openmw-tes3coop/apps
Chris Robinson 1a9672e31b Don't update player physics more than 60 times a second
Bullet and/or our collision handling code doesn't like timesteps much
smaller than that. Ideally we should do physics in 60fps (or even 30fps)
steps and use prediction and interpolation to get more, but that's not
straight forward and needs a fixed timestep loop to lock physics and
logic together.
2013-08-20 11:31:49 -07:00
..
bsatool Bsatool: extract and extractall modes 2013-03-07 21:21:00 +01:00
esmtool Dialog function 72 is not player-specific 2013-08-08 06:02:16 -07:00
launcher fix for older versions of unshield 2013-08-19 22:57:21 +01:00
mwiniimporter mwiniimport: ignore empty values 2013-08-03 00:21:05 +02:00
opencs avoid the use of hardcoded column numbers 2013-08-08 12:49:30 +02:00
openmw Don't update player physics more than 60 times a second 2013-08-20 11:31:49 -07:00
openmw_test_suite Added fix for not visible pthreads functions for linker with glibc 2.15 2012-08-20 00:18:40 +03:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00