openmw-tes3coop/files/materials
2013-04-12 04:36:28 +02:00
..
atmosphere.shader Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog 2013-02-25 18:29:11 +01:00
atmosphere.shaderset
clouds.shader cleanup 2013-02-18 02:33:53 +01:00
clouds.shaderset
core.h Refraction can be disabled separately now 2013-02-05 14:29:46 +01:00
moon.shader cleanup 2013-02-18 02:33:53 +01:00
moon.shaderset
mygui.mat Added shader based MyGUI render manager to allow using Ogre's next generation render systems. 2013-04-07 00:12:04 +02:00
mygui.shader Added shader based MyGUI render manager to allow using Ogre's next generation render systems. 2013-04-07 00:12:04 +02:00
mygui.shaderset Added shader based MyGUI render manager to allow using Ogre's next generation render systems. 2013-04-07 00:12:04 +02:00
objects.mat Fix normal maps with spaces in filename not getting loaded 2013-04-12 04:36:28 +02:00
objects.shader Merge remote-tracking branch 'zini/master' into nifogre 2013-04-08 11:46:57 -07:00
objects.shaderset
openmw.configuration Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
quad.mat cleanup 2013-02-18 02:33:53 +01:00
quad.shader
quad.shaderset cleanup 2013-02-18 02:33:53 +01:00
selection.mat Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled 2013-01-10 01:46:00 +01:00
selection.shader
selection.shaderset
shadowcaster.mat
shadowcaster.shader Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 2013-04-09 20:31:00 +02:00
shadowcaster.shaderset
shadows.h
sky.mat Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog 2013-02-25 18:29:11 +01:00
stars.shader cleanup 2013-02-18 02:33:53 +01:00
stars.shaderset
sun.shader cleanup 2013-02-18 02:33:53 +01:00
sun.shaderset
terrain.shader Fix combinedAlpha 2013-04-11 15:17:47 +02:00
terrain.shaderset
underwater.h Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
water.mat Shadow cast on water 2013-03-20 18:34:54 +01:00
water.shader Shadow cast on water 2013-03-20 18:34:54 +01:00
water.shaderset
watersim.mat water ripples (experimental) 2013-02-01 23:43:23 +01:00
watersim.shaderset water ripples (experimental) 2013-02-01 23:43:23 +01:00
watersim_addimpulse.shader water ripples (experimental) 2013-02-01 23:43:23 +01:00
watersim_common.h water ripples (experimental) 2013-02-01 23:43:23 +01:00
watersim_heightmap.shader HLSL shader fix 2013-03-16 14:36:37 +01:00
watersim_heighttonormal.shader HLSL shader fix 2013-03-16 14:36:37 +01:00