openmw-tes3coop/apps/openmw/mwrender
David Cernat 995d20348f [General] Always use correct ranged weapon & ammo for ranged attack sync
Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.

Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
2018-09-23 02:30:31 +03:00
..
.gitignore
actoranimation.cpp
actoranimation.hpp
animation.cpp Ignore movement from scripted animations (bug #4475) 2018-06-27 08:22:45 +04:00
animation.hpp Added support for per-group animation files 2018-06-08 17:04:15 +04:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp Set character preview scene ambient to 0, 0, 0 2018-04-25 15:31:49 +03:00
characterpreview.hpp
creatureanimation.cpp
creatureanimation.hpp
effectmanager.cpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
effectmanager.hpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
globalmap.cpp [Client] Adjust log levels used for weather and global map 2018-07-21 12:08:31 +03:00
globalmap.hpp [General] Implement sending of image data for map tiles in PlayerMap 2018-05-08 05:57:04 +03:00
landmanager.cpp
landmanager.hpp
localmap.cpp Force normal polygon mode for the map camera (Fixes #4235) 2018-03-03 00:15:57 +00:00
localmap.hpp
npcanimation.cpp Fall back to regular head when getVampireHead fails 2018-06-24 14:39:48 +03:00
npcanimation.hpp
objects.cpp Fix crash when adding items to certain disabled creatures (bug #4441) 2018-06-05 18:09:10 +03:00
objects.hpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
pathgrid.cpp
pathgrid.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Cap underwater view distance (bug #4565) 2018-08-08 13:22:40 +04:00
renderingmanager.hpp Resolve conflicts 2018-06-14 15:30:28 +02:00
rendermode.hpp
ripplesimulation.cpp
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
sky.cpp Initialize missing variables 2018-08-01 20:18:37 +04:00
sky.hpp Use alternate fog parameters when distant land is enabled 2018-03-04 11:37:57 -08:00
terrainstorage.cpp
terrainstorage.hpp
util.cpp
util.hpp
vismask.hpp
water.cpp Merge branch 'master' into screenshot360 2018-06-13 21:16:28 +02:00
water.hpp more unused stuff cleanup 2017-11-11 14:14:24 +01:00
weaponanimation.cpp [General] Always use correct ranged weapon & ammo for ranged attack sync 2018-09-23 02:30:31 +03:00
weaponanimation.hpp