forked from mirror/openmw-tes3mp
There are two major differences to the old implementation: - Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low. - The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action. Fixes #1166 and #1346. |
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bsa | ||
compiler | ||
contentselector | ||
esm | ||
files | ||
interpreter | ||
loadinglistener | ||
misc | ||
nif | ||
nifbullet | ||
nifogre | ||
nifoverrides | ||
ogreinit | ||
settings | ||
terrain | ||
to_utf8 | ||
translation | ||
version | ||
CMakeLists.txt | ||
doc.hpp |