forked from mirror/openmw-tes3mp
19 lines
352 B
C++
19 lines
352 B
C++
#ifndef OPENMW_ESM_LIGHTSTATE_H
|
|
#define OPENMW_ESM_LIGHTSTATE_H
|
|
|
|
#include "objectstate.hpp"
|
|
|
|
namespace ESM
|
|
{
|
|
// format 0, saved games only
|
|
|
|
struct LightState : public ObjectState
|
|
{
|
|
float mTime;
|
|
|
|
virtual void load (ESMReader &esm);
|
|
virtual void save (ESMWriter &esm, bool inInventory = false) const;
|
|
};
|
|
}
|
|
|
|
#endif
|