forked from mirror/openmw-tes3mp
1a9672e31b
Bullet and/or our collision handling code doesn't like timesteps much smaller than that. Ideally we should do physics in 60fps (or even 30fps) steps and use prediction and interpolation to get more, but that's not straight forward and needs a fixed timestep loop to lock physics and logic together. |
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bsatool | ||
esmtool | ||
launcher | ||
mwiniimporter | ||
opencs | ||
openmw | ||
openmw_test_suite | ||
doc.hpp |