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openmw-tes3coop/apps/openmw/mwmp/LocalPlayer.hpp

49 lines
1.2 KiB
C++

//
// Created by koncord on 14.01.16.
//
#ifndef OPENMW_LOCALPLAYER_HPP
#define OPENMW_LOCALPLAYER_HPP
#include <components/openmw-mp/Base/BasePlayer.hpp>
#include <RakNetTypes.h>
#include <apps/openmw/mwmp/Networking.hpp>
namespace mwmp
{
class LocalPlayer : public BasePlayer
{
public:
LocalPlayer();
virtual ~LocalPlayer();
void Update();
void updateBaseStats(bool forceUpdate = false);
void updatePosition(bool forceUpdate = false);
void updateInventory(bool forceUpdate = false);
void updateAttackState(bool forceUpdate = false);
void updateDeadState(bool forceUpdate = false);
void updateAttributesAndSkills(bool forceUpdate = false);
void updateCell(bool forceUpdate = false);
void updateDrawStateAndFlags(bool forceUpdate = false);
void CharGen(int stageFirst, int stageEnd);
bool CharGenThread(); // return true if CGStage::current == CGStage::end
void updateChar();
void SendAttack(char type);
void PrepareAttack(char type, bool state);
private:
MWWorld::Ptr GetPlayerPtr();
Networking *GetNetworking();
};
}
#endif //OPENMW_LOCALPLAYER_HPP