openmw-tes3coop/apps/openmw/mwworld
2013-11-15 02:20:04 +01:00
..
action.cpp Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
action.hpp Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
actiondoor.cpp Opening doors 2013-04-28 14:59:15 +02:00
actiondoor.hpp Opening doors 2013-04-28 14:59:15 +02:00
actioneat.cpp Call ContainerStore::remove() to remove items from inventory 2013-11-10 02:45:16 +01:00
actioneat.hpp
actionequip.cpp Rename variables called 'slots' to work around wrong code parsing in QT Creator. 2013-11-12 23:23:19 +01:00
actionequip.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
actionsoulgem.hpp Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
actiontake.cpp Auto-equip when items are added to the inventory 2013-08-07 15:17:55 +02:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp
actionteleport.hpp
actiontrap.cpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
actiontrap.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
cellfunctors.hpp Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again 2013-04-17 17:06:30 +02:00
cells.cpp accessing references via their ID now also works for references in containers in active cells 2013-08-15 14:45:13 +02:00
cells.hpp accessing references via their ID now also works for references in containers in active cells 2013-08-15 14:45:13 +02:00
cellstore.cpp Don't crash when trying to delete a reference that doesn't exist anymore 2013-08-26 00:14:02 +02:00
cellstore.hpp accessing references via their ID now also works for references in containers in active cells 2013-08-15 14:45:13 +02:00
class.cpp Merge remote-tracking branch 'rainChu/torches' 2013-10-16 21:24:45 +02:00
class.hpp Merge remote-tracking branch 'rainChu/torches' 2013-10-16 21:24:45 +02:00
containerstore.cpp Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World. 2013-11-15 02:08:36 +01:00
containerstore.hpp Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World. 2013-11-15 02:08:36 +01:00
contentloader.hpp Missing iostream include 2013-11-04 10:36:22 +01:00
customdata.hpp
esmloader.cpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
esmloader.hpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
esmstore.cpp Merge branch 'master' into dialogue 2013-11-10 13:21:39 +01:00
esmstore.hpp Refactored loading screen 2013-08-27 15:48:13 +02:00
failedaction.cpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
failedaction.hpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
fallback.cpp
fallback.hpp
globals.cpp Insert records that may not exist in vanilla MW 2013-05-01 12:47:50 +02:00
globals.hpp
inventorystore.cpp Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World. 2013-11-15 02:08:36 +01:00
inventorystore.hpp Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World. 2013-11-15 02:08:36 +01:00
livecellref.hpp Store the object class in the LiveCellRef 2013-08-19 20:39:37 +02:00
localscripts.cpp
localscripts.hpp
manualref.hpp Add item count to ManualRef constructor as optional argument 2013-11-10 02:45:16 +01:00
nullaction.hpp
omwloader.cpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
omwloader.hpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
physicssystem.cpp Remove unused functions and parameters 2013-08-25 16:08:45 -07:00
physicssystem.hpp Remove unused functions and parameters 2013-08-25 16:08:45 -07:00
player.cpp Handle the pick/probe in the character controller 2013-08-06 19:48:59 -07:00
player.hpp Handle the pick/probe in the character controller 2013-08-06 19:48:59 -07:00
ptr.cpp Store the object class in the LiveCellRef 2013-08-19 20:39:37 +02:00
ptr.hpp Store the object class in the LiveCellRef 2013-08-19 20:39:37 +02:00
recordcmp.hpp
refdata.cpp Don't store the player base node in MWRender::Player 2013-04-28 23:44:44 -07:00
refdata.hpp Add a warning comment to RefData::setCount() 2013-11-10 02:45:17 +01:00
scene.cpp Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
scene.hpp Refactored loading screen 2013-08-27 15:48:13 +02:00
store.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
store.hpp cleaned up ID handling in INFO record (including a ESMTool bug fix) 2013-11-05 12:56:20 +01:00
timestamp.cpp
timestamp.hpp
weather.cpp Fix weather sounds persisting on a new game 2013-08-29 15:16:08 +02:00
weather.hpp Fix weather sounds persisting on a new game 2013-08-29 15:16:08 +02:00
worldimp.cpp Remove a no longer required method 2013-11-15 02:20:04 +01:00
worldimp.hpp Remove a no longer required method 2013-11-15 02:20:04 +01:00