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625 lines
19 KiB
C++
625 lines
19 KiB
C++
#include "loadmgef.hpp"
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#include <stdexcept>
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#include <sstream>
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#include <boost/lexical_cast.hpp>
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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namespace
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{
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static const char *sIds[ESM::MagicEffect::Length] =
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{
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"WaterBreathing",
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"SwiftSwim",
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"WaterWalking",
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"Shield",
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"FireShield",
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"LightningShield",
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"FrostShield",
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"Burden",
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"Feather",
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"Jump",
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"Levitate",
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"SlowFall",
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"Lock",
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"Open",
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"FireDamage",
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"ShockDamage",
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"FrostDamage",
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"DrainAttribute",
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"DrainHealth",
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"DrainMagicka",
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"DrainFatigue",
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"DrainSkill",
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"DamageAttribute",
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"DamageHealth",
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"DamageMagicka",
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"DamageFatigue",
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"DamageSkill",
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"Poison",
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"WeaknessToFire",
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"WeaknessToFrost",
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"WeaknessToShock",
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"WeaknessToMagicka",
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"WeaknessToCommonDisease",
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"WeaknessToBlightDisease",
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"WeaknessToCorprusDisease",
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"WeaknessToPoison",
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"WeaknessToNormalWeapons",
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"DisintegrateWeapon",
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"DisintegrateArmor",
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"Invisibility",
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"Chameleon",
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"Light",
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"Sanctuary",
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"NightEye",
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"Charm",
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"Paralyze",
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"Silence",
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"Blind",
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"Sound",
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"CalmHumanoid",
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"CalmCreature",
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"FrenzyHumanoid",
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"FrenzyCreature",
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"DemoralizeHumanoid",
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"DemoralizeCreature",
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"RallyHumanoid",
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"RallyCreature",
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"Dispel",
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"Soultrap",
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"Telekinesis",
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"Mark",
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"Recall",
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"DivineIntervention",
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"AlmsiviIntervention",
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"DetectAnimal",
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"DetectEnchantment",
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"DetectKey",
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"SpellAbsorption",
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"Reflect",
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"CureCommonDisease",
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"CureBlightDisease",
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"CureCorprusDisease",
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"CurePoison",
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"CureParalyzation",
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"RestoreAttribute",
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"RestoreHealth",
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"RestoreMagicka",
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"RestoreFatigue",
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"RestoreSkill",
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"FortifyAttribute",
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"FortifyHealth",
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"FortifyMagicka",
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"FortifyFatigue",
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"FortifySkill",
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"FortifyMaximumMagicka",
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"AbsorbAttribute",
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"AbsorbHealth",
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"AbsorbMagicka",
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"AbsorbFatigue",
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"AbsorbSkill",
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"ResistFire",
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"ResistFrost",
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"ResistShock",
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"ResistMagicka",
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"ResistCommonDisease",
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"ResistBlightDisease",
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"ResistCorprusDisease",
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"ResistPoison",
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"ResistNormalWeapons",
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"ResistParalysis",
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"RemoveCurse",
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"TurnUndead",
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"SummonScamp",
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"SummonClannfear",
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"SummonDaedroth",
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"SummonDremora",
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"SummonAncestralGhost",
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"SummonSkeletalMinion",
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"SummonBonewalker",
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"SummonGreaterBonewalker",
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"SummonBonelord",
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"SummonWingedTwilight",
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"SummonHunger",
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"SummonGoldenSaint",
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"SummonFlameAtronach",
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"SummonFrostAtronach",
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"SummonStormAtronach",
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"FortifyAttack",
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"CommandCreature",
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"CommandHumanoid",
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"BoundDagger",
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"BoundLongsword",
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"BoundMace",
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"BoundBattleAxe",
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"BoundSpear",
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"BoundLongbow",
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"ExtraSpell",
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"BoundCuirass",
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"BoundHelm",
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"BoundBoots",
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"BoundShield",
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"BoundGloves",
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"Corprus",
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"Vampirism",
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"SummonCenturionSphere",
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"SunDamage",
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"StuntedMagicka",
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// Tribunal only
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"SummonFabricant",
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// Bloodmoon only
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"SummonWolf",
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"SummonBear",
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"SummonBonewolf",
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"SummonCreature04",
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"SummonCreature05"
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};
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const int NumberOfHardcodedFlags = 143;
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const int HardcodedFlags[NumberOfHardcodedFlags] = {
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0x11c8, 0x11c0, 0x11c8, 0x11e0, 0x11e0, 0x11e0, 0x11e0, 0x11d0,
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0x11c0, 0x11c0, 0x11e0, 0x11c0, 0x11184, 0x11184, 0x1f0, 0x1f0,
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0x1f0, 0x11d2, 0x11f0, 0x11d0, 0x11d0, 0x11d1, 0x1d2, 0x1f0,
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0x1d0, 0x1d0, 0x1d1, 0x1f0, 0x11d0, 0x11d0, 0x11d0, 0x11d0,
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0x11d0, 0x11d0, 0x11d0, 0x11d0, 0x11d0, 0x1d0, 0x1d0, 0x11c8,
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0x31c0, 0x11c0, 0x11c0, 0x11c0, 0x1180, 0x11d8, 0x11d8, 0x11d0,
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0x11d0, 0x11180, 0x11180, 0x11180, 0x11180, 0x11180, 0x11180, 0x11180,
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0x11180, 0x11c4, 0x111b8, 0x1040, 0x104c, 0x104c, 0x104c, 0x104c,
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0x1040, 0x1040, 0x1040, 0x11c0, 0x11c0, 0x1cc, 0x1cc, 0x1cc,
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0x1cc, 0x1cc, 0x1c2, 0x1c0, 0x1c0, 0x1c0, 0x1c1, 0x11c2,
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0x11c0, 0x11c0, 0x11c0, 0x11c1, 0x11c0, 0x21192, 0x20190, 0x20190,
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0x20190, 0x21191, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0,
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0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x1c0, 0x11190, 0x9048, 0x9048,
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0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048,
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0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x11c0, 0x1180, 0x1180,
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0x5048, 0x5048, 0x5048, 0x5048, 0x5048, 0x5048, 0x1188, 0x5048,
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0x5048, 0x5048, 0x5048, 0x5048, 0x1048, 0x104c, 0x1048, 0x40,
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0x11c8, 0x1048, 0x1048, 0x1048, 0x1048, 0x1048, 0x1048
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};
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}
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namespace ESM
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{
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unsigned int MagicEffect::sRecordId = REC_MGEF;
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void MagicEffect::load(ESMReader &esm, bool &isDeleted)
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{
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isDeleted = false; // MagicEffect record can't be deleted now (may be changed in the future)
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esm.getHNT(mIndex, "INDX");
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mId = indexToId (mIndex);
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esm.getHNT(mData, "MEDT", 36);
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if (esm.getFormat() == 0)
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{
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// don't allow mods to change fixed flags in the legacy format
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mData.mFlags &= (AllowSpellmaking | AllowEnchanting | NegativeLight);
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if (mIndex>=0 && mIndex<NumberOfHardcodedFlags)
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mData.mFlags |= HardcodedFlags[mIndex];
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}
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// vanilla MW accepts the _SND subrecords before or after DESC... I hope
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// this isn't true for other records, or we have to do a mass-refactor
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while (esm.hasMoreSubs())
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{
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esm.getSubName();
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switch (esm.retSubName().val)
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{
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case ESM::FourCC<'I','T','E','X'>::value:
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mIcon = esm.getHString();
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break;
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case ESM::FourCC<'P','T','E','X'>::value:
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mParticle = esm.getHString();
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break;
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case ESM::FourCC<'B','S','N','D'>::value:
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mBoltSound = esm.getHString();
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break;
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case ESM::FourCC<'C','S','N','D'>::value:
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mCastSound = esm.getHString();
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break;
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case ESM::FourCC<'H','S','N','D'>::value:
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mHitSound = esm.getHString();
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break;
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case ESM::FourCC<'A','S','N','D'>::value:
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mAreaSound = esm.getHString();
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break;
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case ESM::FourCC<'C','V','F','X'>::value:
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mCasting = esm.getHString();
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break;
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case ESM::FourCC<'B','V','F','X'>::value:
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mBolt = esm.getHString();
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break;
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case ESM::FourCC<'H','V','F','X'>::value:
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mHit = esm.getHString();
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break;
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case ESM::FourCC<'A','V','F','X'>::value:
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mArea = esm.getHString();
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break;
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case ESM::FourCC<'D','E','S','C'>::value:
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mDescription = esm.getHString();
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break;
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default:
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esm.fail("Unknown subrecord");
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}
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}
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}
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void MagicEffect::save(ESMWriter &esm, bool /*isDeleted*/) const
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{
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esm.writeHNT("INDX", mIndex);
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esm.writeHNT("MEDT", mData, 36);
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esm.writeHNOCString("ITEX", mIcon);
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esm.writeHNOCString("PTEX", mParticle);
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esm.writeHNOCString("BSND", mBoltSound);
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esm.writeHNOCString("CSND", mCastSound);
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esm.writeHNOCString("HSND", mHitSound);
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esm.writeHNOCString("ASND", mAreaSound);
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esm.writeHNOCString("CVFX", mCasting);
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esm.writeHNOCString("BVFX", mBolt);
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esm.writeHNOCString("HVFX", mHit);
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esm.writeHNOCString("AVFX", mArea);
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esm.writeHNOString("DESC", mDescription);
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}
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short MagicEffect::getResistanceEffect(short effect)
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{
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// Source https://wiki.openmw.org/index.php?title=Research:Magic#Effect_attribute
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// <Effect, Effect providing resistance against first effect>
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std::map<short, short> effects;
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effects[DisintegrateArmor] = Sanctuary;
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effects[DisintegrateWeapon] = Sanctuary;
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for (int i=0; i<5; ++i)
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effects[DrainAttribute+i] = ResistMagicka;
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for (int i=0; i<5; ++i)
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effects[DamageAttribute+i] = ResistMagicka;
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for (int i=0; i<5; ++i)
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effects[AbsorbAttribute+i] = ResistMagicka;
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for (int i=0; i<10; ++i)
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effects[WeaknessToFire+i] = ResistMagicka;
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effects[Burden] = ResistMagicka;
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effects[Charm] = ResistMagicka;
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effects[Silence] = ResistMagicka;
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effects[Blind] = ResistMagicka;
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effects[Sound] = ResistMagicka;
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for (int i=0; i<2; ++i)
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{
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effects[CalmHumanoid] = ResistMagicka;
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effects[FrenzyHumanoid] = ResistMagicka;
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effects[DemoralizeHumanoid] = ResistMagicka;
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effects[RallyHumanoid] = ResistMagicka;
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}
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effects[TurnUndead] = ResistMagicka;
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effects[FireDamage] = ResistFire;
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effects[FrostDamage] = ResistFrost;
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effects[ShockDamage] = ResistShock;
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effects[Vampirism] = ResistCommonDisease;
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effects[Corprus] = ResistCorprusDisease;
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effects[Poison] = ResistPoison;
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effects[Paralyze] = ResistParalysis;
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if (effects.find(effect) != effects.end())
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return effects[effect];
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else
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return -1;
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}
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short MagicEffect::getWeaknessEffect(short effect)
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{
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std::map<short, short> effects;
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for (int i=0; i<5; ++i)
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effects[DrainAttribute+i] = WeaknessToMagicka;
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for (int i=0; i<5; ++i)
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effects[DamageAttribute+i] = WeaknessToMagicka;
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for (int i=0; i<5; ++i)
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effects[AbsorbAttribute+i] = WeaknessToMagicka;
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for (int i=0; i<10; ++i)
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effects[WeaknessToFire+i] = WeaknessToMagicka;
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effects[Burden] = WeaknessToMagicka;
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effects[Charm] = WeaknessToMagicka;
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effects[Silence] = WeaknessToMagicka;
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effects[Blind] = WeaknessToMagicka;
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effects[Sound] = WeaknessToMagicka;
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for (int i=0; i<2; ++i)
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{
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effects[CalmHumanoid] = WeaknessToMagicka;
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effects[FrenzyHumanoid] = WeaknessToMagicka;
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effects[DemoralizeHumanoid] = WeaknessToMagicka;
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effects[RallyHumanoid] = WeaknessToMagicka;
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}
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effects[TurnUndead] = WeaknessToMagicka;
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effects[FireDamage] = WeaknessToFire;
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effects[FrostDamage] = WeaknessToFrost;
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effects[ShockDamage] = WeaknessToShock;
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effects[Vampirism] = WeaknessToCommonDisease;
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effects[Corprus] = WeaknessToCorprusDisease;
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effects[Poison] = WeaknessToPoison;
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// Weakness to magicka or -1 ?
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effects[Paralyze] = WeaknessToMagicka;
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if (effects.find(effect) != effects.end())
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return effects[effect];
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else
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return -1;
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}
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static std::map<short,std::string> genNameMap()
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{
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// Map effect ID to GMST name
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// http://www.uesp.net/morrow/hints/mweffects.shtml
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std::map<short, std::string> names;
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names[85] ="sEffectAbsorbAttribute";
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names[88] ="sEffectAbsorbFatigue";
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names[86] ="sEffectAbsorbHealth";
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names[87] ="sEffectAbsorbSpellPoints";
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names[89] ="sEffectAbsorbSkill";
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names[63] ="sEffectAlmsiviIntervention";
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names[47] ="sEffectBlind";
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names[123] ="sEffectBoundBattleAxe";
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names[129] ="sEffectBoundBoots";
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names[127] ="sEffectBoundCuirass";
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names[120] ="sEffectBoundDagger";
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names[131] ="sEffectBoundGloves";
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names[128] ="sEffectBoundHelm";
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names[125] ="sEffectBoundLongbow";
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names[121] ="sEffectBoundLongsword";
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names[122] ="sEffectBoundMace";
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names[130] ="sEffectBoundShield";
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names[124] ="sEffectBoundSpear";
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names[7] ="sEffectBurden";
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names[50] ="sEffectCalmCreature";
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names[49] ="sEffectCalmHumanoid";
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names[40] ="sEffectChameleon";
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names[44] ="sEffectCharm";
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names[118] ="sEffectCommandCreatures";
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names[119] ="sEffectCommandHumanoids";
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names[132] ="sEffectCorpus"; // NB this typo. (bethesda made it)
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names[70] ="sEffectCureBlightDisease";
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names[69] ="sEffectCureCommonDisease";
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names[71] ="sEffectCureCorprusDisease";
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names[73] ="sEffectCureParalyzation";
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names[72] ="sEffectCurePoison";
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names[22] ="sEffectDamageAttribute";
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names[25] ="sEffectDamageFatigue";
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names[23] ="sEffectDamageHealth";
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names[24] ="sEffectDamageMagicka";
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names[26] ="sEffectDamageSkill";
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names[54] ="sEffectDemoralizeCreature";
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names[53] ="sEffectDemoralizeHumanoid";
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names[64] ="sEffectDetectAnimal";
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names[65] ="sEffectDetectEnchantment";
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names[66] ="sEffectDetectKey";
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names[38] ="sEffectDisintegrateArmor";
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names[37] ="sEffectDisintegrateWeapon";
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names[57] ="sEffectDispel";
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names[62] ="sEffectDivineIntervention";
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names[17] ="sEffectDrainAttribute";
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names[20] ="sEffectDrainFatigue";
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names[18] ="sEffectDrainHealth";
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names[19] ="sEffectDrainSpellpoints";
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names[21] ="sEffectDrainSkill";
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names[8] ="sEffectFeather";
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names[14] ="sEffectFireDamage";
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names[4] ="sEffectFireShield";
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names[117] ="sEffectFortifyAttackBonus";
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names[79] ="sEffectFortifyAttribute";
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names[82] ="sEffectFortifyFatigue";
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names[80] ="sEffectFortifyHealth";
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names[81] ="sEffectFortifySpellpoints";
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names[84] ="sEffectFortifyMagickaMultiplier";
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names[83] ="sEffectFortifySkill";
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names[52] ="sEffectFrenzyCreature";
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names[51] ="sEffectFrenzyHumanoid";
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names[16] ="sEffectFrostDamage";
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names[6] ="sEffectFrostShield";
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names[39] ="sEffectInvisibility";
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names[9] ="sEffectJump";
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names[10] ="sEffectLevitate";
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names[41] ="sEffectLight";
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names[5] ="sEffectLightningShield";
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names[12] ="sEffectLock";
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names[60] ="sEffectMark";
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names[43] ="sEffectNightEye";
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names[13] ="sEffectOpen";
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names[45] ="sEffectParalyze";
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names[27] ="sEffectPoison";
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names[56] ="sEffectRallyCreature";
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names[55] ="sEffectRallyHumanoid";
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names[61] ="sEffectRecall";
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names[68] ="sEffectReflect";
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names[100] ="sEffectRemoveCurse";
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names[95] ="sEffectResistBlightDisease";
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names[94] ="sEffectResistCommonDisease";
|
|
names[96] ="sEffectResistCorprusDisease";
|
|
names[90] ="sEffectResistFire";
|
|
names[91] ="sEffectResistFrost";
|
|
names[93] ="sEffectResistMagicka";
|
|
names[98] ="sEffectResistNormalWeapons";
|
|
names[99] ="sEffectResistParalysis";
|
|
names[97] ="sEffectResistPoison";
|
|
names[92] ="sEffectResistShock";
|
|
names[74] ="sEffectRestoreAttribute";
|
|
names[77] ="sEffectRestoreFatigue";
|
|
names[75] ="sEffectRestoreHealth";
|
|
names[76] ="sEffectRestoreSpellPoints";
|
|
names[78] ="sEffectRestoreSkill";
|
|
names[42] ="sEffectSanctuary";
|
|
names[3] ="sEffectShield";
|
|
names[15] ="sEffectShockDamage";
|
|
names[46] ="sEffectSilence";
|
|
names[11] ="sEffectSlowFall";
|
|
names[58] ="sEffectSoultrap";
|
|
names[48] ="sEffectSound";
|
|
names[67] ="sEffectSpellAbsorption";
|
|
names[136] ="sEffectStuntedMagicka";
|
|
names[106] ="sEffectSummonAncestralGhost";
|
|
names[110] ="sEffectSummonBonelord";
|
|
names[108] ="sEffectSummonLeastBonewalker";
|
|
names[134] ="sEffectSummonCenturionSphere";
|
|
names[103] ="sEffectSummonClannfear";
|
|
names[104] ="sEffectSummonDaedroth";
|
|
names[105] ="sEffectSummonDremora";
|
|
names[114] ="sEffectSummonFlameAtronach";
|
|
names[115] ="sEffectSummonFrostAtronach";
|
|
names[113] ="sEffectSummonGoldenSaint";
|
|
names[109] ="sEffectSummonGreaterBonewalker";
|
|
names[112] ="sEffectSummonHunger";
|
|
names[102] ="sEffectSummonScamp";
|
|
names[107] ="sEffectSummonSkeletalMinion";
|
|
names[116] ="sEffectSummonStormAtronach";
|
|
names[111] ="sEffectSummonWingedTwilight";
|
|
names[135] ="sEffectSunDamage";
|
|
names[1] ="sEffectSwiftSwim";
|
|
names[59] ="sEffectTelekinesis";
|
|
names[101] ="sEffectTurnUndead";
|
|
names[133] ="sEffectVampirism";
|
|
names[0] ="sEffectWaterBreathing";
|
|
names[2] ="sEffectWaterWalking";
|
|
names[33] ="sEffectWeaknesstoBlightDisease";
|
|
names[32] ="sEffectWeaknesstoCommonDisease";
|
|
names[34] ="sEffectWeaknesstoCorprusDisease";
|
|
names[28] ="sEffectWeaknesstoFire";
|
|
names[29] ="sEffectWeaknesstoFrost";
|
|
names[31] ="sEffectWeaknesstoMagicka";
|
|
names[36] ="sEffectWeaknesstoNormalWeapons";
|
|
names[35] ="sEffectWeaknesstoPoison";
|
|
names[30] ="sEffectWeaknesstoShock";
|
|
|
|
// bloodmoon
|
|
names[138] ="sEffectSummonCreature01";
|
|
names[139] ="sEffectSummonCreature02";
|
|
names[140] ="sEffectSummonCreature03";
|
|
names[141] ="sEffectSummonCreature04";
|
|
names[142] ="sEffectSummonCreature05";
|
|
|
|
// tribunal
|
|
names[137] ="sEffectSummonFabricant";
|
|
|
|
return names;
|
|
}
|
|
const std::map<short,std::string> MagicEffect::sNames = genNameMap();
|
|
|
|
const std::string &MagicEffect::effectIdToString(short effectID)
|
|
{
|
|
std::map<short,std::string>::const_iterator name = sNames.find(effectID);
|
|
if(name == sNames.end())
|
|
throw std::runtime_error(std::string("Unimplemented effect ID ")+boost::lexical_cast<std::string>(effectID));
|
|
|
|
return name->second;
|
|
}
|
|
|
|
class FindSecond {
|
|
const std::string &mName;
|
|
|
|
public:
|
|
FindSecond(const std::string &name) : mName(name) { }
|
|
|
|
bool operator()(const std::pair<short,std::string> &item) const
|
|
{
|
|
if(Misc::StringUtils::ciEqual(item.second, mName))
|
|
return true;
|
|
return false;
|
|
}
|
|
};
|
|
|
|
short MagicEffect::effectStringToId(const std::string &effect)
|
|
{
|
|
std::map<short,std::string>::const_iterator name;
|
|
|
|
name = std::find_if(sNames.begin(), sNames.end(), FindSecond(effect));
|
|
if(name == sNames.end())
|
|
throw std::runtime_error(std::string("Unimplemented effect ")+effect);
|
|
|
|
return name->first;
|
|
}
|
|
|
|
MagicEffect::MagnitudeDisplayType MagicEffect::getMagnitudeDisplayType() const {
|
|
if ( mData.mFlags & NoMagnitude )
|
|
return MDT_None;
|
|
if ( mIndex == 84 )
|
|
return MDT_TimesInt;
|
|
if ( mIndex == 59 ||
|
|
( mIndex >= 64 && mIndex <= 66) )
|
|
return MDT_Feet;
|
|
if ( mIndex == 118 || mIndex == 119 )
|
|
return MDT_Level;
|
|
if ( ( mIndex >= 28 && mIndex <= 36 )
|
|
|| ( mIndex >= 90 && mIndex <= 99 )
|
|
|| mIndex == 40 || mIndex == 47
|
|
|| mIndex == 57 || mIndex == 68 )
|
|
return MDT_Percentage;
|
|
|
|
return MDT_Points;
|
|
}
|
|
|
|
void MagicEffect::blank()
|
|
{
|
|
mData.mSchool = 0;
|
|
mData.mBaseCost = 0;
|
|
mData.mFlags = 0;
|
|
mData.mRed = 0;
|
|
mData.mGreen = 0;
|
|
mData.mBlue = 0;
|
|
mData.mSpeed = 0;
|
|
|
|
mIcon.clear();
|
|
mParticle.clear();
|
|
mCasting.clear();
|
|
mHit.clear();
|
|
mArea.clear();
|
|
mBolt.clear();
|
|
mCastSound.clear();
|
|
mBoltSound.clear();
|
|
mHitSound.clear();
|
|
mAreaSound.clear();
|
|
mDescription.clear();
|
|
}
|
|
|
|
std::string MagicEffect::indexToId (int index)
|
|
{
|
|
std::ostringstream stream;
|
|
|
|
if (index!=-1)
|
|
{
|
|
stream << "#";
|
|
|
|
if (index<100)
|
|
{
|
|
stream << "0";
|
|
|
|
if (index<10)
|
|
stream << "0";
|
|
}
|
|
|
|
stream << index;
|
|
|
|
if (index>=0 && index<Length)
|
|
stream << sIds[index];
|
|
}
|
|
|
|
return stream.str();
|
|
}
|
|
}
|