.. |
action.cpp
|
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
|
2013-07-31 15:46:23 +02:00 |
action.hpp
|
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
|
2013-07-31 15:46:23 +02:00 |
actionalchemy.cpp
|
|
|
actionalchemy.hpp
|
|
|
actionapply.cpp
|
|
|
actionapply.hpp
|
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
|
2013-11-13 14:02:15 +01:00 |
actiondoor.cpp
|
Opening doors
|
2013-04-28 14:59:15 +02:00 |
actiondoor.hpp
|
Opening doors
|
2013-04-28 14:59:15 +02:00 |
actioneat.cpp
|
Call ContainerStore::remove() to remove items from inventory
|
2013-11-10 02:45:16 +01:00 |
actioneat.hpp
|
|
|
actionequip.cpp
|
Rename variables called 'slots' to work around wrong code parsing in QT Creator.
|
2013-11-12 23:23:19 +01:00 |
actionequip.hpp
|
|
|
actionopen.cpp
|
|
|
actionopen.hpp
|
|
|
actionread.cpp
|
|
|
actionread.hpp
|
|
|
actionrepair.cpp
|
|
|
actionrepair.hpp
|
|
|
actionsoulgem.cpp
|
Added soulgem dialog; made interactive message boxes not close the previous UI
|
2013-03-30 15:51:07 +01:00 |
actionsoulgem.hpp
|
Added soulgem dialog; made interactive message boxes not close the previous UI
|
2013-03-30 15:51:07 +01:00 |
actiontake.cpp
|
Auto-equip when items are added to the inventory
|
2013-08-07 15:17:55 +02:00 |
actiontake.hpp
|
|
|
actiontalk.cpp
|
|
|
actiontalk.hpp
|
|
|
actionteleport.cpp
|
|
|
actionteleport.hpp
|
|
|
actiontrap.cpp
|
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
|
2013-11-13 14:02:15 +01:00 |
actiontrap.hpp
|
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
|
2013-11-13 14:02:15 +01:00 |
cellfunctors.hpp
|
Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
|
2013-04-17 17:06:30 +02:00 |
cells.cpp
|
accessing references via their ID now also works for references in containers in active cells
|
2013-08-15 14:45:13 +02:00 |
cells.hpp
|
accessing references via their ID now also works for references in containers in active cells
|
2013-08-15 14:45:13 +02:00 |
cellstore.cpp
|
Don't crash when trying to delete a reference that doesn't exist anymore
|
2013-08-26 00:14:02 +02:00 |
cellstore.hpp
|
accessing references via their ID now also works for references in containers in active cells
|
2013-08-15 14:45:13 +02:00 |
class.cpp
|
Merge remote-tracking branch 'rainChu/torches'
|
2013-10-16 21:24:45 +02:00 |
class.hpp
|
Merge remote-tracking branch 'rainChu/torches'
|
2013-10-16 21:24:45 +02:00 |
containerstore.cpp
|
Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
|
2013-11-15 02:08:36 +01:00 |
containerstore.hpp
|
Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
|
2013-11-15 02:08:36 +01:00 |
contentloader.hpp
|
Missing iostream include
|
2013-11-04 10:36:22 +01:00 |
customdata.hpp
|
|
|
esmloader.cpp
|
Issue #913: Merge --master and --plugin switches
|
2013-09-29 09:11:57 +02:00 |
esmloader.hpp
|
Issue #913: Merge --master and --plugin switches
|
2013-09-29 09:11:57 +02:00 |
esmstore.cpp
|
Merge branch 'master' into dialogue
|
2013-11-10 13:21:39 +01:00 |
esmstore.hpp
|
Refactored loading screen
|
2013-08-27 15:48:13 +02:00 |
failedaction.cpp
|
Handle object activation as a werewolf
|
2013-08-08 22:34:53 -07:00 |
failedaction.hpp
|
Handle object activation as a werewolf
|
2013-08-08 22:34:53 -07:00 |
fallback.cpp
|
|
|
fallback.hpp
|
|
|
globals.cpp
|
Insert records that may not exist in vanilla MW
|
2013-05-01 12:47:50 +02:00 |
globals.hpp
|
|
|
inventorystore.cpp
|
Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
|
2013-11-15 02:08:36 +01:00 |
inventorystore.hpp
|
Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
|
2013-11-15 02:08:36 +01:00 |
livecellref.hpp
|
Store the object class in the LiveCellRef
|
2013-08-19 20:39:37 +02:00 |
localscripts.cpp
|
|
|
localscripts.hpp
|
|
|
manualref.hpp
|
Add item count to ManualRef constructor as optional argument
|
2013-11-10 02:45:16 +01:00 |
nullaction.hpp
|
|
|
omwloader.cpp
|
Issue #913: Merge --master and --plugin switches
|
2013-09-29 09:11:57 +02:00 |
omwloader.hpp
|
Issue #913: Merge --master and --plugin switches
|
2013-09-29 09:11:57 +02:00 |
physicssystem.cpp
|
Remove unused functions and parameters
|
2013-08-25 16:08:45 -07:00 |
physicssystem.hpp
|
Remove unused functions and parameters
|
2013-08-25 16:08:45 -07:00 |
player.cpp
|
Handle the pick/probe in the character controller
|
2013-08-06 19:48:59 -07:00 |
player.hpp
|
Handle the pick/probe in the character controller
|
2013-08-06 19:48:59 -07:00 |
ptr.cpp
|
Store the object class in the LiveCellRef
|
2013-08-19 20:39:37 +02:00 |
ptr.hpp
|
Store the object class in the LiveCellRef
|
2013-08-19 20:39:37 +02:00 |
recordcmp.hpp
|
|
|
refdata.cpp
|
Don't store the player base node in MWRender::Player
|
2013-04-28 23:44:44 -07:00 |
refdata.hpp
|
Add a warning comment to RefData::setCount()
|
2013-11-10 02:45:17 +01:00 |
scene.cpp
|
Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
|
2013-11-14 14:41:10 +01:00 |
scene.hpp
|
Refactored loading screen
|
2013-08-27 15:48:13 +02:00 |
store.cpp
|
Some changes suggested by cppcheck
|
2013-07-31 18:46:32 +02:00 |
store.hpp
|
cleaned up ID handling in INFO record (including a ESMTool bug fix)
|
2013-11-05 12:56:20 +01:00 |
timestamp.cpp
|
|
|
timestamp.hpp
|
|
|
weather.cpp
|
Fix weather sounds persisting on a new game
|
2013-08-29 15:16:08 +02:00 |
weather.hpp
|
Fix weather sounds persisting on a new game
|
2013-08-29 15:16:08 +02:00 |
worldimp.cpp
|
Remove a no longer required method
|
2013-11-15 02:20:04 +01:00 |
worldimp.hpp
|
Remove a no longer required method
|
2013-11-15 02:20:04 +01:00 |