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109 lines
2.1 KiB
C++
109 lines
2.1 KiB
C++
//
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// Created by koncord on 05.01.16.
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//
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#ifndef OPENMW_NETWORKMESSAGES_HPP
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#define OPENMW_NETWORKMESSAGES_HPP
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#include <MessageIdentifiers.h>
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enum GameMessages
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{
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_ID_UNUSED = ID_USER_PACKET_ENUM+1,
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ID_USER_MYID,
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ID_USER_DISCONNECTED,
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ID_CHAT_MESSAGE,
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ID_HANDSHAKE,
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ID_LOADED,
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ID_GUI_MESSAGEBOX,
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ID_GAME_TIME,
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ID_GAME_WEATHER,
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ID_PLAYER_BASEINFO,
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ID_PLAYER_CHARGEN,
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ID_PLAYER_ACTIVESKILLS,
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ID_PLAYER_ANIM_FLAGS,
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ID_PLAYER_ANIM_PLAY,
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ID_PLAYER_ATTACK,
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ID_PLAYER_ATTRIBUTE,
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ID_PLAYER_BOOK,
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ID_PLAYER_BOUNTY,
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ID_PLAYER_CELL_CHANGE,
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ID_PLAYER_CELL_STATE,
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ID_PLAYER_CHARCLASS,
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ID_PLAYER_DEATH,
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ID_PLAYER_DISPOSITION,
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ID_PLAYER_EQUIPMENT,
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ID_PLAYER_FACTION,
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ID_PLAYER_INVENTORY,
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ID_PLAYER_JAIL,
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ID_PLAYER_JOURNAL,
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ID_PLAYER_KILL_COUNT,
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ID_PLAYER_LEVEL,
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ID_PLAYER_MAP,
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ID_PLAYER_POSITION,
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ID_PLAYER_QUICKKEYS,
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ID_PLAYER_REGION_AUTHORITY,
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ID_PLAYER_RESURRECT,
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ID_PLAYER_REST,
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ID_PLAYER_SHAPESHIFT,
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ID_PLAYER_SKILL,
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ID_PLAYER_SPEECH,
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ID_PLAYER_SPELLBOOK,
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ID_PLAYER_STATS_DYNAMIC,
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ID_PLAYER_TOPIC,
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ID_ACTOR_LIST,
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ID_ACTOR_AUTHORITY,
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ID_ACTOR_TEST,
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ID_ACTOR_AI,
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ID_ACTOR_ANIM_FLAGS,
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ID_ACTOR_ANIM_PLAY,
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ID_ACTOR_ATTACK,
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ID_ACTOR_CELL_CHANGE,
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ID_ACTOR_DEATH,
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ID_ACTOR_EQUIPMENT,
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ID_ACTOR_POSITION,
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ID_ACTOR_SPEECH,
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ID_ACTOR_STATS_DYNAMIC,
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ID_OBJECT_ANIM_PLAY,
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ID_OBJECT_DELETE,
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ID_OBJECT_LOCK,
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ID_OBJECT_MOVE,
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ID_OBJECT_PLACE,
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ID_OBJECT_ROTATE,
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ID_OBJECT_SCALE,
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ID_OBJECT_SPAWN,
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ID_OBJECT_STATE,
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ID_OBJECT_TRAP,
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ID_CONSOLE_COMMAND,
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ID_CONTAINER,
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ID_DOOR_STATE,
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ID_MUSIC_PLAY,
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ID_VIDEO_PLAY,
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ID_SCRIPT_LOCAL_SHORT,
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ID_SCRIPT_LOCAL_FLOAT,
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ID_SCRIPT_MEMBER_SHORT,
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ID_SCRIPT_GLOBAL_SHORT,
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ID_GAME_SETTINGS,
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ID_GAME_PREINIT
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};
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enum OrderingChannel
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{
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CHANNEL_SYSTEM = 0,
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CHANNEL_ACTOR,
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CHANNEL_PLAYER,
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CHANNEL_WORLDEVENT,
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CHANNEL_MASTER
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};
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#endif //OPENMW_NETWORKMESSAGES_HPP
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