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175 lines
4.6 KiB
C++
175 lines
4.6 KiB
C++
#include "compositemaprenderer.hpp"
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#include <OpenThreads/ScopedLock>
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#include <osg/FrameBufferObject>
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#include <osg/Texture2D>
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#include <osg/RenderInfo>
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namespace Terrain
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{
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CompositeMapRenderer::CompositeMapRenderer()
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: mTimeAvailable(0.0005)
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{
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setSupportsDisplayList(false);
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setCullingActive(false);
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mFBO = new osg::FrameBufferObject;
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getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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}
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void CompositeMapRenderer::drawImplementation(osg::RenderInfo &renderInfo) const
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{
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mCompiled.clear();
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
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if (mImmediateCompileSet.empty() && mCompileSet.empty())
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return;
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while (!mImmediateCompileSet.empty())
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{
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CompositeMap* node = *mImmediateCompileSet.begin();
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mCompiled.insert(node);
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compile(*node, renderInfo, NULL);
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mImmediateCompileSet.erase(mImmediateCompileSet.begin());
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}
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double timeLeft = mTimeAvailable;
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while (!mCompileSet.empty() && timeLeft > 0)
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{
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CompositeMap* node = *mCompileSet.begin();
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compile(*node, renderInfo, &timeLeft);
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if (node->mCompiled >= node->mDrawables.size())
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{
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mCompiled.insert(node);
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mCompileSet.erase(mCompileSet.begin());
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}
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}
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}
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void CompositeMapRenderer::compile(CompositeMap &compositeMap, osg::RenderInfo &renderInfo, double* timeLeft) const
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{
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// if there are no more external references we can assume the texture is no longer required
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if (compositeMap.mTexture->referenceCount() <= 1)
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{
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compositeMap.mCompiled = compositeMap.mDrawables.size();
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return;
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}
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osg::Timer timer;
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osg::State& state = *renderInfo.getState();
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osg::GLExtensions* ext = state.get<osg::GLExtensions>();
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if (!mFBO)
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return;
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if (!ext->isFrameBufferObjectSupported)
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return;
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osg::FrameBufferAttachment attach (compositeMap.mTexture);
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mFBO->setAttachment(osg::Camera::COLOR_BUFFER, attach);
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mFBO->apply(state, osg::FrameBufferObject::DRAW_FRAMEBUFFER);
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GLenum status = ext->glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
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if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
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{
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GLuint fboId = state.getGraphicsContext() ? state.getGraphicsContext()->getDefaultFboId() : 0;
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ext->glBindFramebuffer(GL_FRAMEBUFFER_EXT, fboId);
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OSG_ALWAYS << "Error attaching FBO" << std::endl;
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return;
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}
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// inform State that Texture attribute has changed due to compiling of FBO texture
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// should OSG be doing this on its own?
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state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), osg::StateAttribute::TEXTURE);
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for (unsigned int i=compositeMap.mCompiled; i<compositeMap.mDrawables.size(); ++i)
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{
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osg::Drawable* drw = compositeMap.mDrawables[i];
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osg::StateSet* stateset = drw->getStateSet();
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if (stateset)
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renderInfo.getState()->pushStateSet(stateset);
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renderInfo.getState()->apply();
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glViewport(0,0,compositeMap.mTexture->getTextureWidth(), compositeMap.mTexture->getTextureHeight());
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drw->drawImplementation(renderInfo);
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if (stateset)
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renderInfo.getState()->popStateSet();
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++compositeMap.mCompiled;
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if (timeLeft)
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{
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*timeLeft -= timer.time_s();
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timer.setStartTick();
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if (*timeLeft <= 0)
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break;
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}
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}
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state.haveAppliedAttribute(osg::StateAttribute::VIEWPORT);
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GLuint fboId = state.getGraphicsContext() ? state.getGraphicsContext()->getDefaultFboId() : 0;
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ext->glBindFramebuffer(GL_FRAMEBUFFER_EXT, fboId);
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}
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void CompositeMapRenderer::setTimeAvailableForCompile(double time)
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{
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mTimeAvailable = time;
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}
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void CompositeMapRenderer::addCompositeMap(CompositeMap* compositeMap, bool immediate)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
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if (immediate)
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mImmediateCompileSet.insert(compositeMap);
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else
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mCompileSet.insert(compositeMap);
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}
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void CompositeMapRenderer::setImmediate(CompositeMap* compositeMap)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
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CompileSet::iterator found = mCompileSet.find(compositeMap);
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if (found == mCompileSet.end())
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return;
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else
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{
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mImmediateCompileSet.insert(compositeMap);
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mCompileSet.erase(found);
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}
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}
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unsigned int CompositeMapRenderer::getCompileSetSize() const
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
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return mCompileSet.size();
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}
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CompositeMap::CompositeMap()
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: mCompiled(0)
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{
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}
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CompositeMap::~CompositeMap()
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{
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}
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}
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