::StringUtils::lowerCase(book.mId));
|
|
|
|
mRecords[book.mId] = book;
|
|
}
|
|
};
|
|
|
|
class ConvertNPCC : public Converter
|
|
{
|
|
public:
|
|
virtual void read(ESM::ESMReader &esm)
|
|
{
|
|
std::string id = esm.getHNString("NAME");
|
|
NPCC npcc;
|
|
npcc.load(esm);
|
|
if (id == "PlayerSaveGame")
|
|
{
|
|
convertNPCC(npcc, mContext->mPlayer.mObject);
|
|
}
|
|
else
|
|
{
|
|
int index = npcc.mNPDT.mIndex;
|
|
mContext->mNpcChanges.insert(std::make_pair(std::make_pair(index,id), npcc));
|
|
}
|
|
}
|
|
};
|
|
|
|
class ConvertREFR : public Converter
|
|
{
|
|
public:
|
|
virtual void read(ESM::ESMReader &esm)
|
|
{
|
|
REFR refr;
|
|
refr.load(esm);
|
|
assert(refr.mRefID == "PlayerSaveGame");
|
|
mContext->mPlayer.mObject.mPosition = refr.mPos;
|
|
|
|
ESM::CreatureStats& cStats = mContext->mPlayer.mObject.mCreatureStats;
|
|
convertACDT(refr.mActorData.mACDT, cStats);
|
|
|
|
ESM::NpcStats& npcStats = mContext->mPlayer.mObject.mNpcStats;
|
|
convertNpcData(refr.mActorData, npcStats);
|
|
|
|
mSelectedSpell = refr.mActorData.mSelectedSpell;
|
|
if (!refr.mActorData.mSelectedEnchantItem.empty())
|
|
{
|
|
ESM::InventoryState& invState = mContext->mPlayer.mObject.mInventory;
|
|
|
|
for (unsigned int i=0; i<invState.mItems.size(); ++i)
|
|
{
|
|
// FIXME: in case of conflict (multiple items with this refID) use the already equipped one?
|
|
if (Misc::StringUtils::ciEqual(invState.mItems[i].mRef.mRefID, refr.mActorData.mSelectedEnchantItem))
|
|
invState.mSelectedEnchantItem = i;
|
|
}
|
|
}
|
|
}
|
|
virtual void write(ESM::ESMWriter& esm)
|
|
{
|
|
esm.startRecord(ESM::REC_ASPL);
|
|
esm.writeHNString("ID__", mSelectedSpell);
|
|
esm.endRecord(ESM::REC_ASPL);
|
|
}
|
|
private:
|
|
std::string mSelectedSpell;
|
|
};
|
|
|
|
class ConvertPCDT : public Converter
|
|
{
|
|
public:
|
|
ConvertPCDT() : mFirstPersonCam(true) {}
|
|
|
|
virtual void read(ESM::ESMReader &esm)
|
|
{
|
|
PCDT pcdt;
|
|
pcdt.load(esm);
|
|
|
|
convertPCDT(pcdt, mContext->mPlayer, mContext->mDialogueState.mKnownTopics, mFirstPersonCam);
|
|
}
|
|
virtual void write(ESM::ESMWriter &esm)
|
|
{
|
|
esm.startRecord(ESM::REC_CAM_);
|
|
esm.writeHNT("FIRS", mFirstPersonCam);
|
|
esm.endRecord(ESM::REC_CAM_);
|
|
}
|
|
private:
|
|
bool mFirstPersonCam;
|
|
};
|
|
|
|
class ConvertCNTC : public Converter
|
|
{
|
|
virtual void read(ESM::ESMReader &esm)
|
|
{
|
|
std::string id = esm.getHNString("NAME");
|
|
CNTC cntc;
|
|
cntc.load(esm);
|
|
mContext->mContainerChanges.insert(std::make_pair(std::make_pair(cntc.mIndex,id), cntc));
|
|
}
|
|
};
|
|
|
|
class ConvertCREC : public Converter
|
|
{
|
|
public:
|
|
virtual void read(ESM::ESMReader &esm)
|
|
{
|
|
std::string id = esm.getHNString("NAME");
|
|
CREC crec;
|
|
crec.load(esm);
|
|
mContext->mCreatureChanges.insert(std::make_pair(std::make_pair(crec.mIndex,id), crec));
|
|
}
|
|
};
|
|
|
|
class ConvertFMAP : public Converter
|
|
{
|
|
public:
|
|
virtual void read(ESM::ESMReader &esm);
|
|
virtual void write(ESM::ESMWriter &esm);
|
|
|
|
private:
|
|
osg::ref_ptr<osg::Image> mGlobalMapImage;
|
|
};
|
|
|
|
class ConvertCell : public Converter
|
|
{
|
|
public:
|
|
virtual void read(ESM::ESMReader& esm);
|
|
virtual void write(ESM::ESMWriter& esm);
|
|
|
|
private:
|
|
struct Cell
|
|
{
|
|
ESM::Cell mCell;
|
|
std::vector<CellRef> mRefs;
|
|
std::vector<unsigned int> mFogOfWar;
|
|
};
|
|
|
|
std::map<std::string, Cell> mIntCells;
|
|
std::map<std::pair<int, int>, Cell> mExtCells;
|
|
|
|
std::vector<ESM::CustomMarker> mMarkers;
|
|
|
|
void writeCell(const Cell& cell, ESM::ESMWriter &esm);
|
|
};
|
|
|
|
class ConvertKLST : public Converter
|
|
{
|
|
public:
|
|
virtual void read(ESM::ESMReader& esm)
|
|
{
|
|
KLST klst;
|
|
klst.load(esm);
|
|
mKillCounter = klst.mKillCounter;
|
|
|
|
mContext->mPlayer.mObject.mNpcStats.mWerewolfKills = klst.mWerewolfKills;
|
|
}
|
|
|
|
virtual void write(ESM::ESMWriter &esm)
|
|
{
|
|
esm.startRecord(ESM::REC_DCOU);
|
|
for (std::map<std::string, int>::const_iterator it = mKillCounter.begin(); it != mKillCounter.end(); ++it)
|
|
{
|
|
esm.writeHNString("ID__", it->first);
|
|
esm.writeHNT ("COUN", it->second);
|
|
}
|
|
esm.endRecord(ESM::REC_DCOU);
|
|
}
|
|
|
|
private:
|
|
std::map<std::string, int> mKillCounter;
|
|
};
|
|
|
|
class ConvertFACT : public Converter
|
|
{
|
|
public:
|
|
virtual void read(ESM::ESMReader& esm)
|
|
{
|
|
ESM::Faction faction;
|
|
bool isDeleted = false;
|
|
|
|
faction.load(esm, isDeleted);
|
|
std::string id = Misc::StringUtils::lowerCase(faction.mId);
|
|
|
|
for (std::map<std::string, int>::const_iterator it = faction.mReactions.begin(); it != faction.mReactions.end(); ++it)
|
|
{
|
|
std::string faction2 = Misc::StringUtils::lowerCase(it->first);
|
|
mContext->mDialogueState.mChangedFactionReaction[id].insert(std::make_pair(faction2, it->second));
|
|
}
|
|
}
|
|
};
|
|
|
|
/// Stolen items
|
|
class ConvertSTLN : public Converter
|
|
{
|
|
public:
|
|
virtual void read(ESM::ESMReader &esm)
|
|
{
|
|
std::string itemid = esm.getHNString("NAME");
|
|
Misc::StringUtils::lowerCaseInPlace(itemid);
|
|
|
|
while (esm.isNextSub("FNAM") || esm.isNextSub("ONAM"))
|
|
{
|
|
if (esm.retSubName().toString() == "FNAM")
|
|
{
|
|
std::string factionid = esm.getHString();
|
|
mStolenItems[itemid].insert(std::make_pair(Misc::StringUtils::lowerCase(factionid), true));
|
|
}
|
|
else
|
|
{
|
|
std::string ownerid = esm.getHString();
|
|
mStolenItems[itemid].insert(std::make_pair(Misc::StringUtils::lowerCase(ownerid), false));
|
|
}
|
|
}
|
|
}
|
|
virtual void write(ESM::ESMWriter &esm)
|
|
{
|
|
ESM::StolenItems items;
|
|
for (std::map<std::string, std::set<Owner> >::const_iterator it = mStolenItems.begin(); it != mStolenItems.end(); ++it)
|
|
{
|
|
std::map<std::pair<std::string, bool>, int> owners;
|
|
for (std::set<Owner>::const_iterator ownerIt = it->second.begin(); ownerIt != it->second.end(); ++ownerIt)
|
|
{
|
|
owners.insert(std::make_pair(std::make_pair(ownerIt->first, ownerIt->second)
|
|
// Since OpenMW doesn't suffer from the owner contamination bug,
|
|
// it needs a count argument. But for legacy savegames, we don't know
|
|
// this count, so must assume all items of that ID are stolen,
|
|
// like vanilla MW did.
|
|
,std::numeric_limits<int>::max()));
|
|
}
|
|
|
|
items.mStolenItems.insert(std::make_pair(it->first, owners));
|
|
}
|
|
|
|
esm.startRecord(ESM::REC_STLN);
|
|
items.write(esm);
|
|
esm.endRecord(ESM::REC_STLN);
|
|
}
|
|
|
|
private:
|
|
typedef std::pair<std::string, bool> Owner; // <owner id, bool isFaction>
|
|
|
|
std::map<std::string, std::set<Owner> > mStolenItems;
|
|
};
|
|
|
|
/// Seen responses for a dialogue topic?
|
|
/// Each DIAL record is followed by a number of INFO records, I believe, just like in ESMs
|
|
/// Dialogue conversion problems:
|
|
/// - Journal is stored in one continuous HTML markup rather than each entry separately with associated info ID.
|
|
/// - Seen dialogue responses only store the INFO id, rather than the fulltext.
|
|
/// - Quest stages only store the INFO id, rather than the journal entry fulltext.
|
|
class ConvertINFO : public Converter
|
|
{
|
|
public:
|
|
virtual void read(ESM::ESMReader& esm)
|
|
{
|
|
INFO info;
|
|
info.load(esm);
|
|
}
|
|
};
|
|
|
|
class ConvertDIAL : public Converter
|
|
{
|
|
public:
|
|
virtual void read(ESM::ESMReader& esm)
|
|
{
|
|
std::string id = esm.getHNString("NAME");
|
|
DIAL dial;
|
|
dial.load(esm);
|
|
if (dial.mIndex > 0)
|
|
mDials[id] = dial;
|
|
}
|
|
virtual void write(ESM::ESMWriter &esm)
|
|
{
|
|
for (std::map<std::string, DIAL>::const_iterator it = mDials.begin(); it != mDials.end(); ++it)
|
|
{
|
|
esm.startRecord(ESM::REC_QUES);
|
|
ESM::QuestState state;
|
|
state.mFinished = 0;
|
|
state.mState = it->second.mIndex;
|
|
state.mTopic = Misc::StringUtils::lowerCase(it->first);
|
|
state.save(esm);
|
|
esm.endRecord(ESM::REC_QUES);
|
|
}
|
|
}
|
|
private:
|
|
std::map<std::string, DIAL> mDials;
|
|
};
|
|
|
|
class ConvertQUES : public Converter
|
|
{
|
|
public:
|
|
virtual void read(ESM::ESMReader& esm)
|
|
{
|
|
std::string id = esm.getHNString("NAME");
|
|
QUES quest;
|
|
quest.load(esm);
|
|
}
|
|
};
|
|
|
|
class ConvertJOUR : public Converter
|
|
{
|
|
public:
|
|
virtual void read(ESM::ESMReader& esm)
|
|
{
|
|
JOUR journal;
|
|
journal.load(esm);
|
|
}
|
|
};
|
|
|
|
class ConvertGAME : public Converter
|
|
{
|
|
public:
|
|
ConvertGAME() : mHasGame(false) {}
|
|
|
|
virtual void read(ESM::ESMReader &esm)
|
|
{
|
|
mGame.load(esm);
|
|
mHasGame = true;
|
|
}
|
|
|
|
int validateWeatherID(int weatherID)
|
|
{
|
|
if(weatherID >= -1 && weatherID < 10)
|
|
{
|
|
return weatherID;
|
|
}
|
|
else
|
|
{
|
|
std::stringstream error;
|
|
error << "Invalid weather ID:" << weatherID << std::endl;
|
|
throw std::runtime_error(error.str());
|
|
}
|
|
}
|
|
|
|
virtual void write(ESM::ESMWriter &esm)
|
|
{
|
|
if (!mHasGame)
|
|
return;
|
|
esm.startRecord(ESM::REC_WTHR);
|
|
ESM::WeatherState weather;
|
|
weather.mTimePassed = 0.0f;
|
|
weather.mFastForward = false;
|
|
weather.mWeatherUpdateTime = mGame.mGMDT.mTimeOfNextTransition - mContext->mHour;
|
|
weather.mTransitionFactor = 1 - (mGame.mGMDT.mWeatherTransition / 100.0f);
|
|
weather.mCurrentWeather = validateWeatherID(mGame.mGMDT.mCurrentWeather);
|
|
weather.mNextWeather = validateWeatherID(mGame.mGMDT.mNextWeather);
|
|
weather.mQueuedWeather = -1;
|
|
// TODO: Determine how ModRegion modifiers are saved in Morrowind.
|
|
weather.save(esm);
|
|
esm.endRecord(ESM::REC_WTHR);
|
|
}
|
|
|
|
private:
|
|
bool mHasGame;
|
|
GAME mGame;
|
|
};
|
|
|
|
/// Running global script
|
|
class ConvertSCPT : public Converter
|
|
{
|
|
public:
|
|
virtual void read(ESM::ESMReader &esm)
|
|
{
|
|
SCPT script;
|
|
script.load(esm);
|
|
ESM::GlobalScript out;
|
|
convertSCPT(script, out);
|
|
mScripts.push_back(out);
|
|
}
|
|
virtual void write(ESM::ESMWriter &esm)
|
|
{
|
|
for (std::vector<ESM::GlobalScript>::const_iterator it = mScripts.begin(); it != mScripts.end(); ++it)
|
|
{
|
|
esm.startRecord(ESM::REC_GSCR);
|
|
it->save(esm);
|
|
esm.endRecord(ESM::REC_GSCR);
|
|
}
|
|
}
|
|
private:
|
|
std::vector<ESM::GlobalScript> mScripts;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|