openmw-tes3coop/apps/openmw
2016-03-18 00:38:02 +01:00
..
mwbase Change default argument, fix GetDisposition 2016-03-18 00:38:02 +01:00
mwclass Rename safePlaceObject to placeObject 2016-02-29 17:05:18 +01:00
mwdialogue Change default argument, fix GetDisposition 2016-03-18 00:38:02 +01:00
mwgui Change default argument, fix GetDisposition 2016-03-18 00:38:02 +01:00
mwinput Disable Ready Magic and Cycle Weapon/Spell hotkeys for werewolves (Fixes #3100) 2015-12-26 18:15:57 +01:00
mwmechanics Change default argument, fix GetDisposition 2016-03-18 00:38:02 +01:00
mwphysics Slightly tweak the spawn point heuristics 2016-03-11 22:48:28 +01:00
mwrender Use xbase_anim_female as the base skeleton for female NPCs (Fixes #3258) 2016-03-18 00:24:38 +01:00
mwscript ToggleAI cleanup 2016-03-12 20:32:42 +01:00
mwsound Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
mwstate Move createCharacter inside the try block 2016-03-14 00:03:02 +01:00
mwworld Warn about cellrefs with an empty refId (Bug #3238) 2016-03-07 22:44:03 +01:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Add basic cell preloader class 2016-02-07 00:14:13 +01:00
crashcatcher.cpp Crashcatcher: limit backtrace to a sensible number of stack frames 2016-02-13 01:35:53 +01:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp Vanilla-compatible activate / onActivate (Fixes #1629) 2016-02-26 13:08:35 +01:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00