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162 lines
4.5 KiB
C++
162 lines
4.5 KiB
C++
#include "sdlcursormanager.hpp"
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#include <OgreHardwarePixelBuffer.h>
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#include <OgreTextureManager.h>
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#include <OgreRoot.h>
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#include <SDL_mouse.h>
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#include <SDL_endian.h>
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#include "imagerotate.hpp"
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namespace SFO
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{
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SDLCursorManager::SDLCursorManager() :
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mEnabled(false),
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mInitialized(false)
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{
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}
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SDLCursorManager::~SDLCursorManager()
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{
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CursorMap::const_iterator curs_iter = mCursorMap.begin();
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while(curs_iter != mCursorMap.end())
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{
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SDL_FreeCursor(curs_iter->second);
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++curs_iter;
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}
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mCursorMap.clear();
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}
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void SDLCursorManager::setEnabled(bool enabled)
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{
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if(mInitialized && enabled == mEnabled)
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return;
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mInitialized = true;
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mEnabled = enabled;
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//turn on hardware cursors
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if(enabled)
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{
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_setGUICursor(mCurrentCursor);
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}
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//turn off hardware cursors
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else
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{
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SDL_ShowCursor(SDL_FALSE);
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}
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}
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bool SDLCursorManager::cursorChanged(const std::string &name)
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{
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mCurrentCursor = name;
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CursorMap::const_iterator curs_iter = mCursorMap.find(name);
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//we have this cursor
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if(curs_iter != mCursorMap.end())
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{
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_setGUICursor(name);
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return false;
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}
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else
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{
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//they should get back to us with more info
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return true;
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}
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}
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void SDLCursorManager::_setGUICursor(const std::string &name)
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{
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SDL_SetCursor(mCursorMap.find(name)->second);
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}
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void SDLCursorManager::receiveCursorInfo(const std::string& name, int rotDegrees, Ogre::TexturePtr tex, Uint8 size_x, Uint8 size_y, Uint8 hotspot_x, Uint8 hotspot_y)
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{
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_createCursorFromResource(name, rotDegrees, tex, size_x, size_y, hotspot_x, hotspot_y);
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}
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/// \brief creates an SDL cursor from an Ogre texture
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void SDLCursorManager::_createCursorFromResource(const std::string& name, int rotDegrees, Ogre::TexturePtr tex, Uint8 size_x, Uint8 size_y, Uint8 hotspot_x, Uint8 hotspot_y)
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{
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if (mCursorMap.find(name) != mCursorMap.end())
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return;
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std::string tempName = tex->getName() + "_rotated";
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// we use a render target to uncompress the DDS texture
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// just blitting doesn't seem to work on D3D9
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ImageRotate::rotate(tex->getName(), tempName, static_cast<float>(-rotDegrees));
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Ogre::TexturePtr resultTexture = Ogre::TextureManager::getSingleton().getByName(tempName);
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// now blit to memory
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Ogre::Image destImage;
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resultTexture->convertToImage(destImage);
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SDL_Surface* surf = SDL_CreateRGBSurface(0,size_x,size_y,32,0xFF000000,0x00FF0000,0x0000FF00,0x000000FF);
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//copy the Ogre texture to an SDL surface
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for(size_t x = 0; x < size_x; ++x)
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{
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for(size_t y = 0; y < size_y; ++y)
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{
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Ogre::ColourValue clr = destImage.getColourAt(x, y, 0);
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//set the pixel on the SDL surface to the same value as the Ogre texture's
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_putPixel(surf, x, y, SDL_MapRGBA(surf->format, static_cast<Uint8>(clr.r * 255),
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static_cast<Uint8>(clr.g * 255), static_cast<Uint8>(clr.b * 255), static_cast<Uint8>(clr.a * 255)));
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}
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}
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//set the cursor and store it for later
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SDL_Cursor* curs = SDL_CreateColorCursor(surf, hotspot_x, hotspot_y);
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mCursorMap.insert(CursorMap::value_type(std::string(name), curs));
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//clean up
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SDL_FreeSurface(surf);
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Ogre::TextureManager::getSingleton().remove(tempName);
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_setGUICursor(name);
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}
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void SDLCursorManager::_putPixel(SDL_Surface *surface, int x, int y, Uint32 pixel)
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{
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int bpp = surface->format->BytesPerPixel;
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/* Here p is the address to the pixel we want to set */
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Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
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switch(bpp) {
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case 1:
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*p = pixel;
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break;
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case 2:
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*(Uint16 *)p = pixel;
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break;
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case 3:
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if(SDL_BYTEORDER == SDL_BIG_ENDIAN) {
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p[0] = (pixel >> 16) & 0xff;
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p[1] = (pixel >> 8) & 0xff;
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p[2] = pixel & 0xff;
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} else {
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p[0] = pixel & 0xff;
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p[1] = (pixel >> 8) & 0xff;
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p[2] = (pixel >> 16) & 0xff;
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}
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break;
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case 4:
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*(Uint32 *)p = pixel;
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break;
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}
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}
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}
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