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openmw-tes3coop/apps
David Cernat 03832f933b [Client] Send only individual items in PlayerInventory packets
For a long time, whenever a PlayerInventory packet was sent, it contained all the items in the player's inventory, because that's how Koncord originally implemented it and I always had too many other priorities to go back and rework it.

From now on, clients only send PlayerInventory packet with the one item added or removed, with the single exception being trading with merchants, where the entire inventory is still sent for the time being.
6 years ago
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browser [Browser] Rework browser for improved stability & clarity 6 years ago
bsatool Restore trailing new lines to shrink PR 7 years ago
esmtool Dropping a separate NPDTstruct12 object and instead use NPDTstruct52 7 years ago
essimporter Initialize missing variables 7 years ago
launcher Merge pull request #469 from davidcernat/master while resolving conflicts 6 years ago
master [Master] Fix REST servers/info 8 years ago
mwiniimporter Fix MSVC warnings C4456 7 years ago
niftest Some PVS-Studio and cppcheck fixes 7 years ago
opencs Merge pull request #469 from davidcernat/master while resolving conflicts 6 years ago
openmw [Client] Send only individual items in PlayerInventory packets 6 years ago
openmw-mp [Server] Add GetInventoryChangesAction() script function 6 years ago
openmw_test_suite Make partial binary search case insensitive, as it supposed to be (bug #4558) 6 years ago
wizard Merged pull request #1697 7 years ago
doc.hpp