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58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
#include "importcellref.hpp"
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#include <components/esm/esmreader.hpp>
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namespace ESSImport
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{
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void CellRef::load(ESM::ESMReader &esm)
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{
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blank();
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// (FRMR subrecord name is already read by the loop in ConvertCell)
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esm.getHT(mRefNum.mIndex); // FRMR
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// this is required since openmw supports more than 255 content files
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int pluginIndex = (mRefNum.mIndex & 0xff000000) >> 24;
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mRefNum.mContentFile = pluginIndex-1;
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mRefNum.mIndex &= 0x00ffffff;
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mIndexedRefId = esm.getHNString("NAME");
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ActorData::load(esm);
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if (esm.isNextSub("LVCR"))
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{
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// occurs on levelled creature spawner references
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// probably some identifier for the creature that has been spawned?
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unsigned char lvcr;
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esm.getHT(lvcr);
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//std::cout << "LVCR: " << (int)lvcr << std::endl;
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}
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mEnabled = true;
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esm.getHNOT(mEnabled, "ZNAM");
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// DATA should occur for all references, except levelled creature spawners
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// I've seen DATA *twice* on a creature record, and with the exact same content too! weird
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// alarmvoi0000.ess
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esm.getHNOT(mPos, "DATA", 24);
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esm.getHNOT(mPos, "DATA", 24);
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mDeleted = 0;
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if (esm.isNextSub("DELE"))
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{
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unsigned int deleted;
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esm.getHT(deleted);
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mDeleted = ((deleted >> 24) & 0x2) != 0; // the other 3 bytes seem to be uninitialized garbage
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}
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if (esm.isNextSub("MVRF"))
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{
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esm.skipHSub();
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esm.getSubName();
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esm.skipHSub();
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}
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}
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}
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