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openmw-tes3coop/components/sceneutil/util.hpp

21 lines
471 B
C++

#ifndef OPENMW_COMPONENTS_SCENEUTIL_UTIL_H
#define OPENMW_COMPONENTS_SCENEUTIL_UTIL_H
#include <osg/Matrix>
#include <osg/BoundingSphere>
#include <osg/Vec4f>
namespace SceneUtil
{
// Transform a bounding sphere by a matrix
// based off private code in osg::Transform
// TODO: patch osg to make public
void transformBoundingSphere (const osg::Matrixf& matrix, osg::BoundingSphere& bsphere);
osg::Vec4f colourFromRGB (unsigned int clr);
}
#endif