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action.cpp
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Update reference of the interpreter context when an Activate results in a take action (Fixes #3727)
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2017-01-18 21:57:50 +01:00 |
action.hpp
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Update reference of the interpreter context when an Activate results in a take action (Fixes #3727)
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2017-01-18 21:57:50 +01:00 |
actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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actionequip.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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Update actionread.cpp
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2017-02-12 17:17:33 +01:00 |
actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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Update reference of the interpreter context when an Activate results in a take action (Fixes #3727)
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2017-01-18 21:57:50 +01:00 |
actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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Reset fall height when teleporting (Fixes #2629)
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2017-02-20 20:27:05 +01:00 |
actionteleport.hpp
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Removed "less" character from the documentation by the requested opportunity.
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2016-12-26 21:46:43 +01:00 |
actiontrap.cpp
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actiontrap.hpp
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cellpreloader.cpp
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Factor out terrain chunk loading/caching into a new resource manager
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2017-03-14 19:27:55 +01:00 |
cellpreloader.hpp
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Add resource manager for ESM::Land to allow data to be unloaded when no longer required
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2017-03-14 19:27:55 +01:00 |
cellref.cpp
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Slight adjustments to disintegration fix
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2016-12-09 19:55:26 -07:00 |
cellref.hpp
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Slight adjustments to disintegration fix
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2016-12-09 19:55:26 -07:00 |
cellreflist.hpp
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cells.cpp
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More consistent wording of errors/warnings
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2017-03-04 21:48:31 +01:00 |
cells.hpp
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cellstore.cpp
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More consistent wording of errors/warnings
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2017-03-04 21:48:31 +01:00 |
cellstore.hpp
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Properly handle moved references in respawning code (Fixes #3600)
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2016-10-18 23:51:45 +02:00 |
cellvisitors.hpp
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class.cpp
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Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
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2017-02-20 19:04:02 +01:00 |
class.hpp
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Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
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2017-02-20 19:04:02 +01:00 |
containerstore.cpp
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More consistent wording of errors/warnings
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2017-03-04 21:48:31 +01:00 |
containerstore.hpp
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Porting code to ConstContainerStoreIterator #1
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2017-02-19 15:18:35 +00:00 |
contentloader.hpp
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customdata.cpp
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customdata.hpp
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esmloader.cpp
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esmloader.hpp
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esmstore.cpp
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esmstore.hpp
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failedaction.cpp
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failedaction.hpp
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globals.cpp
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globals.hpp
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inventorystore.cpp
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Fix bad override
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2017-03-08 01:28:56 +01:00 |
inventorystore.hpp
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Fix bad override
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2017-03-08 01:28:56 +01:00 |
livecellref.cpp
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More consistent wording of errors/warnings
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2017-03-04 21:48:31 +01:00 |
livecellref.hpp
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localscripts.cpp
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More consistent wording of errors/warnings
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2017-03-04 21:48:31 +01:00 |
localscripts.hpp
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manualref.cpp
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Added new method and variable to track float remainders of disintegration effections
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2016-12-09 19:48:56 -07:00 |
manualref.hpp
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nullaction.hpp
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player.cpp
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More consistent wording of errors/warnings
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2017-03-04 21:48:31 +01:00 |
player.hpp
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projectilemanager.cpp
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Prevent AI actors from hitting unintended targets
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2017-02-12 19:51:19 +09:00 |
projectilemanager.hpp
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Removed bad casts and unnecessary comments
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2016-12-09 18:10:06 -07:00 |
ptr.cpp
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Added ConstContainerStoreIterator
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2017-02-18 13:47:18 +00:00 |
ptr.hpp
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Added ConstContainerStoreIterator
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2017-02-18 13:47:18 +00:00 |
recordcmp.hpp
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refdata.cpp
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Reset activation flags when an object is copied (Fixes #3671, Fixes #3719)
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2017-01-14 15:29:36 +01:00 |
refdata.hpp
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scene.cpp
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Store the min/max height in LandData
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2017-03-14 19:27:55 +01:00 |
scene.hpp
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Preload summoned creature models before the spell is cast
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2017-02-20 19:58:00 +01:00 |
store.cpp
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More consistent wording of errors/warnings
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2017-03-04 21:48:31 +01:00 |
store.hpp
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Return const Land in ESMStore
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2017-02-14 07:58:16 +01:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Fix weather sounds playing at full volume before fading in
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2017-02-12 15:44:33 +01:00 |
weather.hpp
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worldimp.cpp
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(Re)set the inventory listener outside of the Animation class
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2017-02-22 15:08:22 +01:00 |
worldimp.hpp
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Preload magic effect visuals of the player's selected weapon/spell
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2017-02-15 21:01:25 +01:00 |