openmw-tes3coop/apps/openmw/mwmp/processors
David Cernat 141eb8b7c2 [Client] Streamline creation of references for DedicatedPlayers
Additionally, delete DedicatedPlayers who disconnect.

Previously, all disconnected DedicatedPlayers were still kept in memory, but never used again. There was code that suggested they were meant to be reused upon reconnecting, but that reuse had never actually been implemented, and would probably not be that useful anyway.
2018-04-08 15:02:43 +03:00
..
actor [General] Add placeholders for new packet types 2018-01-29 22:32:51 +02:00
player [Client] Streamline creation of references for DedicatedPlayers 2018-04-08 15:02:43 +03:00
world [Client] Fix ProcessorContainer typos caused by careless copy-pasting 2018-04-01 10:47:57 +03:00
ActorProcessor.cpp [Client] Use the correct guid for a received WorldEvent or ActorList 2018-03-21 06:08:04 +02:00
ActorProcessor.hpp [General] Move AddProcessor to BasePacketProcessor 2017-06-30 20:09:05 +08:00
BaseClientPacketProcessor.cpp [Client] Reorder files 2017-06-07 00:06:10 +08:00
BaseClientPacketProcessor.hpp [General] Move AddProcessor to BasePacketProcessor 2017-06-30 20:09:05 +08:00
PlayerProcessor.cpp [General] Move AddProcessor to BasePacketProcessor 2017-06-30 20:09:05 +08:00
PlayerProcessor.hpp [General] Move AddProcessor to BasePacketProcessor 2017-06-30 20:09:05 +08:00
ProcessorInitializer.cpp [General] Add placeholders for new packet types, part 2 2018-01-30 16:01:33 +02:00
ProcessorInitializer.hpp [Client] Reorder files 2017-06-07 00:06:10 +08:00
WorldProcessor.cpp [Client] Use the correct guid for a received WorldEvent or ActorList 2018-03-21 06:08:04 +02:00
WorldProcessor.hpp [General] Move AddProcessor to BasePacketProcessor 2017-06-30 20:09:05 +08:00