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58 lines
1.1 KiB
C++
58 lines
1.1 KiB
C++
#ifndef OPENMW_ESM_NPCSTATS_H
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#define OPENMW_ESM_NPCSTATS_H
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#include <string>
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#include <vector>
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#include <map>
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#include "statstate.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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// format 0, saved games only
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struct NpcStats
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{
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struct Skill
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{
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StatState<int> mRegular;
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StatState<int> mWerewolf;
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};
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struct Faction
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{
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bool mExpelled;
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int mRank;
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int mReputation;
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Faction();
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};
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StatState<int> mWerewolfAttributes[8];
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bool mIsWerewolf;
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std::map<std::string, Faction> mFactions; // lower case IDs
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int mDisposition;
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Skill mSkills[27];
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int mBounty;
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int mReputation;
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int mWerewolfKills;
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int mLevelProgress;
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int mSkillIncrease[8];
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std::vector<std::string> mUsedIds; // lower case IDs
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float mTimeToStartDrowning;
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int mCrimeId;
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/// Initialize to default state
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void blank();
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void load (ESMReader &esm);
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void save (ESMWriter &esm) const;
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};
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}
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#endif
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